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Post by bestialwarlust on Jul 27, 2011 13:00:37 GMT -6
Looking over the combat matrix I was thinking it could be used for more than just combat. Why not a universal resolution table?
So for example in the new supplement with the opposed characters arm wrestling you have
town bully - Strength 9 + 2 Ringkunst bonus for 11 total vs Spell caster – Strength 6 using the rule as suggested the bully wins automatically because of his difference, but if you just used them as opposed checks cross referencing the str of 6 vs the total of 11 we end up with a roll needed of 3 or less.
So you could apply this to other things. On page 38 you have the door that's stuck:
Nosenrald – Strength 8 vs door Strength 7 that leaves 6 or less. Using this it seems you can just assign any task a difficulty level and use this table to resolve it.
Thoughts? seem like a workable idea? any holes I may not be seeing?
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Post by aldarron on Jul 28, 2011 15:12:43 GMT -6
Huh! that sounds like a terrific idea! Definetly worth testing out.
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Post by Deleted on Apr 16, 2012 12:32:10 GMT -6
I was thinking of using it similarly but as a more general skill table (replacing some of the rolls vs ability scores and the thief's percentages). For example, a 4th level thief trying to open a "level 1" lock: 7 or less. Likewise the same 4th level thief sneaking past a 2nd level guard: 6 or less. Etc.
Characters would have a "skill value" equal to their level for their class functions or half their level if they aren't skilled in that area (a fighter trying to sneak for example).
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Post by aldarron on Apr 20, 2012 8:26:13 GMT -6
Nice idea too. That's not unlike the Assasins table that Tim Kask created in Supplement II Blackmoor. We thought for a while that it might be Arneson's secret combat table utill we learned Tim had made it.
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