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Post by kesher on Jun 22, 2011 9:52:36 GMT -6
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Fandomaniac
Level 4 Theurgist
I've come here to chew bubblegum and roll d20's and I'm all out of bubblegum.
Posts: 191
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Post by Fandomaniac on Jun 23, 2011 12:28:03 GMT -6
I agree with Kesher! If anyone could provide any additional information or content, that would be FAN-tastic! ;D
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Post by aldarron on Jun 23, 2011 13:45:08 GMT -6
Personally, I love the character sheets, especially the bit for keeping a weekly track of income/expenses and exp.
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Post by kesher on Jun 23, 2011 22:34:10 GMT -6
There's just too much good stuff in there. I'm going to do a cover-to-cover on my blog starting in the next few days. Hopefully the authors will stop by and comment...
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Post by ragnorakk on Jun 24, 2011 0:28:28 GMT -6
I grabbed it but haven't had a chance to read through. I look forward to it!
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Post by xerxez on Jun 24, 2011 7:22:45 GMT -6
Thanks for sharing this. It is very insightful and sounds like some folks had a blast!
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Post by Zenopus on Jun 24, 2011 7:37:07 GMT -6
Perhaps everyone knows this, but it's not really made clear in that blog post (or the Risus post) that John Van De Graaf is the co-author (along with Laurie Van De Graaf) of the TSR module O1 The Gem and the Staff (1983, for the D&D Expert Set), and the earlier tournament version Quest for the Fazzlewood (1978, which I presume was written for OD&D, so of particular interest to this board). "Quest for the Fazzlewood was published by Metro Detroit Gamers, who also published Lost Caverns of Tsojconth. It was used as a tournament module at Wintercon VII in 1978, and later publicly released (probably in very small quantities). The module was expanded (and many of the names inside were changed) into O1 Gem and the Staff by TSR in the mid-1980's." O1 at the AcaeumIt would be interesting to compare the Ryth Chronicles to the module, particular the Fazzlewood version (since many names were changed in the later version). Of course, Fazzlewood is extremely rare & expensive so it may be difficult to find someone willing to do this.
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Post by aldarron on Jun 24, 2011 9:15:54 GMT -6
Of course, Fazzlewood is extremely rare & expensive so it may be difficult to find someone willing to do this. Yes, but Fazzlewood is great for kitchen cabinets, particularly when finished with Bleakwood oil.... <ducks> Thanks for the info Zen
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Valandil
Level 2 Seer
Master Of Dungeons
Posts: 44
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Post by Valandil on Jul 5, 2011 14:38:41 GMT -6
I agree. This is pure gold. Last week I started playing WB again after a four month hiatus, and seeing this awesome texts inspired me to start my own "cronicle". I shamelessly copied the "report" format (and the Adventurers Index as well): "Sir PlateMail the First lead a group of 12 adventurers... fought orcs, two harpies, and some skeletons... retrieved 2.000 gp and a magic wand, four died... etc"We just played one session, but in case anyone wants to take a look here it is (its in spanish).
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Post by kesher on Jul 5, 2011 14:48:31 GMT -6
Val, that's great! Google even translated the page pretty decently. Well, except where it translated "elfo" (even I got that one!) to "The Buddha"... All the artwork you have for your posts looks like it's from the same hands--are they yours?
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Valandil
Level 2 Seer
Master Of Dungeons
Posts: 44
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Post by Valandil on Jul 5, 2011 14:56:44 GMT -6
Thanks kesher! I wish I could draw like that! No, they're from an excellent oldie PC game called Majesty 1, wich (and I apologize for the off-topic here) is about playing in a D&D world, as the Sovereign. You send heroes to fulfill quests, explore the lay of the land, raid monster lairs, reward them with gold, they go up in levels, get items, its awesome, and pretty old school too. You can check it out in Wikipedia, or google it. You can download the images that you saw on the blog here.
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Post by kesher on Jul 8, 2011 13:26:28 GMT -6
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Post by kesher on Jul 12, 2011 11:42:06 GMT -6
John Van De Graff replied to my initial post questions over at Risus Monkey
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Post by DungeonDevil on Jul 12, 2011 20:07:11 GMT -6
Wonderful investigations. I found it surprising that they found CM complicated. *shock* Other than the awful post melee morale bit it's not all that bad.
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Post by kesher on Jul 12, 2011 20:49:55 GMT -6
Well, as he mentions, none of them came from a wargaming background nor, of course, had anyone ever heard of a role playing game before. I think the odds were stacked against them in terms of understanding the Chainmail fantasy combat system...
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Post by tombowings on Jul 13, 2011 9:24:15 GMT -6
I always found the mass combat chart in the back very difficult to understand until it was explained to me on these boards. I think there is a lot of knowledge here that we for granted sometimes.
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Post by kesher on Jul 13, 2011 10:09:50 GMT -6
Absolutely! It's hard to estimate the impact of prior knowledge in this context. I know it's taken me years to shed deeply embedded game assumptions when thinking about/playing ODD.
And, if there's one thing that the Ryth Chronicle cements for me, it's the there was never, ever, an actual "Original Edition".
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Post by kesher on Jul 19, 2011 7:21:20 GMT -6
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Valandil
Level 2 Seer
Master Of Dungeons
Posts: 44
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Post by Valandil on Jul 19, 2011 9:35:09 GMT -6
Great posts Kesher
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Post by kesher on Jul 19, 2011 9:36:30 GMT -6
Thanks! It gets even better once we get to the actual expedition summaries...
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Post by badger2305 on Jul 20, 2011 13:58:58 GMT -6
Kudoes to Kesher for picking this up; I have a set of the Ryth Chronicles from quite a few years ago when I contacted John directly and asked if he still had any issues. One of the things I am struck by is the importance of gameplay as the vehicle for world development. I mean, what you have along the River Ryth is a series of dungeons, each of them developed by members of John and Len's group, most of them starting off as players. So the entire "world" was essentially a shared enterprise - with a result that possibly looked like what Jeff Rients was talking about awhile ago.
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Post by DungeonDevil on Jul 21, 2011 10:32:13 GMT -6
That sounds quite possibly the way things were run with Arneson's Blackmoor, if I understand things correctly. That idea of a campaign being the result of multiple contributors (and not just the product of the Referee's creation) is a concept that I have taken to heart with the development of my own campaign of late.
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Post by badger2305 on Jul 21, 2011 19:02:33 GMT -6
That idea of a campaign being the result of multiple contributors (and not just the product of the Referee's creation) is a concept that I have taken to heart with the development of my own campaign of late. Well, hmm. Not sure what you mean. I think something to remember is that while the entire "campaign" had this shared background, each dungeon was a particular referee's creation and they each ran them autonomously. I rather doubt there was a great deal of shared development of the background, except as it struck people's fancy or was required as part of resolving circumstances created by adventures in one or another dungeon.
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Post by aldarron on Jul 22, 2011 19:20:31 GMT -6
I think DD's refering to sections of the map and of history being developed by the players, like Stephen Rocheford coming up with the idea behind the Temple of the Frog or Greg Svenson creating Tonisborg.
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Post by badger2305 on Aug 5, 2011 15:26:20 GMT -6
So I was cleaning up some old paperwork - this happens when you and your significant other recombine households after graduate school - and I chanced across this letter from John Van De Graaf to me, dated June 20, 1988. This would've been John's response to my initial query for back issues of the Ryth Chronicle. I've taken the liberty of masking John's contact information , so as to avoid the massive hordes of fans beating a path to his door. That having been said, I hope that John doesn't mind my posting his letter since I believe it helps illuminate some of what is found in the Ryth Chronicle. Enjoy! Attachments:
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Post by coffee on Aug 5, 2011 15:33:31 GMT -6
So I was cleaning up some old paperwork - this happens when you and your significant other recombine households after graduate school - and I chanced across this letter from John Van De Graaf to me, dated June 20, 1988. This would've been John's response to my initial query for back issues of the Ryth Chronicle. I've taken the liberty of masking John's contact information , so as to avoid the massive hordes of fans beating a path to his door. That having been said, I hope that John doesn't mind my posting his letter since I believe it helps illuminate some of what is found in the Ryth Chronicle. Enjoy! Very spiffy, Victor! Have an exalt for bringing this to us.
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Post by DungeonDevil on Aug 6, 2011 8:30:45 GMT -6
That's a great letter. Very informative. I thought it was humorous that he thought hp increases made a PC 'fatter'.
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Post by Falconer on Aug 6, 2011 9:27:08 GMT -6
Fascinating read.
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Post by Falconer on Aug 6, 2011 9:40:17 GMT -6
I find it interesting the disdain he expresses towards OD&D, there. How common was it by 1977 to feel like D&D was wholly inadequate, and either the group should switch to something like C&S or else do a homebrew from the ground up? The irony is that OD&D spurred them to AMAZING creativity in the first place, not to mention incredibly successful campaigns (30 active players??). Perhaps it’s only in hindsight that we can appreciate OD&D’s shortcomings as actually being strengths.
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Post by DungeonDevil on Aug 6, 2011 12:58:31 GMT -6
Well, you'd have to admit that the OD&D booklets look rather hastily thrown-together. I too was startled by the letter's mention of a campaign with scores of participants. Hard to believe one community would have so many interested parties! I doubt there are 30 RPGers in this entire state (MO).
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