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Post by vito on May 22, 2011 11:41:26 GMT -6
There's a thread on Dragonsfoot where people are discussing the possibility of using a ship as a PC's stronghold. What do you think?
Also: For a science fantasy/steampunk themed game, could PC's use a train as their stronghold?
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Post by aldarron on May 23, 2011 12:23:21 GMT -6
I'm a little baffed by this but I haven't read the DF thread yet. If a PC owns and captains a warship - then they own a warship and can sail the seas or whatever. I'm not sure what "use" it as a stronghold means, I mean they aren't going to be collecting taxes from the fishes.
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Post by vito on May 23, 2011 12:28:00 GMT -6
I'm a little baffed by this but I haven't read the DF thread yet. If a PC owns and captains a warship - then they own a warship and can sail the seas or whatever. I'm not sure what "use" it as a stronghold means, I mean they aren't going to be collecting taxes from the fishes. Mermaids maybe?
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Post by howandwhy99 on May 23, 2011 16:51:45 GMT -6
There's a thread on Dragonsfoot where people are discussing the possibility of using a ship as a PC's stronghold. What do you think? Also: For a science fantasy/steampunk themed game, could PC's use a train as their stronghold? I don't see why they can't own a train or ship, but they are not typically held to the rules of strongholds. As they are mobile they do not control an expansive territory surrounding such or gain the power from doing so. Think of a city. It's main stronghold can be abandoned and the city deserted. If it were mobile the surrounding accompanying followers and hirelings would need to be as well or they will dissipate - losing their support to the PC/NPC stronghold owner. (and vice versa) Ships, as seen in AD&D suggested expansions, are already mobile fortifications, but their zone of control effectively stops at the water unless the ship is demobilized. Alternate mobile fortifications may work similarly in you milieu. Trains, air ships for flying creatures, submarines for underwater, earth borers underground, and spelljamming ships in the astral plane all fall under the same rubric. The size would denote potential zone of control, but it would be lost upon relative movement. Lastly, trains have some particular weaknesses. Their shape is long and narrow, so they are easily flanked to the engine side stopping movement. Attacks in the center can be concentrated and break the line, losing the rear portion. Most weak are the tracks themselves, which can derail the whole enterprise when at high speeds / low visibility.
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