Post by terrex on Apr 11, 2011 14:21:42 GMT -6
So, what have you used from Fight On! in your games?
Here's what I've used in my AD&D game:
[WARNING: Spoilers May Follow!]
FO! #1
"Nature's Nasty Node" - I customized this fun little encounter for our campaign and we had a great time with it.
"Artifacts, Adjuncts, and Oddments" - The party recovered a Wand of Doors from The Darkness Beneath: Upper Caves.
FO! #2
"The Darkness Beneath: Upper Caves" - The party has visited the Upper Caves near a half dozen times. Each time it has created a lot of wonder and surprises.
"Unusual & Magical Spirits" - The party's now-deceased half-orc assassin got a lot of mileage out of the Orc's Mead he acquired in the Upper Caves.
FO! #3
"The Darkness Beneath: Spawning Ground of the Crabmen" - The party got a brief taste of this well designed dungeon. While initially successful, much of that group died elsewhere. I'm hoping the party returns soon to encounter more of its diverse (and deadly) denizens.
FO! #4
"Arcane Vault of the Magic Goddess" - This is my own module I submitted to the Fight On! Summer Adventure contest. I ran it again at Winter War 36.
FO! #5
"The Darkness Beneath: Warrens of the Troglodytes" - These caverns have yielded tons of excitement, a nice amount of magical treasure, and a good number of PC deaths! There are still a few surprises left!
"The Wuuky!" - I easily coverted this to an AD&D NPC. On the most recent trip to the upper caves, he was being held prisoner there by an orc-sub chief who recently moved in to fill the Upper Caves' power void. Upon release, he befriended the PCs and exacted some serious revenge on his former orc captors. My players loved this.
Here's what I've used in my AD&D game:
[WARNING: Spoilers May Follow!]
FO! #1
"Nature's Nasty Node" - I customized this fun little encounter for our campaign and we had a great time with it.
"Artifacts, Adjuncts, and Oddments" - The party recovered a Wand of Doors from The Darkness Beneath: Upper Caves.
FO! #2
"The Darkness Beneath: Upper Caves" - The party has visited the Upper Caves near a half dozen times. Each time it has created a lot of wonder and surprises.
"Unusual & Magical Spirits" - The party's now-deceased half-orc assassin got a lot of mileage out of the Orc's Mead he acquired in the Upper Caves.
FO! #3
"The Darkness Beneath: Spawning Ground of the Crabmen" - The party got a brief taste of this well designed dungeon. While initially successful, much of that group died elsewhere. I'm hoping the party returns soon to encounter more of its diverse (and deadly) denizens.
FO! #4
"Arcane Vault of the Magic Goddess" - This is my own module I submitted to the Fight On! Summer Adventure contest. I ran it again at Winter War 36.
FO! #5
"The Darkness Beneath: Warrens of the Troglodytes" - These caverns have yielded tons of excitement, a nice amount of magical treasure, and a good number of PC deaths! There are still a few surprises left!
"The Wuuky!" - I easily coverted this to an AD&D NPC. On the most recent trip to the upper caves, he was being held prisoner there by an orc-sub chief who recently moved in to fill the Upper Caves' power void. Upon release, he befriended the PCs and exacted some serious revenge on his former orc captors. My players loved this.