|
Post by geoffrey on Jan 22, 2011 22:35:13 GMT -6
It seems that everyone has independently toyed with it: "One of the first experiments we tried was to allow gamers to decide which spell they wished to cast in a particular situation with a robust backfire table should it go it be unsuccessful. It was based upon allowing the mage to have a number of mana points equal to his total spells such as 3 points for the one third level spell he could memorize and 4 points for his two second level spells permitted and 4 points of his four first level spells permitted for a total of 11 points. Thus in a situation in which he needed a simple light spell unexpectedly, he could attempt to cast it without the artifice of memorization per day." That, my friends, is a quote from Bob Bledsaw from here: www.acaeum.com/jg/HistoryCityStateCampaign.html
|
|
|
Post by Lord Kilgore on Feb 7, 2011 14:16:17 GMT -6
It seems that everyone has independently toyed with it I think so, as far as I can tell. I know I've tried several times over the years. My conclusion is: Though the as-written system leaves a lot to be desired, none of the alternatives I devised were as good to use in the game as the original. Also as far as I can tell, nearly everyone else reached the same conclusion on their own.
|
|
|
Post by blackbarn on Feb 8, 2011 18:29:38 GMT -6
I have tried (and even preferred) spell point systems, which worked quite well. But I have a weird personal hangup with house rules... I always end up going back to the "real" rules, even though I might like other ideas better. I just like the consistency of having it all in the printed books and no confusion for players as to what is expected. Familiarity can be important.
Also, there's something about D&D, where when I change anything major it just doesn't feel like D&D anymore. And while other games can be great, only D&D scratches the "I want to play D&D" itch. I consider the game flawed (for what my ideal fantasy game would be like), but those flaws give it it's unique identity and charm, too.
|
|
Koren n'Rhys
Level 6 Magician
Got your mirrorshades?
Posts: 355
|
Post by Koren n'Rhys on Feb 9, 2011 12:32:15 GMT -6
I'm curious what that "robust backfire table" looked like. Anyone have any idea?
|
|
|
Post by DungeonDevil on Feb 14, 2011 1:22:57 GMT -6
[imaginary backfire table] Roll 2d6: 2-11....after the thick, acrid smoke clears the spellcaster is seen to have become a charred cinder. 12.......spell success! [/imaginary backfire table]
|
|