bycrom
Level 3 Conjurer
Posts: 90
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Post by bycrom on Dec 3, 2010 7:23:55 GMT -6
By Crom, what say you Whitebox dog-brothers?
Ability score >14 or <7 Add one die when DM calls for ability check, take highest/lowest three
Str: Add 1d6 to damage rolls, take highest/lowest Int: Add/subtract one level to M-U spellcasting ability Wis: Add/subtract one level to Clerical spellcasting/turning abilities Dex: Roll 2d20 on hit rolls with missile weapons, take highest/lowest Con: Add 1d6 to hitpoint rolls, take highest/lowest Cha: DM rolls twice for encounter and morale reactions, taking better/lesser of the two
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Post by Finarvyn on Dec 3, 2010 16:43:36 GMT -6
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