Post by cooper on Oct 27, 2010 20:59:49 GMT -6
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All information taken from Dragonlance Classics: Volume II dragons of light. Adventure module by Grubb, Hickman, and Niles.
Notes on CHAINMAIL
MAN TO MAN
Easiest of course is just to default to d20 d&d. In d&d (d20) a +4 to hit is the statistical equivalent of an extra attack. This coincides with the transition from CHAINMAIL to d&d where creatures--instead of doing their HD in damage, eventually did about 1/2 their hd in damage by the time of the Greyhawk supplement (and is still the case even in OSRIC) a 10 HD dragon and a 6 HD troll, for example do about 5d6 and 3d6 dmg with their claw/bite routine. The damage is only 1/2 HD partly because, "such things as speed, ferocity, and weaponry of the monster attacking are subsumed in the attack matrixes.", Men and Magic pg. 19. In other words, the monsters improved thac0 is the other half of the damage.
Each 20% increase in "speed, ferocity, and weaponry" counts as another attack.
So too then the fighting man. at 4th level he gains a +4 to hit going from a Thac0 21 to a Thac0 17--thereby receiving 2 attacks at level 4, but if he is attacking with a magical sword (+3) and has a strength bonus(+1), is damage is really like 4 normal attacks (1d6+4 Thac0:17 =1d6x4 Thac0 21)
What am I doing with CHAINMAIL? On the 2d6 table this would be translated roughly as:
normal man +0
hero: +2
s. hero: +4
A hero then, in MtM combat could attack a dragon once with a 2d6+2 attack roll or he could attack 4 normal men individually rolling 2d6 attacks against each of them.
IN MASS COMBAT 1d6/x we have even smaller numbers. A single pip in mass combat counts as 16% roughly. So, if we had 3 units Heavy foot attacking Light Foot, normally they would roll 3d6/5-6 is a kill. But with 3 units of 4th level heavy foot fighters we could roll 3d6/4-6 and achieve a similar result. The return attack by the LF of course would be reduced to every 4th hit being a kill (because 4th level fighters have lots of hit points and are difficult to kill.)
normal man +0
hero: +1 pip
s. hero: +2 pips
these all track with the combat matrix in d&d so normal man encompasses levels 0-3, hero 4-7 and s. hero 8-12.
MISSILE FIRE:
I don't know what to do yet. Since the rules for missile combat mass combat doesn't involve dice it assigns hits based on how many archers. Perhaps it might be as simple as increase casualties 20% for 4th level archers and 40% for 8th level archers etc. If the result says "5 hits" and you're using 4th level units then turns into (rounding up) 6 hits?
Part 1: The juggernaught comes (battle of firstblood)
Location: The clerist Tower
Unit scale: 1:10
WHITESTONE FORCES [1,400 knights+100 peasants+7 undead] [xxx units] [point value: xxx]
Army of the rose: 8HD heavy horse [10 units] 4HD medium horse [14 units] 4HD armored foot [14 units]
Army of the Sword: 8HD heavy horse [10 units] 3HD med. horse [14 units] 3HD armored foot [14 units] 3HD archers [14 units]
Army of the Crown: 8HD heavy horse [7 units] 3HD med. horse [14 units], 2HD heavy foot [13 units] 2HD archers long bow HF [13 units]
allied light foot peasants [10 units] seven 15HD spirit knights of virkhus armored foot [1]
DRAGONARMY [900 draconains, 400 kobolds, 250 humans, 35 ogres, and 34 undead] [xxx units] [point value: xxx]
4th blue army: 41st DRACO 2HD baaz draconians [14] 42nd 2HD DRACO baaz [13] 43rd DRACO 2HD baaz [13]
5th blue army: 51st DRACO 3HD kapak [16] 52nd DRACO 3HD kapak [16] 53rd ARCHER 3HD kapak [16] 1st OGRES 4HD [3+5 MtM]
6th blue army: 61st kobold [10] 62nd kobold [10] 63rd kobold [10] 64th kobold short bow [10] three blue dragons HD 9/8/8 and riders
8th blue army: 81st DRACO 4HD bozak [4] 82nd ARCHER 3HD human [11] 83rd light horse 4HD human [14]
9th blue (reaper) Lord Soth's heavy horse 9HD undead [2] banshee chariots (light horse?) 7HD [2] 2 blue dragons HD 9/8
HEROIC COMMANDERS scale 1:1
epic level: 13+
super hero-1/paragon-1 to s. hero+1 levels: 7-12th
hero-1 to hero+1 level 3-6th
whitestone [point value: 540+dragonlances??]
epic hero: [1] (Virkhus 15th)
super heroes: rose [4] (12th/10th/8th/8th) sword [1] (10th) crown [1] (8th) Heroes of the Lance [5] (7th-10th)
heroes: sword [3] (6th/6th/6th) crown [3] (5th/4th/4th) HotL [1] (Laurana 5th)
magic weapons: dragonlances (# anyone know? 20-30 points per lance)
Blue Dragonarmy [point value: 504+380 w/ dragons]
anti-super heroes: [7] (Kitiara/blue lady 12th) (men 10th/9th/7th) (undead soth 9th banshee queen 7th) (draconian, Doom 8th)
anti-heroes [10] draconian: (6th/6th/6th/5th/5th/4th/3rd/3rd/3rd) (ogre: 6th)
leaders: [4] (kobold 1+1 level)
blue dragons: [6] (Skie 10HD) 2nd flight (9hd/8hd/8hd) and 3rd dragon flight (9hd/8hd) 10-12HD = 3 heavy horse, 8-9HD = 2 heavy horse. dragons melee in MtM or FCT only, breath weapon and fear attack in Mass Combat.