Post by cooper on Oct 18, 2010 18:40:50 GMT -6
1:25 scale
25 ogres are represented as 6 units of heavy foot in chainmail.
100 men are represented by 4 units of--lets say, heavy foot as well.
1 super hero is subsumed in the 100 men.
The super hero/paragon would grant +1 to each throw of the dice for determining a "hit". 1d6+1 1d6+1 1d6+1 1d6+1 (exactly as an army commander would do).
In the above scenario the super hero could break away from his men and fight perhaps 1 unit of ogre on the man to man table, or on the fantasy table. 1 unit of ogres is 4 ogres; doable but dangerous for even a 8th level fighter even equipped with magic armor (-3 to ogres 2d6 attack roll) and weapon (+1d6 to each of his 8 attacks), we'll give him a mount which will increase his man to man attacks by +2 (now 3d6+2 per attack) in the first round and +1 in subsequent rounds (3d6+1). and reduce the four ogres attacks against him by -1 in man to man for a total of 2d6-4 x4 for each ogre. The horse will also be granted two attacks per round begining in round two (2d6x2).
1:100 scale
250 ogres = 15 units
1000 men = 10 units
1 super hero would not be a significant force.
Other than his inspiring presence adding +1 to each of the 10 attack rolls for the men. If there is an ogre hero, a battle on the fantasy chart or in man-to-man (aka D&D with a d20 or a 2d6 combat matrix) could be arranged.
1:10 scale
25 ogres are represented as 15 units of heavy foot.
100 men are 10 units of heavy foot.
1 super hero could be 1 unit of heavy foot bringing the human total to 11 units. with +1 to 10 dice from inspiring presence.
In the above scenario the super hero could still break away and fight a unit or two of ogres on his own in the fantasy table or in man to man. 1 unit of ogres is roughly 2 ogres. If he fought the same 4 ogres I would reduce the mass combat ogres by a generous 3 units (technically 2.5 units), but his men would lose the +1 to the 10d6 dice rolls.
1:5 scale
25 ogres are represented by 30 units.
100 men would be 20 units.
1 super hero could count as 2 units (generously) bringing the human total to 22 units of foot with a +1 to twenty of the dice.
If our super hero broke off and fought 4 ogres again, it would reduce the ogre force by 5 unit.
1:1 scale
25 ogres = 150 units
100 men = 100 units
1 super hero = 8 units.
Quite unmanageable, but would have worked if we were talking about 10 men vs. 2.5 ogres if a GM wanted to run it in mass combat for speed without resorting to man to man/d&d, in which case it would be:
2 male ogres = 12 units
1 female/young ogre (or orc hero-2) = 3 units.
10 men = 10 units
1 super hero = 8 units.
In this case the super hero is welcome to fight with his men as 18 units (adding +1 to 10 of the rolls), or he could fight the orc hero-1 and 1 ogre on the fantasy table, or on the man to man table leaving the 10 men to fight the 6 units of ogre on their own. Or he could just have everybody fight on the man to man table aka D&D.
25 ogres are represented as 6 units of heavy foot in chainmail.
100 men are represented by 4 units of--lets say, heavy foot as well.
1 super hero is subsumed in the 100 men.
The super hero/paragon would grant +1 to each throw of the dice for determining a "hit". 1d6+1 1d6+1 1d6+1 1d6+1 (exactly as an army commander would do).
In the above scenario the super hero could break away from his men and fight perhaps 1 unit of ogre on the man to man table, or on the fantasy table. 1 unit of ogres is 4 ogres; doable but dangerous for even a 8th level fighter even equipped with magic armor (-3 to ogres 2d6 attack roll) and weapon (+1d6 to each of his 8 attacks), we'll give him a mount which will increase his man to man attacks by +2 (now 3d6+2 per attack) in the first round and +1 in subsequent rounds (3d6+1). and reduce the four ogres attacks against him by -1 in man to man for a total of 2d6-4 x4 for each ogre. The horse will also be granted two attacks per round begining in round two (2d6x2).
1:100 scale
250 ogres = 15 units
1000 men = 10 units
1 super hero would not be a significant force.
Other than his inspiring presence adding +1 to each of the 10 attack rolls for the men. If there is an ogre hero, a battle on the fantasy chart or in man-to-man (aka D&D with a d20 or a 2d6 combat matrix) could be arranged.
1:10 scale
25 ogres are represented as 15 units of heavy foot.
100 men are 10 units of heavy foot.
1 super hero could be 1 unit of heavy foot bringing the human total to 11 units. with +1 to 10 dice from inspiring presence.
In the above scenario the super hero could still break away and fight a unit or two of ogres on his own in the fantasy table or in man to man. 1 unit of ogres is roughly 2 ogres. If he fought the same 4 ogres I would reduce the mass combat ogres by a generous 3 units (technically 2.5 units), but his men would lose the +1 to the 10d6 dice rolls.
1:5 scale
25 ogres are represented by 30 units.
100 men would be 20 units.
1 super hero could count as 2 units (generously) bringing the human total to 22 units of foot with a +1 to twenty of the dice.
If our super hero broke off and fought 4 ogres again, it would reduce the ogre force by 5 unit.
1:1 scale
25 ogres = 150 units
100 men = 100 units
1 super hero = 8 units.
Quite unmanageable, but would have worked if we were talking about 10 men vs. 2.5 ogres if a GM wanted to run it in mass combat for speed without resorting to man to man/d&d, in which case it would be:
2 male ogres = 12 units
1 female/young ogre (or orc hero-2) = 3 units.
10 men = 10 units
1 super hero = 8 units.
In this case the super hero is welcome to fight with his men as 18 units (adding +1 to 10 of the rolls), or he could fight the orc hero-1 and 1 ogre on the fantasy table, or on the man to man table leaving the 10 men to fight the 6 units of ogre on their own. Or he could just have everybody fight on the man to man table aka D&D.