Post by jensen on Oct 18, 2010 4:32:07 GMT -6
People have been most forthcoming with ideas for traps, magic items, monsters and spells - the bread and cheese of old-school gaming, if you will. The concept of providing tiny nuggets of juicy dungeon-crawling, fried to a perfectly golden crisp, that GMs can sprinkle across their own adventures have sated many an idle craving where the larger, three-course mega-dungeons might have proven too big a serving.
The list of gaming ingredients that busy GMs might need in a pinch can be expanded further still. This thread is intended for loose descriptions and cool suggestions for rooms, fixtures and random detritus that might be encountered on your next venture into the adventurer's second home: the Dungeon. No monsters, treasure or traps are needed; this is flavor text and scenery, pure and simple. Time to go sightseeing.
Lake of the Dead
A large, round chamber, the floor entirely covered with a 3' deep pool of water. At each of the four cardinal directions there is an open stone doorway leading in and out of the room. The floor of the waterlogged room is covered with skeletons, piled like sunken ships below the pool's surface.
In the center of the circular expanse, there is a brick-walled pit, similar to a town well if it weren't for the fact that all the water is outside of it, in stead of inside. The well has no detectable bottom, seeming to descend into the depths of the earth for miles.
Directly above the well, a round hole of comparable size yawns in the ceiling of the chamber. Once every few minutes, at irregular intervals, a fiery orb of smoldering energy plummets from the hole in the ceiling into the well below like a meteor, bathing the murky chamber in searing light. The bright illumination casts stark shadows on the chambers' rounded walls; shadows that seem to shift and move of their own volition.
The list of gaming ingredients that busy GMs might need in a pinch can be expanded further still. This thread is intended for loose descriptions and cool suggestions for rooms, fixtures and random detritus that might be encountered on your next venture into the adventurer's second home: the Dungeon. No monsters, treasure or traps are needed; this is flavor text and scenery, pure and simple. Time to go sightseeing.
Lake of the Dead
A large, round chamber, the floor entirely covered with a 3' deep pool of water. At each of the four cardinal directions there is an open stone doorway leading in and out of the room. The floor of the waterlogged room is covered with skeletons, piled like sunken ships below the pool's surface.
In the center of the circular expanse, there is a brick-walled pit, similar to a town well if it weren't for the fact that all the water is outside of it, in stead of inside. The well has no detectable bottom, seeming to descend into the depths of the earth for miles.
Directly above the well, a round hole of comparable size yawns in the ceiling of the chamber. Once every few minutes, at irregular intervals, a fiery orb of smoldering energy plummets from the hole in the ceiling into the well below like a meteor, bathing the murky chamber in searing light. The bright illumination casts stark shadows on the chambers' rounded walls; shadows that seem to shift and move of their own volition.