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Post by apeloverage on Oct 15, 2010 4:47:30 GMT -6
I like this idea, but it seems quite over-powered. It's only a 1st level spell, and you can end up with things like a panther that has 4 Hit Dice and can teleport. Am I missing something?
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zendog
Level 4 Theurgist
Posts: 125
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Post by zendog on Oct 15, 2010 6:47:19 GMT -6
Well you need Dragon's blood for a start, and that (should) be either dangerous or expensive to get hold of. I think there were a few other exotic ingredients too.
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Post by aldarron on Oct 15, 2010 8:23:46 GMT -6
Haven't read the article yet, but traditionaly, having a familiar far more powerful than you was part of the point of having one. Trouble was, they could turn on you....
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jasmith
Level 5 Thaumaturgist
Posts: 316
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Post by jasmith on Oct 15, 2010 17:11:50 GMT -6
I like this idea, but it seems quite over-powered. It's only a 1st level spell, and you can end up with things like a panther that has 4 Hit Dice and can teleport. Am I missing something? Several are pretty tough, with most having 2 HD. The main point is not to doom a 5+ level magic-user with having to take care of a nearly useless pet. That and to freak/gross-out/perturb the other party members. Something that was left out, just to clarify: The creature will have abilities of its own, as well as those it grants to its Master. The latter includes 1d3+1 bonus hit points.
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Post by apeloverage on Oct 15, 2010 18:26:02 GMT -6
Is there meant to be a limit of one familiar per magic-user? The article doesn't say so, but my assumption would be that that was meant.
Also, is it meant to permanently use up that spell slot?
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jasmith
Level 5 Thaumaturgist
Posts: 316
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Post by jasmith on Oct 15, 2010 18:31:21 GMT -6
Is there meant to be a limit of one familiar per magic-user? The article doesn't say so, but my assumption would be that that was meant. Also, is it meant to permanently use up that spell slot? 1. Yes. 2. If you mean in memory, no.
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