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Post by Deleted on Sept 28, 2010 19:43:37 GMT -6
In "The Yellow Forest", many references to called shots are made. What system is this referring to? I don't see rules for this in OSRIC, Swords and Wizardry, or Labyrinth Lord.
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S&W "move" is yards per round. (Orcs are move 12.)
LL gives "move" rates in two figures: feet per turn and feet per round. (Orcs are 120/40.)
Based on this... it looks like the spd values given in "Ten Dooms of the Icy Wastes", "The Blasphemous Shrine of the Tentacled God", "Bird-Men of Hyperborea", and "Creepies and Crawlies" are in S&W style. To convert to LL, simply convert from yards to feet to get the movement rate per round. Am I reading this right>
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Post by capvideo on Sept 28, 2010 23:44:51 GMT -6
Gods & Monsters. Basically, it's a penalty of three to hit. It's for times when the attacker wants a specific result from an attack other than whittling hit points away. Such as "I want to knock the potion from his hands. I'm making a called shot." If the attack hits, the opponent needs to make a saving roll (assuming the called shot was a reasonable one) or they've been affected by it in ways other than losing hit points. They fumbled the potion when their hand got hit by the rock (or when they dodged the rock), or something like that. I also sometimes require called shots for attacks that have the potential of delivering some further effect, such as the hanging vine not just doing damage, but also grabbing their victim by the neck.
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Post by calithena on Sept 29, 2010 5:48:58 GMT -6
Hey Jeffr0,
'Speed' or 'move' varies a bit from author to author, but the general principle is: unarmored leather 12, chain 9, plate 6. Those numbers convert pretty cleanly to most of the systems people play - certainly SW yards/round, LL feet/turn, and OD&D movement rate all work pretty much straight up with those numbers.
The called shot rules capvideo gave (save vs. effect on a hit or take that instead of damage) are really nice! I've also often just run them with a penalty on the attack roll (usually -4) and tacked the effect onto damage. But I like capvideo's system better for disarming at least.
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