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Post by James Maliszewski on Sept 23, 2010 6:23:26 GMT -6
Volume 1 allows for the possibility of changing classes under certain (limited) conditions. It's not clear, though, whether such a change would simply convert, for example, a fighting man into a magic-user or whether it result in a multi-class character with the abilities of both classes. Does anyone have any insights into the meaning of this section?
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Post by murquhart72 on Sept 23, 2010 7:42:17 GMT -6
I think it's worded as a total conversion, but given that a Fighting-Man becoming a Magic-User can't simply "forget" how to use a sword, it may be the progenitor of Dual-Classing from Advanced D&D. In which case, your previous class would be stuck at whatever level you ended it as, but you could still continue as a your new class as well.
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Post by cooper on Sept 25, 2010 12:38:09 GMT -6
could you paste the relative section for me?
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Post by murquhart72 on Sept 25, 2010 16:56:24 GMT -6
~ Top of page 10, Men & Magic
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leon
Level 4 Theurgist
Posts: 103
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Post by leon on Sept 25, 2010 18:06:01 GMT -6
Just by reading this and the Elf "multiclassing" text and without applying posterior knowledge (what came after with dual classing in AD&D) it seems to be pretty straightforward but somewhat odd. If you have a high enough prime requisite you can simply change class. So Joe the 5th level MU becomes Joe the 5th level Fighting-Man.
The only reason I can think of for this rule is that someone finally decided that he didn't like to play a non spellcasting (or a spellcasting) class and wanted to switch (since you can't switch from cleric to MU and vice-versa), to try something different. But he didn't want to lose his character? his magic items? the stats he had rolled? who knows; so that rule was devised to accommodate him. Perhaps more than one player felt the same way and thus this obscure rule found its way in print. But this is pure hypothesis of course.
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Post by Falconer on Sept 25, 2010 19:29:56 GMT -6
Erac’s Cousin (played by Ernie Gygax) changed from Magic-User to Fighting-Man when he found himself on Barsoom (no magic). I wonder if that was the source for this rule. The Rogues Gallery, I think, statted him out as having levels in both classes, but it may well have been a straight switch (no longer MU, now FM) rather than similar to AD&D’s “dual classed” rules. Regards.
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Post by vito on Oct 3, 2010 0:38:57 GMT -6
So how does this work with fighters trying to become paladins at higher levels? Would the fighting man need to have a 15 in strength or charisma? Or would he have to have a strength of 15 and a charisma of 17?
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Post by murquhart72 on Oct 3, 2010 14:20:43 GMT -6
A Fighter would have to have a 17+ Charisma to be a Paladin (as well as be Lawful in alignment). I wouldn't call that a class change so much as a promotion in status. IE, Paladins are still Fighters, just with extra bonuses due to tighter restrictions. They can loose that status even easier than they might gain it! The class changing thing seems to be just for Fighters who want to start using magic and vice versa.
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