I'd like to apologize for my absence yesterday. I didn't post anything because I was mulling over whether to pull the plug on the game.
I don't think that DMing PbP games is my forte. As a consequence, I feel the game is floundering due to some mistakes I made in the set up and execution. Also, I thought I would get used to the slower pacing of a PbP game, but I think I'm more comfortable with the faster pace of DMing at the table.
So, I'll PM Finarvyn today and ask him to move the game to the inactive section.
Thank you all for playing and giving me a shot. I've had fun, and I've learned some things. Good luck in all your future gaming.
Personally I don't feel that the game is floundering and you may be going a bit hard on yourself, but it's your call. As you say, a play by post game has a slower pace, that's just the nature of the game.
I'm curious, because I may run a PbP myself one day, what mistakes do you feel that you made?
Last Edit: Sept 12, 2010 5:04:22 GMT -6 by Deleted
Thanks guys. I'm glad you had fun, while it lasted at least.
I think I made at least two significant mistakes (I may have made others, too, without realizing it):
1) Pacing - Going back to the pacing issues, I think I was forcing things along. Not exactly railroading, but definitely some herding, which I probably shouldn't have done, especially giving this was supposed to be a sandbox game. It's a fine line, though, because at the same time you don't want the players wandering about trying to figure out what to do. But I think I may have pushed things along too hard.
2) Preparation - Being a PbP sandbox game, I figured I'd have plenty of time to fill in the blanks as you wandered about. As a consequence, I didn't prepare quite as much as I think I should have. That's not to say I should have populated the entire Basilisk sector straight away (which wasn't pre-populated at all, save Basilisk station and the Siren system). I had some general ideas what you could possibly find out there, but nothing was laid down in concrete. I think more preparation in this regard would have been a good thing.
I have to say, you guys did a pretty good job. You played smart and kept me on my toes. For example, at the beginning when the station was attacked by raiders, I thought you'd help defend the station, and then maybe explore the lower decks as sort of an intro 'dungeon' and build up a little capital. Instead, the mercenary adventurers that you are, you jump in your ship and took off for the stars. Simply awesome! Again, at the mining facility, I thought you'd ignore the steel and do some exploring. Thinking about it, though, maybe I made the place a bit too creepy. As a PC, I'd probably just go for the easy money, too, and get out of the creepy space crypt (and this is were part of the forcing things problem comes in, too).
I doubt I'll try to run a PbP game again, mainly due to the pacing issues. But I still learned some things that I can apply at the table. Thanks again for the game.
I only party paid attantion to this game, but what I saw seemed just fine. I'll move it for now, but if you want it back later let me know....
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
EdoWar stated:"you don't want the players wandering about trying to figure out what to do..."
Just curious, Edowar, but why is that statement, an absolute, true by your standards?
In my experience, most players need at least a little...meat, they can use as a starting point. That's not to say you give them a list of X, Y and Z, and they have to choose one. But if they have nothing to go on at all, they'll flounder and get bored, or that's been my experience anyways. Of course, if your players are more "entrepreneurial" then it may not be a problem.