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Post by malchya on Sept 8, 2010 23:16:50 GMT -6
Anyone else ever play this? It was, other than FASA Trek, my fallback sci fi game of choice. Clunky, overwritten and all but unplayable it nevertheless managed to strike just the right tone for my taste in science fiction. Especially the starship and starship combat rules. I must have designed about 300 ships for the bloody system. Laid out about half of those in deck plans, too. I even ran a short "naval battle" campaign as just miniature rules....
Anyone else feel old?
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Post by coffee on Sept 9, 2010 1:26:32 GMT -6
Played it once, never ran it or really read the rules.
Can't even remember how the session went, but we clearly weren't impressed enough to play it again.
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Thorulfr
Level 5 Thaumaturgist
Posts: 264
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Post by Thorulfr on Sept 9, 2010 14:34:13 GMT -6
Anyone else ever play this? It was, other than FASA Trek, my fallback sci fi game of choice. Clunky, overwritten and all but unplayable it nevertheless managed to strike just the right tone for my taste in science fiction. Anyone else feel old? Positively ancient, actually. The group I was with played this a lot in short spurts, as our alternative to Traveller (a tossup between this and FASA's Star Trek.) You are right - clunky, complicated, so typo-ridden we found mistakes on the errata sheet. That said, we took an almost perverse pleasure in the over-the-top complexity of the rules. On the other hand, we cut out whole sections of the rules that were just too fiddly - for example we conveniently ignored the endurance/winding rules and just 'winged it.' I ran some short, interconnected adventures; some other GMs did longer campaigns. I did one game where I tried integrating Palladium's "Mechanoid Invasion" in, but shortly after I started my work schedule changed radically and I kind of fell away from that group, so the idea never went past the first couple of adventures. There were some mechanics I really liked in the game: particularly the way mapping works. Traveller's 2-dimensional hex-based mapping always bugged me, and the last house-ruled version of Traveller I ran used 3-d mapping that was far more akin to Space Opera than Traveller.
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