Deleted
Deleted Member
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D20 D&D
Apr 1, 2008 23:02:52 GMT -6
Post by Deleted on Apr 1, 2008 23:02:52 GMT -6
Since the subject of die systems has been brought up recently, why not use a D20 as the sole die for OD&D?
Hit points = D20 + 3 for fighter, D20 for everybody else Ability Scores = 3D20, arrange proportionately Attack Roll = D20 Damage = D20 Gold = 3D20, with proportional increases in the prices.
It would take a bit of work to effect similar results as from a D6, but you could eliminate all but one die! Your D20 system today!
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Post by Finarvyn on Apr 2, 2008 6:06:24 GMT -6
Just curious -- would a d20 be the damage dice as well?
The problem that I see with using a d20 for hit dice and damage dice is that there is so much variation between the top and bottom. If one person gets 1 for HP and another 20, that's a big difference. For a d6 the same effect occurs, but it's a lot smaller!
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Post by coffee on Apr 2, 2008 8:54:46 GMT -6
For what it's worth, Lejendary Adventures uses a d20 for most damage rolls (possibly with a minimum, possibly with an addition).
But those characters start out with more hit points than 1d20, also.
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busman
Level 6 Magician
Playing OD&D, once again. Since 2008!
Posts: 448
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D20 D&D
Apr 2, 2008 12:04:43 GMT -6
Post by busman on Apr 2, 2008 12:04:43 GMT -6
Why do people want to eliminate different types of dice? I don't understand this desire, honestly.
2d12 2d6 creates a (small) bell-curve, d20 creates no curve. I can't see the attraction to eliminating the 2d6 rolls; or any of the other non-flat rolls for that matter.
EDIT: Seeing my post quoted, I meant 2d6, not 2d12. Edited for clarity.
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D20 D&D
Apr 2, 2008 12:54:07 GMT -6
Post by Finarvyn on Apr 2, 2008 12:54:07 GMT -6
I think that the allure is the notion that in the "good old days" there were mostly d6 dice, so making a single dice type gives a certain feel to the game. (At least, that's true for me.)
The advantage of percentile dice (d100) would be that there are smaller number increments. (You could add a 3% bonus, for example, rather than with a d20 which would be 5%.) I assume that the original poster's concept was somewhere along these lines.
Personally, I like some numbers to be near the average (bell curve) while others can be more linear. I like to have bell curve hit points and damage to eliminate most of the extremes, but I can see where a single die (linear) would work as well. It would just have a different feel to it.
I had a friend in high school decades ago who used a d20 in place of 3d6 to generate attributes. He reasoned that the number range was similar (1-20 vs 3-18) and felt that it fit his style better. I had suggested 2d10 instead to get that bell shape, but he was adamant about using a single d20. His game worked just fine, even though I wasn't happy with the way the numbers came out.
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D20 D&D
Apr 2, 2008 20:03:16 GMT -6
Post by Wothbora on Apr 2, 2008 20:03:16 GMT -6
Why do people want to eliminate different types of dice? I don't understand this desire, honestly. 2d12 creates a (small) bell-curve, d20 creates no curve. I can't see the attraction to eliminating the 2d6 rolls; or any of the other non-flat rolls for that matter. I've moved to 2d6 for everything... Why? Because it does just about everything I need them to do. Need a Percentage?Number Rolled | 2d6 | Percentage Wanted | Actual Percentage | 11 | 2d6 | 5% | 5.5% | 9 | 2d6 | 10% | 11% | 6 | 2d6 | 15% | 13.8% | 7, 12 | 2d6 | 20% | 19% | 7, 4 | 2d6 | 25% | 25% | 7, 8 | 2d6 | 30% | 30% | 6, 5 | 2d6 | 35% | 33% | 5, 6, 8 | 2d6 | 40% | 38% | 6, 7, 8 | 2d6 | 45% | 44% | 4, 5, 6 | 2d6 | 50% | 50% | 5, 6, 7, 8 | 2d6 | 55% | 55% | 3, 5, 6, 7, 8 | 2d6 | 60% | 61% | 5, 6, 7, 8, 9 | 2d6 | 65% | 66% | 11, 5, 6, 7, 8, 9 | 2d6 | 70% | 72% | All except 2, 3, 4, 10 | 2d6 | 75% | 74% | All except 2, 4, 10 | 2d6 | 80% | 80% | All except 3, 11, 12 | 2d6 | 85% | 85% | All except 10 | 2d6 | 90% | 91% | All except 11 | 2d6 | 95% | 94% | All | 2d6 | 100% | 100% |
Need to Calculate a Fraction?Number Rolled | 2d6 | Fraction Wanted | Actual Fraction | 11 | 2d6 | 1/20 | 1/18 | 11 | 2d6 | 1/19 | 1/18 | 3 | 2d6 | 1/18 | 1/18 | 11 | 2d6 | 1/17 | 1/18 | 11 | 2d6 | 1/16 | 1/18 | 11 | 2d6 | 1/15 | 1/18 | 10 | 2d6 | 1/14 | 1/12 | 10 | 2d6 | 1/13 | 1/12 | 10 | 2d6 | 1/12 | 1/12 | 10 | 2d6 | 1/11 | 1/12 | 9 | 2d6 | 1/10 | 1/9 | 9 | 2d6 | 1/9 | 1/9 | 9 | 2d6 | 1/8 | 1/8 | 6 | 2d6 | 1/7 | 1/7.2 | 7 | 2d6 | 1/6 | 1/6 | 7, 12 | 2d6 | 1/5 | 1/5.1 | 4, 7 | 2d6 | 1/4 | 1/4 | 5, 6 | 2d6 | 1/3 | 1/3 | 4, 5, 6 | 2d6 | 1/2 | 1/2 | All | 2d6 | 1/1 | 1/1 |
Need Probabilities? | | | | | | | Number Rolled | Chance to Roll Result Exactly | Chance to Roll Result or Less | Chance to Roll Result or More | 2 | 2.78% | 2.78% | 100.00% | 3 | 5.56% | 8.33% | 97.22% | 4 | 8.33% | 16.67% | 91.67% | 5 | 11.11% | 27.78% | 83.33% | 6 | 13.89% | 41.67% | 72.22% | 7 | 16.67% | 58.33% | 58.33% | 8 | 13.89% | 72.22% | 41.67% | 9 | 11.11% | 83.33% | 27.78% | 10 | 8.33% | 91.67% | 16.67% | 11 | 5.56% | 97.22% | 8.33% | 12 | 2.78% | 100.00% | 2.78% |
I've migrated because I think that Six-Sided Dice are amazing and I kind of like the idea of using something I can yank from another game or buy at a Gas Station in a real fix... These three little charts will accomplish just about everything I need them to do... Plus, 6-Sided Die been used for thousands of years... Now that's what I call Old School!!!
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busman
Level 6 Magician
Playing OD&D, once again. Since 2008!
Posts: 448
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D20 D&D
Apr 2, 2008 21:51:24 GMT -6
Post by busman on Apr 2, 2008 21:51:24 GMT -6
Why do people want to eliminate different types of dice? I don't understand this desire, honestly. 2d12 creates a (small) bell-curve, d20 creates no curve. I can't see the attraction to eliminating the 2d6 rolls; or any of the other non-flat rolls for that matter. I've moved to 2d6 for everything... Why? Because it does just about everything I need them to do. Need a Percentage?Number Rolled | 2d6 | Percentage Wanted | Actual Percentage | 11 | 2d6 | 5% | 5.5% | 9 | 2d6 | 10% | 11% | 6 | 2d6 | 15% | 13.8% | 7, 12 | 2d6 | 20% | 19% | 7, 4 | 2d6 | 25% | 25% | 7, 8 | 2d6 | 30% | 30% | 6, 5 | 2d6 | 35% | 33% | 5, 6, 8 | 2d6 | 40% | 38% | 6, 7, 8 | 2d6 | 45% | 44% | 4, 5, 6 | 2d6 | 50% | 50% | 5, 6, 7, 8 | 2d6 | 55% | 55% | 3, 5, 6, 7, 8 | 2d6 | 60% | 61% | 5, 6, 7, 8, 9 | 2d6 | 65% | 66% | 11, 5, 6, 7, 8, 9 | 2d6 | 70% | 72% | All except 2, 3, 4, 10 | 2d6 | 75% | 74% | All except 2, 4, 10 | 2d6 | 80% | 80% | All except 3, 11, 12 | 2d6 | 85% | 85% | All except 10 | 2d6 | 90% | 91% | All except 11 | 2d6 | 95% | 94% | All | 2d6 | 100% | 100% |
Need to Calculate a Fraction?Number Rolled | 2d6 | Fraction Wanted | Actual Fraction | 11 | 2d6 | 1/20 | 1/18 | 11 | 2d6 | 1/19 | 1/18 | 3 | 2d6 | 1/18 | 1/18 | 11 | 2d6 | 1/17 | 1/18 | 11 | 2d6 | 1/16 | 1/18 | 11 | 2d6 | 1/15 | 1/18 | 10 | 2d6 | 1/14 | 1/12 | 10 | 2d6 | 1/13 | 1/12 | 10 | 2d6 | 1/12 | 1/12 | 10 | 2d6 | 1/11 | 1/12 | 9 | 2d6 | 1/10 | 1/9 | 9 | 2d6 | 1/9 | 1/9 | 9 | 2d6 | 1/8 | 1/8 | 6 | 2d6 | 1/7 | 1/7.2 | 7 | 2d6 | 1/6 | 1/6 | 7, 12 | 2d6 | 1/5 | 1/5.1 | 4, 7 | 2d6 | 1/4 | 1/4 | 5, 6 | 2d6 | 1/3 | 1/3 | 4, 5, 6 | 2d6 | 1/2 | 1/2 | All | 2d6 | 1/1 | 1/1 |
Need Probabilities? | | | | | | | Number Rolled | Chance to Roll Result Exactly | Chance to Roll Result or Less | Chance to Roll Result or More | 2 | 2.78% | 2.78% | 100.00% | 3 | 5.56% | 8.33% | 97.22% | 4 | 8.33% | 16.67% | 91.67% | 5 | 11.11% | 27.78% | 83.33% | 6 | 13.89% | 41.67% | 72.22% | 7 | 16.67% | 58.33% | 58.33% | 8 | 13.89% | 72.22% | 41.67% | 9 | 11.11% | 83.33% | 27.78% | 10 | 8.33% | 91.67% | 16.67% | 11 | 5.56% | 97.22% | 8.33% | 12 | 2.78% | 100.00% | 2.78% |
I've migrated because I think that Six-Sided Dice are amazing and I kind of like the idea of using something I can yank from another game or buy at a Gas Station in a real fix... These three little charts will accomplish just about everything I need them to do... Plus, 6-Sided Die been used for thousands of years... Now that's what I call Old School!!! I agree. I enjoy the 2d6 rolls as well, but I enjoy using different dice for different actions. It helps to engage me into the game more. d20s for typical to hits and other "skill" checks. d12s for large weapon/monster damages. d8s for hit points. d6 for normal weapon/monster damages. d4s for magical elements. A long time ago, I had been working on unifying this feel across my AD&D game, I'll have to dig that up, if I still have it, and see if I can't move it back to OD&D without loosing the old school feeling.
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D20 D&D
Apr 21, 2008 11:50:18 GMT -6
Post by lordtwang on Apr 21, 2008 11:50:18 GMT -6
Just curious -- would a d20 be the damage dice as well? The problem that I see with using a d20 for hit dice and damage dice is that there is so much variation between the top and bottom. If one person gets 1 for HP and another 20, that's a big difference. For a d6 the same effect occurs, but it's a lot smaller! You could roll the d20 and read only the one's digit, essentially making it a d10. That would bring the number range down. Not sure what you'd gain through any of that, though.
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D20 D&D
Apr 21, 2008 11:52:52 GMT -6
Post by lordtwang on Apr 21, 2008 11:52:52 GMT -6
Since the subject of die systems has been brought up recently, why not use a D20 as the sole die for OD&D? Hit points = D20 + 3 for fighter, D20 for everybody else Ability Scores = 3D20, arrange proportionately Attack Roll = D20 Damage = D20 Gold = 3D20, with proportional increases in the prices. It would take a bit of work to effect similar results as from a D6, but you could eliminate all but one die! Your D20 system today! Sure, you could pull it off by rolling a d20 and consulting a chart. You could generate all kinds of interesting, customized results that way. For instance .... Magic-User Hitpoints d20 Points 1-3 ... 1 4-8 ... 2 9-14 ... 3 15-18 ... 4 19 ... 5 20 ... 6 But when you were finished, how much would it be OD&D?
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D20 D&D
Apr 21, 2008 18:47:41 GMT -6
Post by geoffrey on Apr 21, 2008 18:47:41 GMT -6
Why do people want to eliminate different types of dice? I don't understand this desire, honestly. I strongly LIKE the various polyhedral dice. They add some magic to the game. A D&D game with only one sort of die (especially 6-sided) would become a bit less fantastic for me.
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