Post by doc on Jul 8, 2010 19:51:33 GMT -6
Here are a handful of folk currently running around in my D@D campaign. The second level ones are actually the player characters. THe others are either people of significant influence or unusual characters that have crossed the players' path.
Let me know what you think, and please feel free to add your own NPCs.
BLOODY ELLE
Human Warrior, Second Level
Chaotic Alignment
Appearance: 9, Brains: 4, Constitution: 6, Dexterity: 7, Strength: 5, Wisdom: 4
Education: Nautical+2, Hard to Hold+2, Deceptive Smile+2
Elle began life as a slave in the repressive Tirian Empire. Upon reaching young adulthood Elle, beautiful and facing being sold by her masters to a sadist’s harem, fled her bondage and ran as far as she could get. Eventually she made it to a tiny shanty town on the Northern coast where she became involved with the Sisterhood of the Red Blade, pirates who had all escaped Tirian servitude.
“Bloody” Elle is now making a name for herself as an up and coming pirate, raiding the Empire’s merchant fleets with her sisters in arms. Elle is deceptively small and delicate in appearance, with soft blonde hair and a tawny tan from her life at sea. She wears little aside from a mariner’s tunic, though on land she will don a chain shirt and fight with dirk and scimitar. She is a hellcat in combat, vowing never to be taken into slavery again. With her friends she can be amiable and feisty, although it takes her a long time to warm up to others.
CARVER
Human Warrior, Second Level
Lawful Alignment
Appearance: 6, Brains: 5, Constitution: 8, Dexterity: 7, Strength: 7, Wisdom: 3
Education: Will to Live+2, Carousing+2, Tracking+2
Carver is a mercenary and sellsword from the barbaric Fading Realms. He has spent his life fighting skirmishes on the border of the Death Lands and has seen many of his kin fall in battle against the undead and the foul orcs. Having heard that the empire was welcoming foreigners, he headed West in search of a simpler life as the bodyguard or enforcer for some pampered civilized hedonist where he could spend his evenings drinking and gambling in an attempt to numb the pain of his losses.
Carver is of average height with a compact, powerful build. He keeps his rust-red hair cut at shoulder length and keeps his brawny arms bare to proudly display his tribal markings indicating the number of times he has survived conflict with the undead. Carver fears little, and is a good friend to have in a tight spot. He does not think much of the soft folk of civilization, but is willing to judge all men upon their individual merits. He asks little of his comrades other than to watch his back, never speak untruths, and to pick up the bar tab now and then.
CORVUS
Human Warrior, Eighth Level
Chaotic Alignment
Appearance: 8, Brains: 7, Constitution: 6, Dexterity: 8, Strength: 8, Wisdom: 6
Education: Military Strategy+5, Command+3, Interrogation+3, Black Dragon Swordplay+3,
Seduction+2, Southern Kingdom Knowledge+1
Corvus rose his way through the ranks to earn the title of Hawk-Colonel by age twenty-five. Soon afterwards he had become on of the Iron Legion’s most successful generals. When Deithion became emperor, Corvus openly opposed him as being too weak and merciful to be an effective ruler. Corvus took the legions loyal to him and fortified themselves in the South of the empire where they battle their former brethren in a bloody civil war.
Corvus is tall, powerful, and imposing with dark hair and hawkish features. He wears the full regalia of the Iron legion and has many unusual magic items at his disposal. He is totally without mercy or compassion, yet is quick to reward courage and military cleverness within his ranks. Corvus is quick to make allies of others, but will lie to and betray them in a heartbeat if it will suit his purposes. He wants nothing less than for the Tirian Empire to lock the world in a stranglehold with himself upon the throne.
EMPEROR DEITHION
Human Warrior, Fourth Level
Unknown Alignment
Appearance: 9, Brains: 10, Constitution: 7, Dexterity: 7, Strength: 6, Wisdom: 9
Education: It’s Good to be the King+5, Charismatic Aura+4, Read Person+4, Stamina+3, Noble Games+3
Deithion is the latest in a long line of warrior kings of the empire. Unlike his ancestors, he has called for a temporary armistice and has allowed free foreigners within the empire for the first time in centuries. It is hard to tell the emperor’s motivations, for he plays his cards extremely close to his chest and, deep down, trusts nobody with his secrets.
Deithion is a young firebrand; charming, charismatic, and as handsome as a demigod. When dealing with others he is all broad grins and hearty handshakes, making and keeping promises and declaring a new direction for the empire. He inspires great love and devotion from most of his followers, even if they are not always certain where their young emperor truly stands.
GREY
Human Thief/Assassin, Second Level
Chaotic Alignment
Appearance: 5, Brains: 7, Constitution: 5, Dexterity: 9, Strength: 6, Wisdom: 5
Education: Streetwise+2, Poisons+2, Military Connections+2
Grey spent six years as a military scout for the Iron Legion before mustering out following a skirmish that left him the sole surviving member of his unit. He has spent the past year putting his stealth and subterfuge skills to new use as an assassin for hire, specializing in infiltration and swift death. He is skilled with most forms of weapons and unarmed combat, and has an extensive knowledge of poisons.
Grey is a short, slight man with the thick corded forearms of one who earns his living with his weapons. He is dark haired with gaunt features and eyes like pools of shadow. He is known for his gallows humor and careless, almost fatalistic, attitude towards danger. He is cordial to most that he meets, though when insulted or made fun of his cool, quiet personality fades away to be replaced by an explosive rage.
KWAH NAI
Human Monk/Priest, Second Level
Lawful Alignment
Appearance: 6, Brains: 4, Constitution: 6, Dexterity: 7, Strength: 4, Wisdom: 8
Education: Silent as the Wind+2, Browbeat+2, Vagabond’s Knowledge+2
Kwah Nai hails from the mysterious Southern continent. He roams the “uncivilized heathen lands” on a search for enlightenment. He is an adept of the unarmed fighting art knows as The 99 Coils of Apshai, which he uses upon all those foolish enough to seek to stand against him. His body is so strengthened by the martial rituals of his school that his bare flesh is the equivalent of iron mesh. He travels only with the barest essentials: loose trousers, sandals, a vest, a small backpack of provisions, and the knowledge to deliver a boot to the head of all heathens.
Kwah Nai is a small, skinny black man with narrow dreadlocks and a smug grin. He always speaks in the third person and often speaks to others as if he is delivering a great message to ignorant children. While not always easy to be around, Kwah Nai nonetheless has a strong sense of justice and honor, and will stand up for those that have been unfairly treated or harmed, though he will certainly act as if he is doing them a gigantic and magnanimous favor by helping.
NIP
Halfling Thief/Assassin, Eighth Level
Chaotic Alignment
Appearance: 4, Brains: 5, Constitution: 7, Dexterity: 8, Strength: 3, Wisdom: 6
Education: The World of Man+4, Innocent Face+4, Blinding Speed+3, Never Lost+3
Nip spent many years as the traveling companion of Sir Rune the Cynic, and has seen much of not only this world but several others. Originally a spy and assassin for the Queen of Faerie, Nip has taken a century’s length leave of absence from her service to wander the lands of Man as a free agent following the passing of his human friend. His lone constant companion is Sir Rune’s scruffy and foul tempered back cat. Only Nip knows that the creature is secretly a minor demon escaped from Hell.
With his small stature, tousled dark hair, and large eyes, Nip is almost always taken for a human child by those who do not know any better. He remains quiet, preferring to exist under the illusion that he is a helpless child that could pose a threat to nobody. Under this guise, he is able to move about and alter mortal politics and history as he sees fit, until his queen calls him back.
RAS
Green Man Warrior, Seventh Level
Selfish Alignment
Appearance: 2, Brains: 4, Constitution: 9, Dexterity: 5, Strength: 12, Wisdom: 5
Education: KillMurderSlay+5, Leaping+3, Eat Anything+2
Ras, known also as Ras the Mourn-Bringer, is a hulking and scarred Green Man wearing black and red motley over a suit of ogre-sized chain mail that stretches taut across his massive frame. Having been deemed too cruel and sadistic even by Green Man standards, he has been cast out of his tribe and now sells his services as a killer across the Empire and the kingdoms of Man.
The Mourn-Bringer wields a troll-forged great sword and a pair of scimitars that are as light as knives to him. He finds no joy other than in carnage and slaughter; it matters not who he is paid to kill nor what monetary reward is offered. He attacks twice per round and due to his overwhelming ferocity and bloodlust he does an additional 1d6 points per attack on top of his normal damage. The chieftains of the Fading Realms have placed a bounty of 5000 gold coins upon his horrible head that has yet to be claimed.
THUNOR COLDIRON
Dwarf Monk/Priest, Second Level
Lawful Alignment
Appearance: 4, Brains: 6, Constitution: 6, Dexterity: 4, Strength: 6, Wisdom: 7
Education: Holy Rites+2, Endure Hardships+2, Knack for Language+2
Thunor hails from the frigid land of Aeslund where he is a rune priest of the god Thor. He has traveled far from his homeland to the Empire, hoping to discover the true nature of the strange god that Men call Dagon. It is the belief of Thunor’s temple that Dagon is an incarnation of a great serpent who will bring about the end of the world. Thunor keeps his true mission secret, attempting to ascertain if the folk of the Empire are indeed good or evil, and what sway their Dagon holds.
Thunor is a red-haired young dwarf. His beard is only starting to come in, though he possesses thick sideburns. His flesh is a ruddy bronze and his eyes a bright blue. He wears heavy mail and wields a great war hammer, which also serves as his holy symbol. Thunor enjoys good company, tall tales, and pub crawls, but does not allow these pleasant diversions to get in the way of his mission. He hopes to ultimately bring glory to his name and clan, and win a fine wife for himself.
WULF
Dwarf Warrior, Tenth level
Lawful Alignment
Appearance: 6, Brains: 5, Constitution: 12, Dexterity: 7, Strength: 10, Wisdom: 8
Hard to Kill+5, Born Survivor+5, The Dwarven Way+5, Iron Gut+4, Intimidating Glare+4, Monster Knowledge+4, Reasonable Request+3, Tracker+3, Bawdy Tales+3
Wulf is the champion of the dwarves of Aeslund, a legendary figure who has spend his life battling trolls and slaying dragons in the defense of his people. Time and time again, Wulf has returned from certain death, dragging the carcass of some hellish beast behind him. Centuries old, he is believed to be the son of Thor himself, and a minor immortal. He is in the Empire at the behest of the thanes of Aeslund, who wish him to forge bonds of trust and possible cooperation between men and dwarves. Quite frankly, he’d much rather be hunting trolls.
Wulf is broadly built and immensely powerful, with muscles like wrought iron shifting beneath his sun-darkened flesh. His hair and beard are nearly white, and blue eyes like brilliant gemstones gleam beneath shaggy brows. He is insanely tough, able to shrug off 5 points of damage per attack. He is direct and uncompromising in everything that he does. He treats all those he meets as his equals and will not allow others to treat him otherwise. He is loyal unto death to his comrades and kinsmen, but only travels with those that he feels are strong.
Let me know what you think, and please feel free to add your own NPCs.
BLOODY ELLE
Human Warrior, Second Level
Chaotic Alignment
Appearance: 9, Brains: 4, Constitution: 6, Dexterity: 7, Strength: 5, Wisdom: 4
Education: Nautical+2, Hard to Hold+2, Deceptive Smile+2
Elle began life as a slave in the repressive Tirian Empire. Upon reaching young adulthood Elle, beautiful and facing being sold by her masters to a sadist’s harem, fled her bondage and ran as far as she could get. Eventually she made it to a tiny shanty town on the Northern coast where she became involved with the Sisterhood of the Red Blade, pirates who had all escaped Tirian servitude.
“Bloody” Elle is now making a name for herself as an up and coming pirate, raiding the Empire’s merchant fleets with her sisters in arms. Elle is deceptively small and delicate in appearance, with soft blonde hair and a tawny tan from her life at sea. She wears little aside from a mariner’s tunic, though on land she will don a chain shirt and fight with dirk and scimitar. She is a hellcat in combat, vowing never to be taken into slavery again. With her friends she can be amiable and feisty, although it takes her a long time to warm up to others.
CARVER
Human Warrior, Second Level
Lawful Alignment
Appearance: 6, Brains: 5, Constitution: 8, Dexterity: 7, Strength: 7, Wisdom: 3
Education: Will to Live+2, Carousing+2, Tracking+2
Carver is a mercenary and sellsword from the barbaric Fading Realms. He has spent his life fighting skirmishes on the border of the Death Lands and has seen many of his kin fall in battle against the undead and the foul orcs. Having heard that the empire was welcoming foreigners, he headed West in search of a simpler life as the bodyguard or enforcer for some pampered civilized hedonist where he could spend his evenings drinking and gambling in an attempt to numb the pain of his losses.
Carver is of average height with a compact, powerful build. He keeps his rust-red hair cut at shoulder length and keeps his brawny arms bare to proudly display his tribal markings indicating the number of times he has survived conflict with the undead. Carver fears little, and is a good friend to have in a tight spot. He does not think much of the soft folk of civilization, but is willing to judge all men upon their individual merits. He asks little of his comrades other than to watch his back, never speak untruths, and to pick up the bar tab now and then.
CORVUS
Human Warrior, Eighth Level
Chaotic Alignment
Appearance: 8, Brains: 7, Constitution: 6, Dexterity: 8, Strength: 8, Wisdom: 6
Education: Military Strategy+5, Command+3, Interrogation+3, Black Dragon Swordplay+3,
Seduction+2, Southern Kingdom Knowledge+1
Corvus rose his way through the ranks to earn the title of Hawk-Colonel by age twenty-five. Soon afterwards he had become on of the Iron Legion’s most successful generals. When Deithion became emperor, Corvus openly opposed him as being too weak and merciful to be an effective ruler. Corvus took the legions loyal to him and fortified themselves in the South of the empire where they battle their former brethren in a bloody civil war.
Corvus is tall, powerful, and imposing with dark hair and hawkish features. He wears the full regalia of the Iron legion and has many unusual magic items at his disposal. He is totally without mercy or compassion, yet is quick to reward courage and military cleverness within his ranks. Corvus is quick to make allies of others, but will lie to and betray them in a heartbeat if it will suit his purposes. He wants nothing less than for the Tirian Empire to lock the world in a stranglehold with himself upon the throne.
EMPEROR DEITHION
Human Warrior, Fourth Level
Unknown Alignment
Appearance: 9, Brains: 10, Constitution: 7, Dexterity: 7, Strength: 6, Wisdom: 9
Education: It’s Good to be the King+5, Charismatic Aura+4, Read Person+4, Stamina+3, Noble Games+3
Deithion is the latest in a long line of warrior kings of the empire. Unlike his ancestors, he has called for a temporary armistice and has allowed free foreigners within the empire for the first time in centuries. It is hard to tell the emperor’s motivations, for he plays his cards extremely close to his chest and, deep down, trusts nobody with his secrets.
Deithion is a young firebrand; charming, charismatic, and as handsome as a demigod. When dealing with others he is all broad grins and hearty handshakes, making and keeping promises and declaring a new direction for the empire. He inspires great love and devotion from most of his followers, even if they are not always certain where their young emperor truly stands.
GREY
Human Thief/Assassin, Second Level
Chaotic Alignment
Appearance: 5, Brains: 7, Constitution: 5, Dexterity: 9, Strength: 6, Wisdom: 5
Education: Streetwise+2, Poisons+2, Military Connections+2
Grey spent six years as a military scout for the Iron Legion before mustering out following a skirmish that left him the sole surviving member of his unit. He has spent the past year putting his stealth and subterfuge skills to new use as an assassin for hire, specializing in infiltration and swift death. He is skilled with most forms of weapons and unarmed combat, and has an extensive knowledge of poisons.
Grey is a short, slight man with the thick corded forearms of one who earns his living with his weapons. He is dark haired with gaunt features and eyes like pools of shadow. He is known for his gallows humor and careless, almost fatalistic, attitude towards danger. He is cordial to most that he meets, though when insulted or made fun of his cool, quiet personality fades away to be replaced by an explosive rage.
KWAH NAI
Human Monk/Priest, Second Level
Lawful Alignment
Appearance: 6, Brains: 4, Constitution: 6, Dexterity: 7, Strength: 4, Wisdom: 8
Education: Silent as the Wind+2, Browbeat+2, Vagabond’s Knowledge+2
Kwah Nai hails from the mysterious Southern continent. He roams the “uncivilized heathen lands” on a search for enlightenment. He is an adept of the unarmed fighting art knows as The 99 Coils of Apshai, which he uses upon all those foolish enough to seek to stand against him. His body is so strengthened by the martial rituals of his school that his bare flesh is the equivalent of iron mesh. He travels only with the barest essentials: loose trousers, sandals, a vest, a small backpack of provisions, and the knowledge to deliver a boot to the head of all heathens.
Kwah Nai is a small, skinny black man with narrow dreadlocks and a smug grin. He always speaks in the third person and often speaks to others as if he is delivering a great message to ignorant children. While not always easy to be around, Kwah Nai nonetheless has a strong sense of justice and honor, and will stand up for those that have been unfairly treated or harmed, though he will certainly act as if he is doing them a gigantic and magnanimous favor by helping.
NIP
Halfling Thief/Assassin, Eighth Level
Chaotic Alignment
Appearance: 4, Brains: 5, Constitution: 7, Dexterity: 8, Strength: 3, Wisdom: 6
Education: The World of Man+4, Innocent Face+4, Blinding Speed+3, Never Lost+3
Nip spent many years as the traveling companion of Sir Rune the Cynic, and has seen much of not only this world but several others. Originally a spy and assassin for the Queen of Faerie, Nip has taken a century’s length leave of absence from her service to wander the lands of Man as a free agent following the passing of his human friend. His lone constant companion is Sir Rune’s scruffy and foul tempered back cat. Only Nip knows that the creature is secretly a minor demon escaped from Hell.
With his small stature, tousled dark hair, and large eyes, Nip is almost always taken for a human child by those who do not know any better. He remains quiet, preferring to exist under the illusion that he is a helpless child that could pose a threat to nobody. Under this guise, he is able to move about and alter mortal politics and history as he sees fit, until his queen calls him back.
RAS
Green Man Warrior, Seventh Level
Selfish Alignment
Appearance: 2, Brains: 4, Constitution: 9, Dexterity: 5, Strength: 12, Wisdom: 5
Education: KillMurderSlay+5, Leaping+3, Eat Anything+2
Ras, known also as Ras the Mourn-Bringer, is a hulking and scarred Green Man wearing black and red motley over a suit of ogre-sized chain mail that stretches taut across his massive frame. Having been deemed too cruel and sadistic even by Green Man standards, he has been cast out of his tribe and now sells his services as a killer across the Empire and the kingdoms of Man.
The Mourn-Bringer wields a troll-forged great sword and a pair of scimitars that are as light as knives to him. He finds no joy other than in carnage and slaughter; it matters not who he is paid to kill nor what monetary reward is offered. He attacks twice per round and due to his overwhelming ferocity and bloodlust he does an additional 1d6 points per attack on top of his normal damage. The chieftains of the Fading Realms have placed a bounty of 5000 gold coins upon his horrible head that has yet to be claimed.
THUNOR COLDIRON
Dwarf Monk/Priest, Second Level
Lawful Alignment
Appearance: 4, Brains: 6, Constitution: 6, Dexterity: 4, Strength: 6, Wisdom: 7
Education: Holy Rites+2, Endure Hardships+2, Knack for Language+2
Thunor hails from the frigid land of Aeslund where he is a rune priest of the god Thor. He has traveled far from his homeland to the Empire, hoping to discover the true nature of the strange god that Men call Dagon. It is the belief of Thunor’s temple that Dagon is an incarnation of a great serpent who will bring about the end of the world. Thunor keeps his true mission secret, attempting to ascertain if the folk of the Empire are indeed good or evil, and what sway their Dagon holds.
Thunor is a red-haired young dwarf. His beard is only starting to come in, though he possesses thick sideburns. His flesh is a ruddy bronze and his eyes a bright blue. He wears heavy mail and wields a great war hammer, which also serves as his holy symbol. Thunor enjoys good company, tall tales, and pub crawls, but does not allow these pleasant diversions to get in the way of his mission. He hopes to ultimately bring glory to his name and clan, and win a fine wife for himself.
WULF
Dwarf Warrior, Tenth level
Lawful Alignment
Appearance: 6, Brains: 5, Constitution: 12, Dexterity: 7, Strength: 10, Wisdom: 8
Hard to Kill+5, Born Survivor+5, The Dwarven Way+5, Iron Gut+4, Intimidating Glare+4, Monster Knowledge+4, Reasonable Request+3, Tracker+3, Bawdy Tales+3
Wulf is the champion of the dwarves of Aeslund, a legendary figure who has spend his life battling trolls and slaying dragons in the defense of his people. Time and time again, Wulf has returned from certain death, dragging the carcass of some hellish beast behind him. Centuries old, he is believed to be the son of Thor himself, and a minor immortal. He is in the Empire at the behest of the thanes of Aeslund, who wish him to forge bonds of trust and possible cooperation between men and dwarves. Quite frankly, he’d much rather be hunting trolls.
Wulf is broadly built and immensely powerful, with muscles like wrought iron shifting beneath his sun-darkened flesh. His hair and beard are nearly white, and blue eyes like brilliant gemstones gleam beneath shaggy brows. He is insanely tough, able to shrug off 5 points of damage per attack. He is direct and uncompromising in everything that he does. He treats all those he meets as his equals and will not allow others to treat him otherwise. He is loyal unto death to his comrades and kinsmen, but only travels with those that he feels are strong.