|
Post by Haldo Bramwise on Feb 17, 2009 11:06:06 GMT -6
Hey guys. I'm pretty sure that I ran across a post similar to the title of this thread several month ago around here. I found it to be quite useful. It said things like every old-school adventure needs: 1.at least one cursed item 2. at least one mystery the characters need to figure out 3 at least one encounter they should run away from... But I have lost my copy of it. Can anyone help me find it or rebuild it?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 17, 2009 13:57:31 GMT -6
I don't know if this is the one you meant or not, but here is a similar quote from E. Gary Gygax:
I'll take a stab at the five elements that make a game session enjoyable:
1. Good personal relationships between all the participants. 2. Subject matter that interests the whole group. 3. Able GMing, including animated participationby that one. 4. Able play, role-assumption, and roleplaying by the players. 5. A sense of danger from the environment, but knowledge that clever play will likely overcome all hazards, 6. In-game reward for characters played successfully in the scenario, 7. Shared recounting of the adventure at its conclusion. 8. A conclusion that opens the portal to yet more exciting possibilities for play.
There, I went you three better
|
|
|
Post by Haldo Bramwise on Feb 17, 2009 22:17:42 GMT -6
That's not it, but still helpful.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 19, 2009 0:14:17 GMT -6
|
|
|
Post by Haldo Bramwise on Feb 19, 2009 13:21:36 GMT -6
Thanks Dubeers!
|
|
|
Post by katana on Feb 19, 2009 15:30:26 GMT -6
Every adventurer needs to know not to mess with old people walking down a street...that's a sucker move...lol.
|
|