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Post by thegreyelf on May 20, 2009 12:24:27 GMT -6
The more I study OD&D, the more I really want to run (and play) it. The big trick is deciding what to include. I know many around these parts are "3 LBB ONLY" schoolers, but I think there's a lot of good to be had in the sourcebooks. As of now, here are my initial thoughts on game rules and the sandbox in which we'll play: 1. Chainmail combat (none of that "alternate combat system" stuff) . To this end, will be sticking with the d6 hit dice and weapon damage from M&M, rather than variable HD and weapon damage per Greyhawk. 2. All character classes allowed: That means Fighting Men, Paladins, Magic Users, Clerics, Monks, Druids, Thieves, and Assassins. I will be charging Paladins an extra 10% XP to level to compensate for them not having their own XP chart. 3. Races: Humans, Elves, Half-Elves, Dwarves, and Hobbits. Hobbits can progress to 5th level Fighting Man (not 4th) and unlimited as Thieves. Elves, Dwarves, and Hobbits have all abilities from OD&D and Chainmail (including Elves and Hobbits being able to become invisible). 4. No psionics. 5. Extrapolated from M&T, ALL magic swords are Intelligent. No "normal" magic swords. Thinking of taking a page from Fred Saberhagen on this, and having only 21 magic swords in the world--7 dedicated to Good, 7 to Neutrality, and 7 to Evil. They were left scattered and forgotten after the First Great Godswar. 6. Gods: Considering a pantheon constructed from Hindu, Celtic, Finnish, Hyborean, and the Cthulhu Mythos. The former four are from Gods, Demi-Gods and Heroes, the last drawn from first edition Deities and Demigods. 7. Alignments: I was never a fan of Law and Chaos, so I'll be substituting Good and Evil. Thoughts?
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Post by geoffrey on May 20, 2009 13:26:40 GMT -6
6. Gods: Considering a pantheon constructed from Hindu, Celtic, Finnish, Hyborean, and the Cthulhu Mythos. The former four are from Gods, Demi-Gods and Heroes, the last drawn from first edition Deities and Demigods. Thoughts? I suggest using Supplement V: CARCOSA for the gods drawn from the Cthulhu Mythos. DDG's take on the Cthulhu Mythos was the single biggest inspiration for Carcosa's version of the Cthulhu Mythos. So it's kind of like CARCOSA already has an OD&D version of DDG's Cthulhu Mythos that you can use.
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Post by thegreyelf on May 20, 2009 13:29:19 GMT -6
Hm. Do you have writeups in there a la those in G,DG,&H?
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Post by Finarvyn on May 20, 2009 13:45:05 GMT -6
Are you looking to run an online game here on the boards or one for your home group?
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Post by thegreyelf on May 20, 2009 13:45:44 GMT -6
Probably a home group. I'm not good with play by post or play by e-mail gaming.
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Post by coffee on May 20, 2009 14:09:40 GMT -6
Looks to me like it would work. I don't see any reason it wouldn't.
Are you planning on using ability score bonuses from Greyhawk? They really skew things, especially when using Chainmail combat.
And, as usual, please do let us know how things go for you!
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Post by thegreyelf on May 20, 2009 14:35:45 GMT -6
Hadn't thought about ability score bonuses. I need to give that a bit more consideration.
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Post by snorri on May 20, 2009 16:26:43 GMT -6
The low modifiers form od&d works far much better with d6 than with d20. +1 on d6 makes a 15+ stats really powerful.
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Post by geoffrey on May 21, 2009 1:12:08 GMT -6
Hm. Do you have writeups in there a la those in G,DG,&H? No. The write-ups are in the same format as the monster formats in M&T.
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Post by thegreyelf on May 21, 2009 6:02:22 GMT -6
Hm. I've been intending to pick this up, anyway. I get paid next Friday; maybe then I'll buy the PDFs.
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Post by thegreyelf on May 24, 2009 18:24:25 GMT -6
The low modifiers form od&d works far much better with d6 than with d20. +1 on d6 makes a 15+ stats really powerful. Given that only Fighting Men can use their Strength as a combat booster (and apply Dexterity as a penalty to opponents), I think it's reasonable--makes Fighting Men something really special in the face of clerics who can turn undead, wizards who can disintegrate people and thieves with all their abilities. So ability bonuses are in, with the caveat that as in my Chainmail/OD&D pamphlet, you can only add the bonuses (or enforce penalties) to one attack (or die, in the case of Troop Type) in your sequence. I may allow Fighting Men to divvy up strength bonuses amongst their various attacks. [EDIT]Also, will be using Philotomy's alternate Thief class.
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Post by thegreyelf on May 30, 2009 21:03:35 GMT -6
Just so everyone knows, I'm posting all my thoughts and notes on this on a new blog, called The Wasted Lands: wastedlandsfantasy.blogspot.com/If you follow blogs, please pop over and follow along!
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Post by Ghul on May 31, 2009 17:48:15 GMT -6
The more I study OD&D, the more I really want to run (and play) it. The big trick is deciding what to include. I know many around these parts are "3 LBB ONLY" schoolers, but I think there's a lot of good to be had in the sourcebooks. As of now, here are my initial thoughts on game rules and the sandbox in which we'll play: 1. Chainmail combat (none of that "alternate combat system" stuff) . To this end, will be sticking with the d6 hit dice and weapon damage from M&M, rather than variable HD and weapon damage per Greyhawk. 2. All character classes allowed: That means Fighting Men, Paladins, Magic Users, Clerics, Monks, Druids, Thieves, and Assassins. I will be charging Paladins an extra 10% XP to level to compensate for them not having their own XP chart. 3. Races: Humans, Elves, Half-Elves, Dwarves, and Hobbits. Hobbits can progress to 5th level Fighting Man (not 4th) and unlimited as Thieves. Elves, Dwarves, and Hobbits have all abilities from OD&D and Chainmail (including Elves and Hobbits being able to become invisible). 4. No psionics. 5. Extrapolated from M&T, ALL magic swords are Intelligent. No "normal" magic swords. Thinking of taking a page from Fred Saberhagen on this, and having only 21 magic swords in the world--7 dedicated to Good, 7 to Neutrality, and 7 to Evil. They were left scattered and forgotten after the First Great Godswar. 6. Gods: Considering a pantheon constructed from Hindu, Celtic, Finnish, Hyborean, and the Cthulhu Mythos. The former four are from Gods, Demi-Gods and Heroes, the last drawn from first edition Deities and Demigods. 7. Alignments: I was never a fan of Law and Chaos, so I'll be substituting Good and Evil. Thoughts? Thoughts? Man, my only thought is -- can I play? Sounds great, Jason. Enjoy!
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Post by thegreyelf on Jun 1, 2009 11:18:08 GMT -6
Hah. Keep reading the blog, Jeff.
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Post by thegreyelf on Jun 4, 2009 13:21:13 GMT -6
Posted today: first installment in the gazeteer.
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Post by thegreyelf on Jun 5, 2009 15:19:20 GMT -6
Posted the second installment in the Gazeteer. Is anyone reading the blog?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 9, 2009 9:48:55 GMT -6
Posted the second installment in the Gazeteer. Is anyone reading the blog? i am. i'm liking what i see so far, keep up the good work
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Post by thegreyelf on Jun 9, 2009 10:44:52 GMT -6
Cool. When you get no comments, doubt creeps in eventually .
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Post by thegreyelf on Jun 11, 2009 20:42:30 GMT -6
Posted a new gazetteer tonight, as well as the overdue world map so you can see where this stuff is located.
It doesn't have a scale, but assume it's exactly the same size as Earth. The land masses should be generally easy enough to compare to real-world ones...particularly the Americas, Africa, and Australia.
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