|
Post by makofan on Nov 26, 2007 14:30:30 GMT -6
OK
I am running out of questions, as I am pretty happy with the three books and the ability to make things up on the fly. My last question is how to determine how much experience to award for monster kills?
It mentions a troll (7th level monster) gets you 700 experience, but that is the only guideline you get. One could extrapolate that a lvl 1 would thus get you 100 xp, but I know that is wrong. Does everybody just use the chart in Holmes?
|
|
|
Post by coffee on Nov 26, 2007 14:42:40 GMT -6
The chart in Holmes comes from the Greyhawk supplement. When introducing this chart in Greyhawk, Gary specifically said "Rather than the (ridiculous) 100 points per level for slain monsters, use the table below..."
So, the original intention was 100 points per level. I can see advantages to this, since it speeds up advancement at low levels and slows it down at higher levels.
Of course, most of the XP should come from treasure anyway, but your characters will make 2nd level faster using this method over the Greyhawk one (since there's not usually much treasure at lower levels).
|
|
|
Post by foster1941 on Nov 26, 2007 14:55:58 GMT -6
Yup, 100 XP per level/HD, with bonus levels for exceptional special abilities, reduced proportionately if the ratio of monster level/character level is less than 1:1, was the default method pre-Supplement I. See the D&D FAQ for a little more detail and clarification. I suspect the change in Supp I (significantly reducing the XP value of low-HD monsters) was done to discourage "meaningless" combats and make that an inferior strategy for success in the game (as opposed to seeking out and recovering the biggest possible treasures). Nevertheless, I'd only recommend using the Supp I values if you're also using the various other character-power-up rules from that Supplement (which put PCs at a significant advantage compared to monsters). In straight-3LB D&D, where characters and monsters are more evenly matched, I think it's appropriate that characters get a little more reward out of each combat, at least at low levels.
|
|
|
Post by makofan on Nov 26, 2007 15:12:30 GMT -6
Hmm, this is totally weird but I kind of like it
|
|
|
Post by philotomy on Nov 26, 2007 15:24:27 GMT -6
Hmm, this is totally weird but I kind of like it That was my reaction, too. I've warmed to the idea, but haven't run with it, yet.
|
|
|
Post by coffee on Nov 26, 2007 16:04:14 GMT -6
I haven't run with it yet, either.
Another thing you can do is use the system Gary Gygax uses. Magic-Users get 100 xp per spell level for meaningful spell use (i.e., not just firing off a Detect Magic every time you enter a room, but something that actually does the party some good). And that's ALL the xp they get, which discourages them from risking their lives in combat (that's for the Fighting-Men). Clerics I would guess get similar XP, plus some from turning undead (he really didn't say).
So everyone actually gets XP for what they're supposed to be doing (including recovering treasure).
This is obviously an option, not part of the rules as written, but I'm toying with using it when I get my game up and running.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 30, 2007 23:13:14 GMT -6
I'm gonna have to give this a shot, too. ;D
|
|
|
Post by crimhthanthegreat on Dec 2, 2007 21:06:51 GMT -6
Yup, 100 XP per level/HD, with bonus levels for exceptional special abilities, reduced proportionately if the ratio of monster level/character level is less than 1:1, was the default method pre-Supplement I. See the D&D FAQ for a little more detail and clarification. I suspect the change in Supp I (significantly reducing the XP value of low-HD monsters) was done to discourage "meaningless" combats and make that an inferior strategy for success in the game (as opposed to seeking out and recovering the biggest possible treasures). Nevertheless, I'd only recommend using the Supp I values if you're also using the various other character-power-up rules from that Supplement (which put PCs at a significant advantage compared to monsters). In straight-3LB D&D, where characters and monsters are more evenly matched, I think it's appropriate that characters get a little more reward out of each combat, at least at low levels. I agree and agree, I use the one with the straight - 3LBBs D&D and I use the other with the Supplement I rules. However, I haven't run with it yet, either. Another thing you can do is use the system Gary Gygax uses. Magic-Users get 100 xp per spell level for meaningful spell use (i.e., not just firing off a Detect Magic every time you enter a room, but something that actually does the party some good). And that's ALL the xp they get, which discourages them from risking their lives in combat (that's for the Fighting-Men). Clerics I would guess get similar XP, plus some from turning undead (he really didn't say). So everyone actually gets XP for what they're supposed to be doing (including recovering treasure). This is obviously an option, not part of the rules as written, but I'm toying with using it when I get my game up and running. I do do some other things with experience, such as for spell use for magic-users but not for anything they might do combat wise, unless it comes down to the magic-user has to step up and fight or everyone dies. I.E. every rule has its exception, well sometimes, ![;)](//storage.proboards.com/forum/images/smiley/wink.png) . and I give experience for great ideas etc.
|
|