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Post by ffilz on Oct 22, 2007 17:35:13 GMT -6
In Men & Magic, the experience chart tops out at 9th level for fighters, 11th level for magic-users, and 8th level for clerics. In Greyhawk, thieves top out at 10th level, but there is a note that they need +125,000 xp for each additional level (which is the total required for 10th level). Does anyone know what the official word for the other three classes is? Did I miss something? Is there a note in The Strategic Review or The Dragon?
The tables have definitely been changed for AD&D, so using that as a reference doesn't work.
My inclination would be to follow the same format as thieves in which case fighters need and additional 240,000 per level, magic-users 300,000 per level, and clerics 100,000 per level.
Frank
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Post by Zulgyan on Oct 22, 2007 18:11:38 GMT -6
I'm planning to use 100.000 for everyone. Not shure thought. I'll think about it when it becomes a real concern.
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Post by dwayanu on Oct 24, 2007 0:44:42 GMT -6
FWIW, I reckon:
Fighters +120K per level over 8th
MUs +100k per level over 9th
Clerics +100k per level over 8th
(In my game, 600kxp = F12/C13/MU14.)
That should agree with the tables in M&M, so far as they go (or else I've probably mistranscribed my notes).
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Post by Zulgyan on Oct 24, 2007 10:29:40 GMT -6
I saw those values before, but I thought that fighters could get a little help.
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Post by foster1941 on Oct 24, 2007 10:32:56 GMT -6
FWIW, I use the same numbers Dwayanu posted.
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Post by ffilz on Oct 24, 2007 11:58:07 GMT -6
Hmm, it's interesting that with those numbers, thieves eventually have the slowest progression at +125k. I've always wondered about the D&D (or more so AD&D) experience progressions. It always seemed weird to me that magic-users could get ahead of fighters level wise, though granted they can never get ahead of fighters on hit points or THAC0, so the level difference becomes something abstract.
Frank
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Post by dwayanu on Oct 25, 2007 3:43:34 GMT -6
What has drawn my attention is that Clerics tend to be a level ahead of Fighters.
Gotta look at the bigger picture to put that in perspective -- and one may yet be tempted to tweak (witnesss the Greyhawk supplement).
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Post by ffilz on Oct 25, 2007 11:36:26 GMT -6
I've never been bothered by clerics being a level ahead of fighters. To some extent, they are a jack-of-all-trades master-of-none class. They are limited in their melee ability, and get spells, but their spells are sort of support level.
But somehow, when magic-users get ahead of fighters, I feel something's wrong. But I think that's partly due to having drifted away from the early style of dungeoning where the magic-user would run low on spells, yet the PCs wouldn't tuck in to rest up. When the magic-user is allowed to dictate when rest periods occur, the magic-user can afford to be much more free with the exciting magic.
Frank
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