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Post by philotomy on Aug 29, 2007 23:07:10 GMT -6
How are you handling unarmed combat in your OD&D game?
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Stonegiant
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Post by Stonegiant on Aug 30, 2007 9:07:42 GMT -6
I plan on using the system described in the article Brawling: The easy way "out" in D&D by Rob Kuntz in Dragon #11.
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korgoth
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Post by korgoth on Aug 30, 2007 10:24:05 GMT -6
I plan on opening with a strong right cross and staying on the lookout for an unprotected knee to kick. OH! I was thinking of something else. ;D
Hmm. Good question, actually. I'm not actually running a game, but planning a campaign and deciding between OD&D and Moldvay for it (actually currently favoring OD&D, which is why I'm here!).
I'm a huge fan of Strength bonus to damage... 15 or greater gets a +1 in my house rules (and 6 or below is a -1). Just eyeballing the scale of hp, damage bonus, weapon damage, etc. I'm inclined to adjudicate unarmed attacks as regular strikes that do 1d2 damage, +/- bonus.
I'd also say that if your foe is wearing plate armor unarmed strikes are ineffective unless he's not wearing his helmet.
For grappling/overbearing, I'd say that's just an alternate description of your unarmed strike. Not very realistic, I know. But it might be good enough... I'm interested to see other people's ideas.
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Post by philotomy on Aug 30, 2007 16:50:10 GMT -6
I'd forgotten the Dragon #11 article. Let's see, some of the options I know of include:
The example from the D&D FAQ (Strategic Review Vol. 1, No. 2) Brawling: the easy way "out" in D&D (Dragon No. 11) How to Finish Fights Faster (Dragon No. 83) 1E Unarmed Combat Rules from the Dungeon Masters Guide 1E Weaponless Combat Rules from Unearthed Arcana Roll-your-own
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Post by philotomy on Aug 30, 2007 16:55:42 GMT -6
The qualities I'm looking for: - fairly simple - should make sense (e.g. plate mail shouldn't offer the same protection against a grapple as it does against a sword) - should allow for multiple participants, not just one-on-one - ability scores & size should be a factor (probably more so than in combat with weapons -- even a melee weapon like a dagger is something of an equalizer)
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Post by Finarvyn on Aug 30, 2007 17:00:17 GMT -6
Actually, I never really bother with unarmed combat. Most of my weapons do a d6 so I let a punch or kick be a d3 and just handle it like any other combat.
Realistic? No. Easy to run? Yup.
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Post by philotomy on Aug 30, 2007 17:16:36 GMT -6
Actually, I never really bother with unarmed combat. Most of my weapons do a d6 so I let a punch or kick be a d3 and just handle it like any other combat. Realistic? No. Easy to run? Yup. Yeah, that works fine for strikes. What about grapples/overbears, though? For example, five goblins trying to pull down/pin an armored fighter, rather than fighting him with short swords?
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WSmith
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Post by WSmith on Aug 31, 2007 8:49:19 GMT -6
Unarmed combatant = dead combatant.
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Post by WSmith on Aug 31, 2007 8:51:23 GMT -6
![:)](//storage.proboards.com/forum/images/smiley/smiley.png) Seriously, I misunderstood the FAQ example and derived a system from that. Each participant rolls their HD. results are compared. The higher total has whatever they were trying to do happen. I will post an example...
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WSmith
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Post by WSmith on Aug 31, 2007 9:55:45 GMT -6
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Post by serendipity on Sept 1, 2007 6:44:56 GMT -6
What about grapples/overbears, though? For example, five goblins trying to pull down/pin an armored fighter, rather than fighting him with short swords? I haven't really had to deal with grappling; frankly, I can't recall the last time my DM threw unarmed baddies at us, except for the ones that don't use weapons. They always seem to be ready for us.... Can I join your world, philotomy? ;D
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Post by crimhthanthegreat on Sept 6, 2007 5:47:07 GMT -6
We have used the rules from The Dragon #11 and we have used a simple system somewhat like WSmith outlines above in the link.
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Post by Falconer on Sept 6, 2007 11:50:57 GMT -6
I like System I from UA. Simple, plenty of action. I've often used it to resolve conflict within the party. :-) Regards.
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