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Post by codeman123 on Mar 19, 2010 17:56:10 GMT -6
I was just curious what type of saving throw method you guys use, your opinions on the various types, and why you use that type.
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Post by Falconer on Mar 19, 2010 20:07:55 GMT -6
Traditional BTB. As the default rule, I have never had any complaint about it or reason to change. It deals with the various situations specifically and adequately.
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Post by coffee on Mar 20, 2010 0:15:37 GMT -6
I had to go with BTB, too. It's just what I'm used to.
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Arminath
Level 4 Theurgist
WoO:CR
Posts: 150
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Post by Arminath on Mar 20, 2010 5:42:30 GMT -6
I originally voted Fort, Ref and Will, but it's not quite the 3.5 edition way - I use them in the traditional way (each class has target saves for each category). I makes it easier to get new players with experience in the more modern systems find a comfort zone quicker.
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Post by aldarron on Mar 20, 2010 6:11:26 GMT -6
Reflex Fortitude and Will are saving throw categories? Huh. I always wondered what those abbreviations were and what they were for.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Mar 20, 2010 9:54:08 GMT -6
I voted for the S&W one save system, though I would probably use the save system for whatever version of the game I was running. If running S&W, then one save. Running B/X, then use the traditional system.
Though, a version of Ref/Fort/Will could be interesting, too, maybe combined with S&W's simplified one save.
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Post by codeman123 on Mar 20, 2010 11:23:12 GMT -6
Yeah im considering using a 3 save method.. but maybe retitle them to be something like Magic, Poison, Breath weapon or something..
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Post by Falconer on Mar 20, 2010 14:46:48 GMT -6
Huh. In my games, the players don’t even know what the types of saving throws are, let alone “target numbers” they are trying to roll. I just tell them, “Roll a d20; roll high!” They roll and report their score; I glance at the chart and narrate what happens. In AD&D, saving throws are DM-only information (found in the DMG, not the PH); I treat it the same way in OD&D. Helps keep the game immersive and character generation quick.
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Post by thegreyelf on Mar 21, 2010 8:15:42 GMT -6
I'm using my method from Age of Conan, which is similar to traditional BtB, but on 2d6 instead of 1d20, with appropriately tweaked bonuses/target numbers. It can be found for standard (non-Conan) OD&D in my Forbidden Lore PDF.
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Post by codeman123 on Mar 21, 2010 10:09:59 GMT -6
Yeah i have seen your method greyelf and really a big fan. I have used something similar but modified a little.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 21, 2010 18:41:28 GMT -6
I go BTB on this, if its not broken and IMO its not, then why fix it.
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Post by irdaranger on Mar 21, 2010 19:41:26 GMT -6
I use the S&W "one save" system. I always found the traditional categories to be rather arbitrary and unhelpful for adjudicating novel situations.
I liked the Ref/Will/Fort save categories and stat-based systems too (like Castles & Crusades) and would not object to running a game that used them.
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Post by thegreyelf on Mar 21, 2010 20:07:13 GMT -6
I go BTB on this, if its not broken and IMO its not, then why fix it. For me, once I had successfully worked out using Chainmail for combat, I figured I may as well adapt the saving throw system from there, too. Removed all but d6's from the landscape.
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Post by Lord Kilgore on Mar 22, 2010 7:51:43 GMT -6
Voted BTB because that's how we play. But I must admit that I sorta like the 1-save method.
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Post by irdaranger on Mar 22, 2010 19:54:18 GMT -6
But I must admit that I sorta like the 1-save method. It's nice. The single best thing about it (IMO, of course) is that the save categories are both "just one" and "infinite" at the same time. Any time a Save is called for the players can try to figure out if they deserve a bonus to the roll, for really creative reasons. Fireball is a spell, for instance, but can they be dodge with a high DEX? Sure, why not? Just add your Dex mod to the roll (if you have one). That won't work for Sleep though. Etc. A more novel situation might be a Dire Boa-Constrictor that forces a Save vs. Death if it squeezes you for more than 1 round. No race or class has a saving throw bonus vs. squeezed-by-giant-snakes, but what if your friends poured hot grease on you? That seems like a good reason for a bonus to escaping the hold, given the nature of the attack, don't you think? Naturally you can do this in OD&D with the original categories, but it seems like more mental work to me. The one-save system encourages more creative thinking, IME.
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Post by jblittlefield on Apr 3, 2010 21:14:30 GMT -6
I use the One Number to rule them all method in Swords & Wizardry; however, I allow the most relevant ability to modify the roll.
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Post by waysoftheearth on Apr 3, 2010 22:56:06 GMT -6
I've been using the one save method ever since I first download S&W, but I have all saves modified by wisdom. fewer tables of figures to depend on and fewer PC stats to write down is a big plus for smooth play.
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Post by bluskreem on Apr 4, 2010 13:07:04 GMT -6
I go BTB myslef. I really like having as much variation as possible. I envision saves as being the result of skills rather then being an extension of attributes.
In my BX based Ice Age game I'm play testing right now (Masters of Flints and Flames) I put a lot of thought into saves. The traditional saves simply wouldn't work in a low magic setting, but I prefer more flavor in my saves than modern systems. I eventually settled on Environment, Posion , Startle , and Moral (NPC only.) I've made it clear since the playtest started that I might change th system but this late in the game i doubt it will happen.
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