Our sources on Blackmoor magic Dec 30, 2009 11:37:32 GMT -6
Post by snorri on Dec 30, 2009 11:37:32 GMT -6
The nature and the powers of the Spells and Swords were taken right from the available copies of Chainmail, which were used as the basis for all our combat. FFC 1980, p. 44
The spell list of Chainmail 1st ed. is :
1. Phantasmal Forces
3. Wizard Light
6. Conjuration of an Elemental
As well as lightning bolts and fireballs as missiles.
The list of magic sword’s powers, inspired from the various creatures powers in Chainmail, as listed in FFC, probably reflect as well the first sell list. I put a * for those who have a clear basis in Chainmail, while others are rather curious.
Magic Ability [apparently, the ability to cast spells, as it appears later in the swords matrix]
Intelligence increase [means Inteligence plays a greater role than in D&D. Some swords provides an INT bonus]
Appeance (value) [not really clear. In the sword’s list, the appareance / value is listed in gp, as a price]
Cause Moral Check*
See in darkness*
FFC 1980, p. 44
From Tim Kask, we know he thought Monks and Assassins were overpowered, but Gary said supp. II was about Dave’s campaign, so they should stay like this. Two facts make them overpowered:
- If fighters and magic-users in D&D lack the powers they have in Chainmail (see invisible, see in darkness, force morale check, multiple attacks and so on…), they’re far much less powerful they could be.
- Some rules which were probably standard in Original Blackmoor were published as class specialties in supp. II (as the doge missiles and spells for monks).
Dan allready suggested the Assassin was Dave version of the Thief, which seems probable. I feel the Monk could have been a first version of the original cleric. Why?
- The Blackmoor Bishop is followed by monks.
- Vampires fear crosses (as only sir Fang could save against crosses), which don’t mean it needed a cleric to do so. Greg Svenson said: « I do not recall when turning the undead came into it, but it was not a concept that was unfamiliar to me, either. I have to say that I am not sure. » So, probably not a major feature.
The monk’s powers are:
L4: speak with animals [as the 2nd level spell]
L8: speak with plants [as the 4th level spell]
L5: simulate death [nothing as such, even if it appeared later in UA ; but it exists as a wiard skill in EPT]
L6 and up: control their minds (against ESP, then against suggestion and hypnosis, telepathy, geas and quest) [nothing as such, except later in AD&D if I’m not wrong]
heal (themselves) (as the 1st level spell, and as in EPT)
L13: quivering palm (death touch) [as the 5th level finger of death, and as the Grey death in EPT]
The way they use powers rather than spells seems very close from EPT’s priests, which have powers as skills, and can learn bonus spells in addition. It seems me EPT is a better source than D&D for Blackmoor magic, as the dual system magic skills / spells fits better the Chainmail description of Wizard.
To be continuated….