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Post by Achán hiNidráne on Dec 20, 2009 22:54:47 GMT -6
In classic EPT the assumption is that you begin play a "barbarian" from the southern continent who washes up on the shores of Jakalla. Personally, I've always found that this rather limits your play, especially in light of later Tekumel games that basically assumed you were Tsolyani in origin.
Stupid question: would there need to be many changes in OEPT to play Tsolyani as PCs?
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Post by xerxez on Dec 21, 2009 11:50:43 GMT -6
In classic EPT the assumption is that you begin play a "barbarian" from the southern continent who washes up on the shores of Jakalla. Personally, I've always found that this rather limits your play, especially in light of later Tekumel games that basically assumed you were Tsolyani in origin. Stupid question: would there need to be many changes in OEPT to play Tsolyani as PCs? No, good question. The barbarian premise works great for introducing people to Tekumel. Barker and others later changed their mind and said they wished they hadn't used it but I disagree. It provides a reason why the characters don't act Tsolyani and can halfway get away with it. Also, you can then use NPC's to explain most everything they need to know or let them learn by roleplaying and trial and error. Furthermore, they can rise to citizenship and clan membership and "become" Tsolyani. After a group of players gets used to the setting and understands it, it makes sense to let them be Tsolyani and use the Nobility skills table.
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Post by greentongue on Dec 21, 2009 12:42:25 GMT -6
Stupid question: would there need to be many changes in OEPT to play Tsolyani as PCs? It might be a bit harder to "get away" with the "rogue characters" adventuring that the game tends to support. There are not a lot of details provided for the clans and political infighting but, "Old School" brushes in whatever is needed for that anyway. =
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Post by badger2305 on Jan 2, 2010 14:05:34 GMT -6
Actually, there's an article I'm writing on this very subject (possibly for Fight On! or for Seal of the Imperium).
My conclusion? You don't need to change very much at all.
This is because character roll-up in EPT is so simple. Basically, there is a roll for non-class skills, which is about as close as EPT gets to the idea of social status. If you wanted to, you could easily put in a roll for general social status, or specifically for clan and lineage. There would need to be a list of clans, but that's fairly easily obtained from Swords & Glory.
Remember, you wouldn't want a roll based on actual Tsolyani or Tekumelani population demographics ("Hmm, you rolled between 1 and 99? You're a peasant or a slave. 100? Oh, roll again. If you get another 100, you might actually BE somebody."). Whatever chart you develop should reflect the distribution of player-characters in your game.
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on Jan 2, 2010 18:55:05 GMT -6
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Post by badger2305 on Jan 2, 2010 20:36:00 GMT -6
Looking at it a bit more closely, it's a bit complicated for EPT. At some point, you might as well be playing Swords & Glory. There's a balancing act there, and I'm not sure it needs to be as complex as you've laid out. It is an interesting different take on the issue, however.
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