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Post by doc on Nov 16, 2009 11:11:14 GMT -6
Waaay back in the mid-80's, Tom Moldvay published a very brief game called Challenges which was basically D&D stripped down to a streamlined, bare-bones game some 8 pages long with a 2 page adventure.
Now, it stands to reason that this game must be out there somewhere. Does anybody recall ever seeing this game? Does anybody know of a link where this game can be viewed or downloaded?
Doc
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Drohem
Level 1 Medium
Posts: 16
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Post by Drohem on Nov 16, 2009 17:00:04 GMT -6
Yes, I own a copy of it.  It a little glossy paper stapled booklet.
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Post by doc on Nov 16, 2009 19:21:06 GMT -6
Great! Drohem, would you be willing to talk a little about the rules and what they cover? How does it relate to D&D? How were you able to get ahold of it?
Doc
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Post by Haldo Bramwise on Nov 16, 2009 20:38:50 GMT -6
Great! Drohem, would you be willing to talk a little about the rules and what they cover? How does it relate to D&D? How were you able to get ahold of it? Doc Please, I'd like to know about it as well.
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arokh
Level 2 Seer
Posts: 42
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Post by arokh on Nov 16, 2009 21:53:00 GMT -6
Fascinating. This is one I've never run across. I'd love to hear more about it. Sounds like it might have serious potential.
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Drohem
Level 1 Medium
Posts: 16
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Post by Drohem on Nov 17, 2009 1:10:21 GMT -6
Great! Drohem, would you be willing to talk a little about the rules and what they cover? How does it relate to D&D? How were you able to get ahold of it? Doc Sure, I'll hit the boxes tomorrow and dig it out. ;D
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Post by kesher on Nov 17, 2009 15:06:58 GMT -6
From Wikipedia:
Yeah, I'm interested in hearing more about this, too.
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Post by grodog on Nov 17, 2009 23:24:56 GMT -6
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Drohem
Level 1 Medium
Posts: 16
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Post by Drohem on Nov 19, 2009 0:45:00 GMT -6
Alright guys, sorry it took so long. It was literally in the very last box that I searched in, and I'm not organized. I just found it. I'll take a picture of the front and rear covers and post them along with a synopsis tomorrow.
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Post by aldarron on Nov 19, 2009 8:29:05 GMT -6
Ahem, ten pages might not take long to scan in. (hint, hint). The links and resources thread has an interesting underdark I might mention too...... 
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Drohem
Level 1 Medium
Posts: 16
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Post by Drohem on Nov 19, 2009 11:13:17 GMT -6
The Challenges Game SystemR by Tom Moldvay (Challenges International, Inc., 1986).
Front Cover: an adventurer holding a small chest confronted by a fire elemental.
Rear Cover: it looks like a drow elf with a hand crossbow.
Drohem's Crib Notes:
=== This is a boiled down, distilled, or lite version of 1e AD&D. ===
Ability scores: Muscle, Dexterity, Stamina, Willpower, Wisdom, and Charisma. Normal range of 3-18, but player characters roll 2d6+6 for ability scores. Each ability score has a percentage rating if an 18 is generated. So, a character could have a 18 (43%) Intelligence score, or a 18 (89%) Charisma score.
Hit Points: are called Life Points.
Character Professions: Warrior [d10 hit die], Sorcerer [d4 hit die], Cleric [d8 hit die], Thief [d6 hit die], Mirager. The Mirager is an illusionist and uses the Sorcerer class abilities and limitations.
Levels: only 10 levels are listed for space, but it indicates that higher levels are possible.
Saving Throws: all saving throws have been condensed into a single Luck score which is modified by the Wisdom score.
Spells: very similar to AD&D but only 5 spell levels are given, i.e. the highest level spell for a Sorcerer or Cleric is 5th.
Thief Skills: all the thief skills from AD&D have been condensed into two thief skills now- Thief Skill and Stealth. If a thief wants to check for traps, he rolls his Thief Skill. If he wants to pick someone's pockets, he rolls his Thief Skill.
Player character races: humans, dwarves, elves, gnomes, and hobbits (yes, the word hobbit is used in the written game).
Multiple Professions: are allowed for demi-humans, also for humans if the GM agrees. Add experience cost together and then average Life Points from both classes, and use best abilities from both. Can wear armor and cast spells. More than two classes can be combined with GM approval. The game says that a human warrior-sorcerer-cleric-thief is possible if the GM allows it.
Armor Class: Descending Armor Rating. Shields can decrease (improve AR) depending on the size of the shield and the armor worn, i.e. a light shield will provide a -1 AR up to chainmail. If the character is wearing better armor than chain, then the light shield provides no bonus to the Armor Rating.
Game Time: a turn equal 10 minutes and a combat round equals 1 minute.
Initiative: Dexterity provides an initiative modifier, however only the character with the highest initiative modifier rolls for the whole party on a d6. GM rolls a d6 for opposing party.
Combat: The 'to hit' number is determined by subtracting the defenders armor rating from the attacker's attack bonus (negative armor rating is added to base attack).
Example given in the game: Slag Bluetooth attacks Roderick Dragonhelm. Roderick has a -2 armor rating; Slag has an attack base of 8. The player running Slag Bluetooth would have to roll 10 or higher on a 1d20 for Slag to hit Roderick.
There is also a modified combat system which adjusts the damage dealt, the initiative order of an individual character, and adds a wound system. The effect is determined by the degree of success or failure relative to the exact 'to hit' number needed for a given opponent.
So, if you need a 10 'to hit' and roll a 10, then it's a normal hit. If you rolled a 16, then you would gain a +4 damage bonus plus a serious wound. If you rolled a 2, then you would automatically lose initiative on the next combat round.
The modified combat system has three wound levels, or degrees: light, serious, and critical wounds. Light wound = -1 to hit until cured Serious wound = -3 to hit until cured Critical wound = -5 to hit until cured
The various cure spells can reduce the wound penalty even if all life points are not completely healed. For example, two cure light spells equal a cure serious spell. So, if you have a light wound and a cleric casts a cure light wound spell on you, then the wound penalty of -1 is negated even if all the damage wasn't cured by the spell.
1 = automatic miss and loss of next attack (loss next round attack) 20 = automatic hit and gain an extra attack (extra attack taken immediately)
That's about it. Let me know if you have any other questions about it.
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Post by snorri on Nov 19, 2009 12:00:47 GMT -6
It seems great! I'd like to see the full thing.
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Post by Haldo Bramwise on Nov 20, 2009 17:23:14 GMT -6
Thanks for the overview, Drohem!
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Post by doc on Nov 20, 2009 18:11:27 GMT -6
Drohem, thank you for taking the time to write this up and post it. I wonder if it counts as yet another between-version of D&D (like Holmes)? I consider myself as quite the canny follower of obscure old-school games, but I'd never even heard of this one until a week or so ago. Looks like you learn something new every day! Again, thanks. Oh, and consider yourself Exalted for your time and willingness to share this little-known gaming goodie.  Doc
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Drohem
Level 1 Medium
Posts: 16
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Post by Drohem on Nov 20, 2009 19:38:26 GMT -6
My pleasure guys, I'm glad that I could be helpful. 
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Post by greenfielder on Nov 24, 2009 22:58:29 GMT -6
Wow. A lite version of AD&D? Interesting. I have never ever heard of this before.
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Drohem
Level 1 Medium
Posts: 16
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Post by Drohem on Nov 28, 2009 12:22:32 GMT -6
Well, thinking about this game has got me interested in giving it a test run; especially the optional combat system. I created an interest thread over on Dragonsfoot for a possible PbP game using this system, but running it through one of the classic introduction modules. If anyone is interested, please let me know.
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Post by Vile Traveller on Dec 13, 2012 2:23:00 GMT -6
It's interesting how many of the rules mirror some other common house rules: maximum hp ("life points") at 1st level, abilities rolled on 2d6+6 (with a percentage bonus possible for any score of 18), a single saving throw ("luck roll").
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Post by Vile Traveller on Dec 13, 2012 5:21:53 GMT -6
On the question of hobbits: www.etymonline.com/index.php?term=HobbitMoldvay is right, the term does pre-date Tolkien. Of course, the Tolkien hobbit is a particular creature, and the Denham Tracts only include them in a long list of fairy creatures: There's a whole monster manual in the making right there ...
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Post by geordieracer on Dec 13, 2012 6:10:01 GMT -6
There's a whole monster manual in the making right there ... I've played in a few games with the venerable Trevor Peach and he uses a similar list for his Arthurian fairytale campaign, as well as The Lore of The Land for regional oddities.
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Post by stevemitchell on Dec 13, 2012 9:30:40 GMT -6
I did a Google search for "Moldvay Challenges Game System," and was surprised to find a pdf file of the game rules available at the TrollBones site. I have no idea of the legality of the file being posted there.
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Post by kesher on Dec 13, 2012 10:25:32 GMT -6
Oh, I imagine that's completely illegal... 
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