Post by Brunomac on Nov 3, 2009 15:08:24 GMT -6
My last Gamma World or Metamorphosis Alpha game was baaaaack in the day (last one of those probably mid-80's).
Been thinking lately about what to have as an alternative to my regular AD&D, and Met. Alpha sounds like some old school fun. Prob is that I no longer have those rules and don't feel like buying them.
Enter Mutant Future! So similar to those old school joints, and so d**n easy. My knuckleheads could have characters up and running in an hour or less (important, because we only play for around 3 hours on a Wed night).
So, having no experience with Mutant Future, and those games of yesteryear happening a long time ago, I was curious about how some other folk do things, like:
Have you used Mutant Future for Metamorphosis Alpha settings? Work out OK?
Has anyone used any kind of alternate to the random mutation generation? Don't want to change it too much, I'd just like a little bit of a more even power distribution in case a lot of folk want mutants (and who wouldn't?).
Has anyone used skills in any way, shape, or form in MF?
Does anyone use an alternate hit point method for NPC's? I really don't want every NPC in the game running around with 30-60 hit points. I was thinking something like this:
0 level non-combatants (villagers, farmers, etc.) would have half their CON as hit points. You gotta have some normal mooks who can be killed with a single sword thrust.
0-1st level rugged types have their CON as hit points.
1st level and higher "heroic" type NPC's have hit points as PC's do.
Does any of that sound like too big of a change? I want to keep the spirit of the rules, but I am always modding something or another.
Brunomac
Templeofdemogorgon.blogspot.com
Been thinking lately about what to have as an alternative to my regular AD&D, and Met. Alpha sounds like some old school fun. Prob is that I no longer have those rules and don't feel like buying them.
Enter Mutant Future! So similar to those old school joints, and so d**n easy. My knuckleheads could have characters up and running in an hour or less (important, because we only play for around 3 hours on a Wed night).
So, having no experience with Mutant Future, and those games of yesteryear happening a long time ago, I was curious about how some other folk do things, like:
Have you used Mutant Future for Metamorphosis Alpha settings? Work out OK?
Has anyone used any kind of alternate to the random mutation generation? Don't want to change it too much, I'd just like a little bit of a more even power distribution in case a lot of folk want mutants (and who wouldn't?).
Has anyone used skills in any way, shape, or form in MF?
Does anyone use an alternate hit point method for NPC's? I really don't want every NPC in the game running around with 30-60 hit points. I was thinking something like this:
0 level non-combatants (villagers, farmers, etc.) would have half their CON as hit points. You gotta have some normal mooks who can be killed with a single sword thrust.
0-1st level rugged types have their CON as hit points.
1st level and higher "heroic" type NPC's have hit points as PC's do.
Does any of that sound like too big of a change? I want to keep the spirit of the rules, but I am always modding something or another.
Brunomac
Templeofdemogorgon.blogspot.com