Post by snorri on Oct 13, 2009 13:52:02 GMT -6
Tunnels & Trolls was among the first games to be translated into french, but I never had the french version in hand. I bought a long time ago the english pocket version, and was a little disapointed. The 'melee' combat then seemed me totally goofy. This was, after all, the reputation of T&T to be a small, funny, goofy game in front of the serious D&D (itself being a funny, goofy game in front of the serious Runequest, and so on...). I only masterised it once, in a convention.
Studying the puzzling question of Chainmail combat in Od&d, I feel things differently now. Let's see a big fight, involving a group of 20 characters / henchmen trying to use chainmail system with OD&D :
- Initiative ? Why : Chainmail use also a simultaneous system.
- each one roll 1d6 per level (a little less if he's not a fighting-men). For a Hero level party, 80d6.
- check which d6 are a Hit (stats says : around 13)
- For each Hit, roll 1d6 for damage. So 13d6
- Share the damage. As in Chainmail, you can attack a group of units without specifyong which unit in the group you attack, in a d&d melee, that's the same. So share the damage between the losers make sense.
This is a lot of d6, which bis fun, but the counting of which d6 is a hit or not is very long, using Chainmail tables (with 20 characters, not of the same troop classes). And you roll d6 a second time for damage. So, roll attack and damage in the same time is far much simplier - you just need to change the armor system and that's ok.
I don't know if this is what happened really, but I suspect now T&T is rooted in Chainmail rather in the Alternative system.
Studying the puzzling question of Chainmail combat in Od&d, I feel things differently now. Let's see a big fight, involving a group of 20 characters / henchmen trying to use chainmail system with OD&D :
- Initiative ? Why : Chainmail use also a simultaneous system.
- each one roll 1d6 per level (a little less if he's not a fighting-men). For a Hero level party, 80d6.
- check which d6 are a Hit (stats says : around 13)
- For each Hit, roll 1d6 for damage. So 13d6
- Share the damage. As in Chainmail, you can attack a group of units without specifyong which unit in the group you attack, in a d&d melee, that's the same. So share the damage between the losers make sense.
This is a lot of d6, which bis fun, but the counting of which d6 is a hit or not is very long, using Chainmail tables (with 20 characters, not of the same troop classes). And you roll d6 a second time for damage. So, roll attack and damage in the same time is far much simplier - you just need to change the armor system and that's ok.
I don't know if this is what happened really, but I suspect now T&T is rooted in Chainmail rather in the Alternative system.