Post by planetalgol on Sept 27, 2009 12:42:56 GMT -6
From planetalgol.blogspot.com/, some thoughts on dinosaurs and their hit dice, with an aside regarding Carcosa.
One interesting thing about dinosaurs in AD&D and B/XD&D is that they were absolute monsters, both hit dice and damage wise. You could totally see a Tyrannosaurs get the jump on a dragon or giant and rip it to shreds. If you incorporated them into your random encounter tables, they were going to be one of the Alpha predators.
I call this the "Skull Island Effect," reflective how, in both the original and the Peter Jackson versions of King Kong (speaking of dragon killing Tyrannosaurs!), dinosaurs were bad-ass. A group of tough adventurers were going to have to be large, well organized and willing to take casualties to take one of these behemoths down. Reminiscent of old giant monster movies as well as Lin Carter's city-block sized "Thongor" dinosaurs.
As an aside, one of things I love about Carcosa is that when you get into the hex descriptions you've got all these cthuloid monstrosities, war-machine robots, whacked out cyborgs and packs of dinosaurs, many with mutations like tentacles or blasting radiation beams out of their eyes, suddenly Carcosa makes me think of Kaiju and especially Monster Island! Think of all of those Spawn of Shub-Niggurath, robots, cyborgs and dinosaurs as giant building crushers in rubber suits shooting radioactive laser blasts. It certainly works with the bucked load of hit and damage dice that AD&D and B/XD&D dinosaurs have.
On the other hand, there is a different, yet "genre appropriate" view, taken in works like the Carcosan Grimoire and Athanor. In these works dinosaurs are tough, but not the upper tier behemoths of classic D&D. I call this the "Warlord Comic Book" effect.
Sure, when a slavering carnosaur comes bursting out of the jungle at the party it's no walk in the park, but Travis Morgan and company are able to easily dispatch the beast without any casualties. Hell, Travis Morgan can usually kill a dinosaur without wasting any of his pistol ammunition!
These lower hit dice dinosaurs are a different, interesting approach than the 20 hit dice tyrannosaurs of the classics, and I think it would work, especially to emulate a classic "comic book" style, or a campaign where the player characters are supposed to be kicking dinosaur ass left and right, such as a Turok inspired game.
One interesting thing about dinosaurs in AD&D and B/XD&D is that they were absolute monsters, both hit dice and damage wise. You could totally see a Tyrannosaurs get the jump on a dragon or giant and rip it to shreds. If you incorporated them into your random encounter tables, they were going to be one of the Alpha predators.
I call this the "Skull Island Effect," reflective how, in both the original and the Peter Jackson versions of King Kong (speaking of dragon killing Tyrannosaurs!), dinosaurs were bad-ass. A group of tough adventurers were going to have to be large, well organized and willing to take casualties to take one of these behemoths down. Reminiscent of old giant monster movies as well as Lin Carter's city-block sized "Thongor" dinosaurs.
As an aside, one of things I love about Carcosa is that when you get into the hex descriptions you've got all these cthuloid monstrosities, war-machine robots, whacked out cyborgs and packs of dinosaurs, many with mutations like tentacles or blasting radiation beams out of their eyes, suddenly Carcosa makes me think of Kaiju and especially Monster Island! Think of all of those Spawn of Shub-Niggurath, robots, cyborgs and dinosaurs as giant building crushers in rubber suits shooting radioactive laser blasts. It certainly works with the bucked load of hit and damage dice that AD&D and B/XD&D dinosaurs have.
On the other hand, there is a different, yet "genre appropriate" view, taken in works like the Carcosan Grimoire and Athanor. In these works dinosaurs are tough, but not the upper tier behemoths of classic D&D. I call this the "Warlord Comic Book" effect.
Sure, when a slavering carnosaur comes bursting out of the jungle at the party it's no walk in the park, but Travis Morgan and company are able to easily dispatch the beast without any casualties. Hell, Travis Morgan can usually kill a dinosaur without wasting any of his pistol ammunition!
These lower hit dice dinosaurs are a different, interesting approach than the 20 hit dice tyrannosaurs of the classics, and I think it would work, especially to emulate a classic "comic book" style, or a campaign where the player characters are supposed to be kicking dinosaur ass left and right, such as a Turok inspired game.