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Post by waysoftheearth on Aug 10, 2009 19:28:09 GMT -6
No doubt this comparison has been done before, but I thought it interesting enough to share again... What we have here is a table of fighter's BAB-equivalent attack modifiers across the various editions of D&D. I didn't consider 4E because in that edition the BAB-equivalent is no longer the main source of a PC's attack modifier, nor is it derived from a PC's class. I have ignored the change to armour ratings which were introduced with AD&D, and continued with later editions. Pre-AD&D, an unarmoured target was AC9, while plate and shield was AC2. Post-AD&D, an unarmoured target was AC10. By 3E, plate and shield would improve AC by 10 pips (from AC10 to AC0 in descending AC terms). However, none of this alters a fighter's BAB-equivalent, rather how often he might encounter opponents of better AC. I have also excluded strength modifiers, however it is worth noticing that 18 strength adds a +3 attack modifier in all editions except for OD&D/Holmes (+0) and 3E (+4). Fighter Level | OD&D | B/X | AD&D | 2E | 3E | 1 | +1 | +1 | +0 | +0 | +1 | 2 | +1 | +1 | +0 | +1 | +2 | 3 | +1 | +1 | +2 | +2 | +3 | 4 | +3 | +3 | +2 | +3 | +4 | 5 | +3 | +3 | +4 | +4 | +5 | 6 | +3 | +3 | +4 | +5 | +6 | 7 | +6 | +5 | +6 | +6 | +7 | 8 | +6 | +5 | +6 | +7 | +8 | 9 | +6 | +5 | +8 | +8 | +9 | 10 | +8 | +7 | +8 | +9 | +10 | 11 | +8 | +7 | +10 | +10 | +11 | 12 | +8 | +7 | +10 | +11 | +12 | 13 | +10 | +9 | +12 | +12 | +13 | 14 | +10 | +9 | +12 | +13 | +14 | 15 | +10 | +9 | +14 | +14 | +15 | 16 | +13 | +11 | +14 | +15 | +16 | Sum | 97 | 86 | 112 | 120 | 136 |
I was surprised to find that B/X was actually the leanest edition with regard to BAB, although the introduction of strength modifiers of up to +3 would most likely have offset this difference (in comparison to OD&D) -- turning it to an advantage at low levels, where most actual play happens. Notice how tough the 3rd level OD&D fighting man has to be, still working with his +1 attack modifier. Meanwhile an equivalent 3E fighter likely attacks at +4 to +7 (depending on his strength), a paltry 400% to +700% advantage!
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Post by Morandir on Aug 10, 2009 22:10:11 GMT -6
That's some pretty interesting stuff!
I'm not sure about your OD&D math though. Considering that AC 2 in descending is considered to be AC 17 in ascending, shouldn't the BAB for the first three levels be +0, since everyone needs a 17 to hit?
Mor
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Aug 10, 2009 22:50:22 GMT -6
I'm surprised to see B/X behind OD&D on BAB.
One important thing to add to this analysis is the relative importance of magic weapons from one game to the next. In OD&D Magic Swords +1 are regarded as much more special items than they would be in a 3.x game. This affects the overall Attack Bonus output a fighter would have in the game.
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Post by waysoftheearth on Aug 10, 2009 23:42:07 GMT -6
That's some pretty interesting stuff! I'm not sure about your OD&D math though. Considering that AC 2 in descending is considered to be AC 17 in ascending, shouldn't the BAB for the first three levels be +0, since everyone needs a 17 to hit? Mor Hey Mor, now you've got me thinking twice about the way I calculated it... I decided to myself that plate and shield (AC2) was the standard by which I could compare hit probabilities across the pre-3E additions. Then all I did was figure out what a fighter would need to roll in order to hit AC0, being 2 pips more than required to hit a target in plate & shield. Since a 1st level OD&D fighter needs to roll a 17 to hit AC2 (Men & Magic, page 19), it follows that he needs to roll a 19 to hit AC0. Meanwhile, a 1st level AD&D fighter needs to roll an 18 to hit AC2 (DMG, page 74), so he needs to roll a 20 to hit AC0. That's how I concluded that the 1st level OD&D fighting-man was actually one pip better off than his AD&D equivalent.
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Post by waysoftheearth on Aug 11, 2009 0:40:23 GMT -6
After some more thought, I decided that my initial assumption that plate and shield was the "gold standard" by which editions could be compared was flawed. The way armour is rated did change across editions, and this certainly influenced the numbers. So, I have recalculated the table based on the fact that the unarmoured AC is that standard that doesn't change across editions. This turns out to be much easier, because in each edition there is a base, unarmoured AC against which normal mortals must roll a 10+ to hit. These are detailed here: | OD&D | B/X | AD&D | 2E | 3E | Target AC | Desc AC9 | Desc AC9 | Desc AC10 | Desc AC10 | Asc AC10 | Roll Required | 10+ | 10+ | 10+ | 10+ | 10+ |
The result of this change is that OD&D (and B/X) fighting men are 1 pip worse off than they were in my previous calculations, just as Morandir suggested. Fighter Level | OD&D | B/X | AD&D | 2E | 3E | 1 | +0 | +0 | +0 | +0 | +1 | 2 | +0 | +0 | +0 | +1 | +2 | 3 | +0 | +0 | +2 | +2 | +3 | 4 | +2 | +2 | +2 | +3 | +4 | 5 | +2 | +2 | +4 | +4 | +5 | 6 | +2 | +2 | +4 | +5 | +6 | 7 | +5 | +4 | +6 | +6 | +7 | 8 | +5 | +4 | +6 | +7 | +8 | 9 | +5 | +4 | +8 | +8 | +9 | 10 | +7 | +6 | +8 | +9 | +10 | 11 | +7 | +6 | +10 | +10 | +11 | 12 | +7 | +6 | +10 | +11 | +12 | 13 | +9 | +8 | +12 | +12 | +13 | 14 | +9 | +8 | +12 | +13 | +14 | 15 | +9 | +8 | +14 | +14 | +15 | 16 | +12 | +10 | +14 | +15 | +16 | Sum | 81 | 70 | 112 | 120 | 136 |
That aside, I am still inclined to think that the first table of figures has some merit, simply because fighters are much more likely to encounter opponents of AC2 or better than they are to encounter opponents of AC10, which almost never happens. Also, these new figures don't reflect that fact that an AD&D fighter actually needs to roll 1 pip higher than an OD&D fighter to hit the same AC. Meanwhile, Ogres and Orcs are AC 5 and 6, respectively, in both editions. What I have learned is that this cross-edition comparison is even more complicated than I thought!
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Post by Finarvyn on Aug 11, 2009 5:56:09 GMT -6
Nice thread, Ways, and you get an EXALT for it becasue I love this kind of thing.
You're right that the AC issue between D&D and AD&D versions makes a direct comparrison somewhat tricky. I prefer the second chart (working from no armor up) to the first one (working from plate+shield down) because I think it more accurately reflects how BAB changes from level to level in the combat charts. Factoring in armor has its place, but I don't think it should be in a base-BAB comparrison.
Just my two coppers.
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Post by Falconer on Aug 11, 2009 11:27:41 GMT -6
What does BAB stand for? Strange it doesn't ring a bell.
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Post by Finarvyn on Aug 11, 2009 12:11:37 GMT -6
What does BAB stand for? Strange it doesn't ring a bell. It's a 3E term that means "basic attack bonus" or something like that, but I wouldn't expect that a 1E old-timer like you would have see it before, Falconer.
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Bard
Level 3 Conjurer
The dice never lie.
Posts: 87
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Post by Bard on Aug 11, 2009 13:34:06 GMT -6
I think you made a mistake, B/X advancement system by class is exactly the same as the OD&D version... What is in the B/X column is not the B/X, but the BECMI ... I made some excel tables about this comparisons (with the cleric and magic user classes, and monsters by HD), without the 2e and 3e systems, but I put on the Labyrinth Lord, OSRIC and SW Whitebox progressions too. I try to upload it somewhere... Edit: Here it is: demo.net.hu/kazar/THAC0.xls
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Post by greyharp on Aug 11, 2009 14:11:43 GMT -6
I'm glad you asked Falconer, I was scratching my head wondering what it stood for too.
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Bard
Level 3 Conjurer
The dice never lie.
Posts: 87
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Post by Bard on Aug 11, 2009 14:39:24 GMT -6
That aside, I am still inclined to think that the first table of figures has some merit, simply because fighters are much more likely to encounter opponents of AC2 or better than they are to encounter opponents of AC10, which almost never happens. Also, these new figures don't reflect that fact that an AD&D fighter actually needs to roll 1 pip higher than an OD&D fighter to hit the same AC. Meanwhile, Ogres and Orcs are AC 5 and 6, respectively, in both editions. What I have learned is that this cross-edition comparison is even more complicated than I thought! I think that the average AC a fighter will encounter, doesn't changed much between the editions. The unarmored man's AC changed to 10 from 9 in AD&D, but the plate mail + shield is the same AC 2. And the monsters AC too remained the same. The Monster Manual was written before the PHB, and the DMG... In the OD&D era... So I think this doesn't make much difference. I cannot speak about the second and third editions tho.
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Post by Falconer on Aug 11, 2009 14:40:06 GMT -6
Ah, okay. I'm not an old-timer, however, I haven't really ever played 3e, so it went over my head!
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Post by Morandir on Aug 11, 2009 15:00:23 GMT -6
Also, these new figures don't reflect that fact that an AD&D fighter actually needs to roll 1 pip higher than an OD&D fighter to hit the same AC. Meanwhile, Ogres and Orcs are AC 5 and 6, respectively, in both editions. What I have learned is that this cross-edition comparison is even more complicated than I thought! Well, as Bard said the 1e MM used the OD&D base AC of 9 rather than 10. Which leads to an interesting question: have any of you 1e users ever adjusted MM ACs to reflect this? As for a 1e fighter, it's not really the same AC; it's the same armor, but the AC "bonus" is higher in 1e than in OD&D - in other words, plate + shield is worth more in 1e (8 points rather than 7). In all, it does make comparing things more difficult! What's simpler is HP comparison between editions. If you've never looked at 3e monster manuals, the jump in hit points is staggering - yet weapon and spell damage did not increase to match. There's a reason a lot of 3e players look at Fireball with contempt. Just as an example, a Troll - which would have anywhere from 24 to 33 HPs in TSR D&D, on average (IIRC) - has 63 hit points in 3e, and something like 100 in 4e! Mor
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Post by Falconer on Aug 11, 2009 15:20:41 GMT -6
The 1e MM used the OD&D base AC of 9 rather than 10. Which leads to an interesting question: have any of you 1e users ever adjusted MM ACs to reflect this? Nah, it's balanced fine, because if they're harder to hit because their AC is lower, they're also easier to finish off because their HP is lower (d8 per Greyhawk instead of d10 per Players Handbook). Basically, if you started updating the MM from Greyhawk to AD&D, where would you stop? There's too much to change, with no rewards, and you might accidentally screw things up. That is, it works fine how it is.
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Post by waysoftheearth on Aug 11, 2009 17:02:31 GMT -6
What is in the B/X column is not the B/X, but the BECMI Ah, you are exactly right Bard. The second column of figures was from the BECMI edition, my mistake! Apologies to those who aren't familiar with the 3E term Base Attack Bonus (or BAB for short). It is more-or-less a statistic used to replace all of the "Attack Matrix" tables of previous editions.
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Post by Finarvyn on Aug 12, 2009 5:39:16 GMT -6
Well, as Bard said the 1e MM used the OD&D base AC of 9 rather than 10. Which leads to an interesting question: have any of you 1e users ever adjusted MM ACs to reflect this? Maybe I'm a bad person, but I never bother to do much with this kind of thing. I figure if I'm off by one or two AC numbers it's not really a big deal, so even if I have handy a 2E MM I just tend to use the number in the book instead of worrying about a conversion. The conversion is annoying anyway because it's not a straight "add one" or "subtract one" kind of thing, as I'm sure you all know. Having to convert if AC is in one range, and not convert if its in another, always seemed more clunky than just taking the number as stated.
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Post by Morandir on Aug 12, 2009 19:39:29 GMT -6
That makes perfect sense, and it's what I would do as well if I were in that situation; it was really just an idle question that popped into my head as I was typing.
Mor
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Post by greyharp on Aug 12, 2009 21:25:25 GMT -6
Maybe I'm a bad person, but I never bother to do much with this kind of thing. I figure if I'm off by one or two AC numbers it's not really a big deal Me neither and my player's have either never noticed or not cared.
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jjarvis
Level 5 Thaumaturgist
Posts: 278
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Post by jjarvis on Aug 13, 2009 8:40:33 GMT -6
Magic-User BAB comparissons for everyone- M-U Level | OD&D | B/X | AD&D | 2E | 3E | 1 | +0 | +0 | -1 | +0 | +0 | 2 | +0 | +0 | -1 | +0 | +1 | 3 | +0 | +0 | -1 | +0 | +1 | 4 | +0 | +0 | -1 | +1 | +2 | 5 | +0 | +0 | -1 | +1 | +2 | 6 | +2 | +2 | +1 | +1 | +3 | 7 | +2 | +2 | +1 | +2 | +3 | 8 | +2 | +2 | +1 | +2 | +4 | 9 | +2 | +2 | +1 | +2 | +4 | 10 | +2 | +2 | +1 | +3 | +5 | 11 | +4 | +4 | +4 | +3 | +5 | 12 | +4 | +4 | +4 | +3 | +6 | 13 | +4 | +4 | +4 | +4 | +6 | 14 | +4 | +4 | +4 | +4 | +7 | 15 | +4 | +4 | +4 | +4 | +7 | 16 | +6 | +6 | +7 | +5 | +8 | Sum | xx | xx | xx | 120 | 136 |
the AD&D MU fights as well as a 0 level man at levels 1-5 and that gets them a -1 on the chart above.
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Post by Random on Aug 13, 2009 14:30:16 GMT -6
Just a note, OD&D/Greyhawk fighters will almost always attack at an additional +1 compared to AD&D fighters. The strength required for the bonus is 13 rather than 17.
At first level, AD&D fighters are thus (in general) 10% less likely to hit an unarmored opponent than OD&D (plus Greyhawk) fighters.
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Matthew
Level 5 Thaumaturgist
Master of the Silver Blade
Posts: 254
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Post by Matthew on Aug 16, 2009 11:37:10 GMT -6
Indeed; and it should also be noted that in first edition there is an optional rule for the fighter to advance in fighting ability as he does in second edition, so the difference between the two is something of an illusion in this instance. You might be interested in this comparison by edition and strength ratings: From Fighting-Man to Fighter. As an aside, BAB is a needless term that should have remained "fighting ability" (usually equal to fighter level).
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