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Post by calithena on Sept 3, 2009 16:18:11 GMT -6
A member of the broader gaming community made this suggestion to me:
"I'd like to see less in the way of "finished," ostensibly ready-to-run adventures and more process-oriented stuff -- design notes, actual play reports (so long as they're not written as fiction) and so on. I'm not generally looking for adventures to plug & play, especially when they're tied to the writer's own idiosyncratic setting or house-rule set and require conversion effort. Rather than a 20-page finished module-style adventure I'd much rather see 2-3 pages of hand-drawn maps and notes, a page of commentary describing how and why it was designed that way -- what the inspirations were, what it was intended to accomplish, how it was envisioned as playing out, etc., and then a page or two after-action report describing how it went in actual play, what went well and what went badly, what lessons were learned by both the players and the ref, etc."
I am fine with completed adventures and think we've gotten some very good ones, but the alternate style of presentation here, along with the 'one page dungeons' folks are writing these days, has a lot to recommend it. So feel free to send something like that in!
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Post by kelvingreen on Sept 4, 2009 1:17:42 GMT -6
All my scenarios are written this way... but they're all for Call of Cthulhu!
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Post by calithena on Sept 4, 2009 22:08:01 GMT -6
Easy enough to translate...
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Post by kelvingreen on Sept 5, 2009 1:58:22 GMT -6
Not if they're modern day and concern haunted swimming pools!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 5, 2009 13:18:40 GMT -6
A member of the broader gaming community made this suggestion to me: "I'd like to see less in the way of "finished," ostensibly ready-to-run adventures and more process-oriented stuff -- design notes, actual play reports (so long as they're not written as fiction) and so on. I'm not generally looking for adventures to plug & play, especially when they're tied to the writer's own idiosyncratic setting or house-rule set and require conversion effort. Rather than a 20-page finished module-style adventure I'd much rather see 2-3 pages of hand-drawn maps and notes, a page of commentary describing how and why it was designed that way -- what the inspirations were, what it was intended to accomplish, how it was envisioned as playing out, etc., and then a page or two after-action report describing how it went in actual play, what went well and what went badly, what lessons were learned by both the players and the ref, etc." I could probably write something like this up for 7 Kings Mountains.
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Post by calithena on Sept 5, 2009 14:14:22 GMT -6
That would be very cool, Judd! I'd recommend trying to make it relatively self-contained where possible, but it sounds like a good article conception. We'll look out for it...
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Alex Schroeder
Level 4 Theurgist
I like my boring fantasy setting
Posts: 182
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Post by Alex Schroeder on Sept 8, 2009 8:17:15 GMT -6
Hm… I could clean up some actual prep notes for my games. They usually look like something like this: Should I prepare an example?
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glgnfz
Level 3 Conjurer
Posts: 76
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Post by glgnfz on Sept 8, 2009 8:32:01 GMT -6
Hey, those don't need to be "cleaned up"!
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Alex Schroeder
Level 4 Theurgist
I like my boring fantasy setting
Posts: 182
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Post by Alex Schroeder on Sept 8, 2009 9:17:35 GMT -6
Hehe, well at the very least one would have to get rid of the background color, maybe postprocess the image, and write "a page of commentary describing how and why it was designed that way -- what the inspirations were, what it was intended to accomplish, how it was envisioned as playing out, etc., and then a page or two after-action report describing how it went in actual play, what went well and what went badly, what lessons were learned by both the players and the ref, etc." Sounds like work to me…
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Post by calithena on Sept 8, 2009 12:29:56 GMT -6
I think that's a good mode of presentation if you want to work something like that up, kensanata, esp. if you can get it in 2-3 pages!
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Alex Schroeder
Level 4 Theurgist
I like my boring fantasy setting
Posts: 182
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Post by Alex Schroeder on Dec 18, 2009 10:34:24 GMT -6
I'm still interested in this idea. Maybe I'll take these notes. Must convert them to black and white and see whether that works... click for large size image
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Post by treebore on Dec 18, 2009 14:44:13 GMT -6
Man! You guys put in a lot more effort than I do! I come up with a bad guy (which includesabiliies, powers, magic items, and financial resources), decide what he wants to do, then work out several ways in which he is going about doing it, and then run the game, responding to what the players say and do based on my bad guy concept and plans.
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Alex Schroeder
Level 4 Theurgist
I like my boring fantasy setting
Posts: 182
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Post by Alex Schroeder on Dec 19, 2009 4:28:20 GMT -6
Show us your notes, tell us how the game went, and submit it to the magazine!
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Post by germille on Jan 12, 2010 8:38:48 GMT -6
it would be nice to have a page of "dm notes of the issue" all handwritten.
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