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Post by amityvillemike on Aug 27, 2009 13:32:54 GMT -6
As a lark, a converted the 1st edition Gamma World version of the Death Machine over to Mutant Future. The full post is available here, but I'll post the stats below. Death Machine (Mutant Future version) Hit Dice: 100 (750 hit points) Frame: Armature (60’ long x 27’ wide x 12’ high) Locomotion: Inductors (Top Speed: 100 MPH) Manipulators: None Armor: Force screen (AC: 1; can take 400 points of damage before collapsing), Megatanium (AC -1) Sensors: Nerve Web (range: 6 miles) Mental Programming: Programming Accessories: Self-destruct system, self-repair unit (NOTE: These are optional. The Gamma World version of the Death Machine didn't possess these qualities, but they're sensible additions to it. For a more by-the-book version, remove these accessories.) Weaponry: - 2 blaster cannons (short range/damage: up to 2,250’/100 points of damage; medium range/damage: up to 4,500’/75 points of damage; long range/damage: up to 9,000’/50 points of damage)
- 6 exterminator cannons (normal range/maximum range: 450’/900’; instant death to living targets not protected by a force field, otherwise no effect)
- 16 batteries of 4 fusion rifles each
- 4 plasma guns (normal range/maximum range: 300’/600’; damage as plasma bomb)
- 8 laser batteries of 5 guns each (short range/damage: up to 2,250’/20d6; medium range/damage: up to 4,500’/15d6; long range/damage: up to 9,000’/10d6)
- 6 micro-missile tubes with 1d100 missiles each
- 1 mini-missile launcher with 5d10 missiles.
- Energy damping field (150’ radius; acts as a negation bomb)
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Post by Finarvyn on Aug 27, 2009 21:08:38 GMT -6
Cool, Mike! These boards don't see nearly enough MA or GW or MF love, and it's nice to see something like this.
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