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Post by The Fiendish Dr. Samsara on Jul 22, 2009 16:00:48 GMT -6
Yes, again. The original (and I use that term loosely) thread is here. And I'm pretty happy with the idea. But something else just occurred to me while rereading the article on Thieves in Knockspell #2. One of the arguments against Thieves is the way in which they introduce and codify mechanics for doing thiefy things like sneaking and climbing, and that the old-school aesthetic wants to have those activities be open to Referee decisions on probability and what not. OK, so what if you just said, "Thieves get a +1 bonus per every 2 levels (or however many) when doing thiefy things." End stop. So, monsters get surprised on a 1-2 on a d6? A Thief operating alone surprises on a 1-3. So, the Referee thinks that you might have a 3-in-8 chance to climb up that embankment? Thieves have a 4-in-8. And so on. Haven't decided what you would do if one of your players wants to pick a pocket or two? Decide when and if it comes up and remember that Thieves will do it at +1 whatever die you are rolling. Am I missing any big problems with this?
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Stonegiant
Level 5 Thaumaturgist
100% in Liar
Posts: 240
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Post by Stonegiant on Aug 7, 2009 18:00:59 GMT -6
I think the things that a thief does like being stealthy, pick pockets, etc. could all be resolved using the surprise roll. Thus a thief might have an easy time pulling one of these maneuvers on a villager or watchman but would have a harder time pulling it on say a ranger, etc. but ymmv
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