benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Jun 19, 2009 10:40:43 GMT -6
Alright. I've read the contents of the S&S boxed set and I must say, I find the whole game to be both original and vintage in feel. It really is a game that makes me want to both run and play it. It got my creative juices running, that's for sure.
Congratulation to Jason on the results. Very cool.
One thing that surprised me is the notion of a number of attacks in a round for a character of a certain level allied to a number of pips you can distribute between your attacks. That latter part is great to get the players to make decisions during game play.
Of course, coming from recent versions of D&D I was surprised by the number of attacks in a round and the number of dice rolling that ensues during combat. Has there been any concern about this before? How does it play out in practice, when a 4th level warrior gets to roll the dice four times to attack? Doesn't it slow down game play for anyone? Please put these doubts to rest. I know I'm missing something.
One idea I had to add some sense of tactical decision to combat was to leave the option for a character to either use an Attack to ... attack, OR to actually parry an given opponent's incoming attack by making an attack vs. attack contest. Has anybody house ruled something similar, and how did it work out at your game table? Opinions about this, otherwise?
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Post by thegreyelf on Jun 19, 2009 11:11:06 GMT -6
Not really. It plays great and very smoothly. Since you have your target number to hit right in front of you (or should, if you've written your character sheet properly), it's very easy to throw the dice four times (for example) and count how many d6's you roll for damage.
[EDIT] Dr. Samsara is runnign a PbP game over at RPGNet and he's told me that combat runs pretty smooth.
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Jun 19, 2009 11:17:52 GMT -6
Great. That's what I had gathered from the fact you roll d6s for damage. I just wanted to throw the question out there to see what you'd say about it. How about the option to use Attack maneuvers to parry incoming melee attacks? Did you try or heard from someone who tried that kind of variant?
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Post by thegreyelf on Jun 19, 2009 13:47:57 GMT -6
THAT, I think, would slow down combat. But I've not tried it.
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