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Post by kesher on Jun 3, 2009 13:52:55 GMT -6
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Post by vladtolenkov on Jun 13, 2009 21:43:36 GMT -6
Wow.
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Post by gkaralunas on Aug 30, 2009 7:11:17 GMT -6
At the Bunker we did a cheaper way.
Start with a 4' x 8' table, paint the surface (1/4' plywood) dark grey. tap in small nails 1" apart all around the edge, run string over the top, place a 1/8 inch plastic sheet on top, replace the curve edging. Use grease pencils for mapping.
DM at one end of the table had a raised 'Speakers Stand' which was discarded by the US Army (i.e. Free).
This was back in 1970's and 4x4s, plywood, etc was cheap - we had 6 tables. and all the merchandise was was on the walls. which gave us plenty of floor space.
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Post by Mr. Darke on Aug 30, 2009 11:44:56 GMT -6
It is neat but I wouldn't want to have to draw and redraw all those maps.
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Post by thegreyelf on Aug 30, 2009 14:40:30 GMT -6
That's...surprisingly affordable.
*goes off to begin scheming...*
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Post by tavis on Aug 30, 2009 18:20:12 GMT -6
My 3.5-edition Savage Tide campaign used digital projection, typically on a wall with Blu-Tak to make the figures stick on the vertical surface, as did our 4E playtest group. The map grid wouldn't be as useful for OD&D IMO - it didn't take a long time to set up each battlemap, but looking at the average time per combat in our Fane of St. Toad game, that minute or two would have often been a significant fraction of the time spent on each fight (since we used spells like web to quickly bypass many potential melees) our would interrupt the flow of a combat once it proved to become lengthy.
What was awesome & would work well in any edition was using the video projector to display visual aids like character portraits, player maps, etc. One of our DMs was especially good at using Google Image search to come up with pictures that could be used to show us what the cavern we were in loooked like etc. These were some of the most vivid moments of the game in my imagination & memory.
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