Post by doc on May 4, 2009 17:26:00 GMT -6
Here are a few monsters I slapped together for the Carcosa game that I'm running right now.
Predatory Mantis
Number Appearing: 1-4
Armor Class: 4
Hit Dice: 5
Move: 21
The Predatory Mantis, also knows as the Emerald Nightmare, is a huge insect the size of a horse. Despite its size, it is incredibly agile and can move quickly over land and water with equal grace. It is a cold, utterly ruthless killing machine that attacks with both pincers in a round. If it scores two hits on an opponent, it is trapped in the mantis’ grasp. The next round the mantis makes a mandible attack for 2d6 points of damage. If it rolls more than five above what it needs to in order to strike, then it has bitten the head off of its prey.
Swamp Fell
Number Appearing: 1
Armor Class: 3
Hit Dice: 8
Move: 12
The Swamp Fell is a hulking humanoid creature looming nearly ten feet tall with muddy bronze skin pulled taut over a powerful frame and hideous leering features. It is an ancient creature, perhaps the last of its kind, and fancies itself a godling. It has powerful psionic ability, usable 1d6+4 times per day, that it uses to dominate lesser creatures into submission and giving it tribute (usually virgin girls, whom it defiles then consumes). In addition to psionics, it attacks with a great shrieking sword that does +4 damage due to its inhuman strength. The Swamp Fell revels in causing pain and discord and is strongly aligned to Chaos.
Nameless Folk
Number Appearing: 2d10
Armor Class: 7
Hit Dice: 1-5
Move: 15
The Nameless Folk are a race of strange Men who originate in great swamps, forests, or other areas far from the prying eyes of civilization. They have no natural skin coloring, but instead are able to change the appearance of their skin to any color they desire, allowing them to walk amongst any type of Man unnoticed. They are able to move with great stealth, remaining silent and unseen at a base 75% chance. They are a race of slavers and cannibals, their weapons including cruel hooks and swords with jagged edges that rend flesh in great bloody chunks. They care little about Law or Chaos.
For every Nameless Folk tribe there will be a Blood Chief of 6 hit dice who possesses the ability to alter his appearance to appear exactly like a specific other person. This ability is psionic in origin, creating a visual illusion, and does not give access to armor, hit dice, or items that the chieftain does not actually possess.
Doc
Predatory Mantis
Number Appearing: 1-4
Armor Class: 4
Hit Dice: 5
Move: 21
The Predatory Mantis, also knows as the Emerald Nightmare, is a huge insect the size of a horse. Despite its size, it is incredibly agile and can move quickly over land and water with equal grace. It is a cold, utterly ruthless killing machine that attacks with both pincers in a round. If it scores two hits on an opponent, it is trapped in the mantis’ grasp. The next round the mantis makes a mandible attack for 2d6 points of damage. If it rolls more than five above what it needs to in order to strike, then it has bitten the head off of its prey.
Swamp Fell
Number Appearing: 1
Armor Class: 3
Hit Dice: 8
Move: 12
The Swamp Fell is a hulking humanoid creature looming nearly ten feet tall with muddy bronze skin pulled taut over a powerful frame and hideous leering features. It is an ancient creature, perhaps the last of its kind, and fancies itself a godling. It has powerful psionic ability, usable 1d6+4 times per day, that it uses to dominate lesser creatures into submission and giving it tribute (usually virgin girls, whom it defiles then consumes). In addition to psionics, it attacks with a great shrieking sword that does +4 damage due to its inhuman strength. The Swamp Fell revels in causing pain and discord and is strongly aligned to Chaos.
Nameless Folk
Number Appearing: 2d10
Armor Class: 7
Hit Dice: 1-5
Move: 15
The Nameless Folk are a race of strange Men who originate in great swamps, forests, or other areas far from the prying eyes of civilization. They have no natural skin coloring, but instead are able to change the appearance of their skin to any color they desire, allowing them to walk amongst any type of Man unnoticed. They are able to move with great stealth, remaining silent and unseen at a base 75% chance. They are a race of slavers and cannibals, their weapons including cruel hooks and swords with jagged edges that rend flesh in great bloody chunks. They care little about Law or Chaos.
For every Nameless Folk tribe there will be a Blood Chief of 6 hit dice who possesses the ability to alter his appearance to appear exactly like a specific other person. This ability is psionic in origin, creating a visual illusion, and does not give access to armor, hit dice, or items that the chieftain does not actually possess.
Doc