Post by Zulgyan on Apr 4, 2009 1:55:11 GMT -6
This piece from the Introduction to the City State of the Invinsible Overlord fired my imagination:
""BACKGROUND GUIDELINES
A hereditary monarch and the Senate rule the City State of the Invincible Overlord. There is only a one-third chance per year of a Clanute (Senate) being summoned by the Overlord. The Overlord can overrule any act by the Senate by generally remaining above alignment struggles. He also disbands the Senate, depending on his whim of the mommt (1 in 12 chance per day). The Senate consists of 30-36 Lords, 12-16 Patriarchs and EHPs). O-5 Wizards., 1-4 Druids. 1-4 Master Bards, 1 Master of Monks.. 1 Ranger Lord, and 1 Paladin Lord. Each alignment group sets in a quadrant of the Stadium. Senators act one vote for every 200 troops at their command. and other Senators receive one vote for every 3 levels they have advanced. Each Senator supplies the Overlord with palace guards: the temples each supply one Bishop, the WiDrds each supply a Magic User (ofLVL 2-8 ), the Lords each supply 1-6 Fighting Men (ofLVL 3-8 ), etc""
I have created a city in my home campaign setting called Bynus Ars. The main "theme" of the city is the political struggle between all alignments to control the Church of Xerón, and therefore the state of Bynus Ars.
Alignment is something concrete and real, and spoken about openly. It not just in the background, it's right there in everyday talk. For example: "Lawful neutrals will reject this piece of legislation at the Senate, product of the worst type of Chaotic Neutralism ever to be seen under the sun!".
After all, magic detects alignment, spells have alignments in their names, and AD&D even has a language after each alignments.
In the same way we talk about liberals and conservatives, leftists and people from the right, the folks at Bynus Ars talk about alignments. They are the political factions of the city!
Take care of raids to support Chaotic Evilism!
""BACKGROUND GUIDELINES
A hereditary monarch and the Senate rule the City State of the Invincible Overlord. There is only a one-third chance per year of a Clanute (Senate) being summoned by the Overlord. The Overlord can overrule any act by the Senate by generally remaining above alignment struggles. He also disbands the Senate, depending on his whim of the mommt (1 in 12 chance per day). The Senate consists of 30-36 Lords, 12-16 Patriarchs and EHPs). O-5 Wizards., 1-4 Druids. 1-4 Master Bards, 1 Master of Monks.. 1 Ranger Lord, and 1 Paladin Lord. Each alignment group sets in a quadrant of the Stadium. Senators act one vote for every 200 troops at their command. and other Senators receive one vote for every 3 levels they have advanced. Each Senator supplies the Overlord with palace guards: the temples each supply one Bishop, the WiDrds each supply a Magic User (ofLVL 2-8 ), the Lords each supply 1-6 Fighting Men (ofLVL 3-8 ), etc""
I have created a city in my home campaign setting called Bynus Ars. The main "theme" of the city is the political struggle between all alignments to control the Church of Xerón, and therefore the state of Bynus Ars.
Alignment is something concrete and real, and spoken about openly. It not just in the background, it's right there in everyday talk. For example: "Lawful neutrals will reject this piece of legislation at the Senate, product of the worst type of Chaotic Neutralism ever to be seen under the sun!".
After all, magic detects alignment, spells have alignments in their names, and AD&D even has a language after each alignments.
In the same way we talk about liberals and conservatives, leftists and people from the right, the folks at Bynus Ars talk about alignments. They are the political factions of the city!
Take care of raids to support Chaotic Evilism!