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Post by snorri on Mar 22, 2009 14:07:37 GMT -6
Dasqadam: Intelligent 10’ pole
Lawful, Intelligence 10, Egoism 5, able to speak languages (Lawful, Neanderthal)
Powers: Note Shifting Walls & Rooms, Detect Sloping Passages, See Invisible Objects
Dasqadam was a minor God trapped into a 10’ pole one million years ago by an Ape-man Wizard. It’s purpose is to help lawful adventurers to defeat chaotic magic-user, by defeating the deathly dungeons. It’s said when the last Chaotic wizard will die, the minor God inside will be freed.
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Post by makofan on Mar 22, 2009 16:44:34 GMT -6
I like it
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Post by Zulgyan on Mar 22, 2009 18:27:39 GMT -6
Yeah, magic 10' poles are really an unexplored subject in D&D.
I think this is a bit powerful, but I can imagine many posibilities for a magic 10´pole.
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Post by ragnorakk on Mar 24, 2009 21:32:11 GMT -6
that's fantastic! how about a 10' pole that is also a Knock spell wand...
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Post by bluskreem on Mar 24, 2009 22:17:43 GMT -6
I really like this one. It might just have to steal it into my current campaighn.
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Post by Zulgyan on Mar 24, 2009 22:25:00 GMT -6
A 10' pole that streaches itself to become a 20' pole!
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Post by makofan on Mar 25, 2009 7:39:17 GMT -6
We need a 10' pole article in Fight On!
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Post by snorri on Mar 25, 2009 13:31:05 GMT -6
A compilation of magical 10' poles? A summary of its best uses? Remembers abut 10' poles? A scenario which just can't be played without a 10' pole? ... as long as it reminds french poles are longer (4m), that's fine
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Post by makofan on Mar 25, 2009 13:34:49 GMT -6
Strange, as 10' is almost exactly 3 m
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Post by snorri on Mar 25, 2009 15:19:08 GMT -6
Yes. In the french red-box, poles are 4m and squares on blue map, also. I don't know why, but we all still remember the "perche de quatre mètres". I won't suggest any freudian connotation, but french ones are longer...
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Post by ragnorakk on Mar 25, 2009 16:27:04 GMT -6
some observations maybe on the storage, maintenance and care... they've always struck me as being so <i>unwieldly</i> - they are! do fighting-men train on how best to ditch their pole and draw their weapon? you can't carry one of those things in your shield hand...(with a shield that is)...can you? and how about the stealthy crawl through the kobald warrens - what do you do with it? Tie it to your foot and drag it along behind?
(BTW - I'm not arguing against the 10' pole in any way. I'm 100% pro 10' pole!)
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Post by Zulgyan on Mar 25, 2009 16:51:45 GMT -6
I would asumme that any descent adventurer (as the PCs are supposed to be) would know how to employ this tool.
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Post by Random on Mar 25, 2009 17:23:01 GMT -6
My favorite is the simple indestructible 10' pole.
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Post by snorri on Mar 25, 2009 18:18:16 GMT -6
Note that the true magical Od&d 10' pole should detect meals and have a % to know if monsters are liars.
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Post by Random on Mar 25, 2009 19:55:11 GMT -6
How about cursed 10' pole that becomes rigid when thrust into sudden openings, such as pits, as if it were striking a solid surface. ;D
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Post by ragnorakk on Mar 25, 2009 20:41:22 GMT -6
ooof... the cursed pole...
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palmer
Level 3 Conjurer
Foolish Rules Lawyer! Your disingenuous dissembling means nothing to Doom!
Posts: 81
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Post by palmer on Apr 17, 2009 22:29:33 GMT -6
Or, a cursed pole might also go limp like spagetti at inopportune moments. If it were being used to prop a door open, or climb out of a pit.
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Thorulfr
Level 5 Thaumaturgist
Posts: 264
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Post by Thorulfr on Apr 18, 2009 21:17:33 GMT -6
A very useful magic 10' pole would be one that at the command word would shorten to a 5' pole (or vice versa.) It could be used as a walking stick until the extra length was needed. For even greater utility, it might grow and shrink more: going down to 2.5' or up to 20' as desired.
Does anyone remember the (mundane) extensible pole that the Gray Mouser when they were climbing that mountain? (Stardock, if I recall correctly.)
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palmer
Level 3 Conjurer
Foolish Rules Lawyer! Your disingenuous dissembling means nothing to Doom!
Posts: 81
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Post by palmer on Apr 19, 2009 9:38:20 GMT -6
"Does anyone remember the (mundane) extensible pole that the Gray Mouser when they were climbing that mountain? (Stardock, if I recall correctly.)"
The work of Glinthi the artificer, I believe.
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capheind
Level 5 Thaumaturgist
Posts: 236
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Post by capheind on Jan 22, 2010 13:53:34 GMT -6
Until I was recently laid off I worked every day with a 20ft pole. If you insist on a rigid single 10' pole then its going to be something the character keeps strapped to the side of his saddle, and probably won't be much use in a dungeon unless he has a less-combat-useful character hold it for him.
But the likely spelunkers pole, like the ones I used for work, are probably segmented and screw together to form the full length, complete with one last screw hole at the end to accept a wide assortment of bits (hooks, whisks, small blades).
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