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Post by robertsconley on Mar 21, 2009 18:52:13 GMT -6
What does any of the original rules or it's supplement say about Mounted Combat. Anything found in Chainmail about as far as man to man goes?
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Post by Deleted on Mar 22, 2009 4:05:07 GMT -6
What does any of the original rules or it's supplement say about Mounted Combat. Anything found in Chainmail about as far as man to man goes? There was a jousting mini-game in Chainmail, later revised by a fan in Dragon to account for player level, that I thought was pretty good. Otherwise, treatment of mounted combat in that work is limited to cavalry mass combat, IIRC. In the boxed set there are a few references to mounted troops (such as in the wilderness evasion rules) but nothing else. Again, if memory serves.
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Post by Deleted on Mar 22, 2009 9:38:02 GMT -6
Mounted combat in the man to man combat supplement in Chainmail gives the mounted opponent these advantages.
If fighting non- mounted
First Blow in every round for fighting from above, unless attacked from the rear or left flank.
If attacked in the rear no return Blow in the First Round, and automatically Second Blow in the Second Round.
If attacked on the left flank Automatically Second Blow position on the First Round.
First Round Mounted men add 2 to the die roll, men on foot subtract one from the die roll.
Second and later Rounds Mounted men add one to the die roll, men on foot subtract one from the die roll.
On the Second round of combat the horse and rider may both attack, the horse may only attack footmen.
Horse attack values are; light 1 mace, medium 2 maces, heavy 2 flails.
If charging there is a Cavalry Charge Morale check.
Mounted men may be unhorsed by footmen if the footmen state that they intend to do this before dice are rolled. A score equal to a kill, with no subtraction for being on foot indicates a successful unhorsing.
If unhorsed the rider may be stunned, 1-2 not stunned, 3-5 stunned one turn, 6 stunned 3 turns. Mounting or dismounting requires one half turn. The Man to Man combat Chainmail rules are not meant to be used with the Fantasy supplement Chainmail rules, though they both share most of the Chainmail Core rules.
Personally, I used the Hit location and height adjustment matrix from the Blackmoor supplement. And if anyone does use the hit location system I would HIGHLY recommend that in melee roll the hit location FIRST and then the to hit roll after if necessary. A short creature with a standard weapon is not going to hit the head of a rider with a normal swing.
There is also the Air to Air missile fire Hit Location and Critical Hit Table pg. 27 of Vol. 3. I never used these tables.
I hope this helps.
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Post by robertsconley on Mar 22, 2009 22:58:10 GMT -6
Thanks that what I was looking for. I appreciate the info.
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