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Post by calithena on Mar 17, 2009 13:56:08 GMT -6
OK, I'm a glutton for punishment. Let me know what you thought.
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Post by geoffrey on Mar 19, 2009 9:52:54 GMT -6
I've finished reading House of the Axe, and you've done a very good job of capturing the Arduinian flavor. No wonder the module did so well in that contest of years ago!
I don't really have anything bad to say against the module, so all I can do is nit pick about the length. I prefer very short room descriptions. Judges Guild's Tegel Manor is my favorite published module in terms of format. What's more, I'm an enthusiastic convert to the One Page Dungeon Level Template ever since it was revealed in the final days of 2008.
In sum: Excellent job with your Arduin module! ;D
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Post by calithena on Mar 19, 2009 10:23:04 GMT -6
I actually agree with you about brevity, in general. I originally wrote this module for a 3e based contest and so tried to use what I then perceived to be 'industry standard' presentation. I cut some material but rewriting it entirely for a shorter format was more work than I could manage.
Jon Tweet and Monte Cook both gave this very good feedback at the time - they were two of the judges - so that made me very happy indeed.
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Post by Deleted on Mar 20, 2009 11:56:57 GMT -6
I really liked House of the Axe, and it makes me want to find more Arduin stuff - although looking on ebay, it seems it's all expensive right now.
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Post by Melan on Mar 20, 2009 13:32:54 GMT -6
I have already seen the older version, but I'm rereading it now - and again, it is very entertaining in the classical Arduinian death fest way. Totally merciless, and then you find some of those very cool and deadly locations... Also, it's good to see I am not the only one with a thing against Rubik's cubes. I could never solve one of those horrid thins.
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Post by calithena on Mar 20, 2009 15:22:53 GMT -6
Thanks guys. Is it really that merciless? I guess it chased off Jeff Rients' players when he ran the 3e version many moons ago in a playtest. I think it's 'beatable' in the sense that you've got at least a chance to find some really good treasure and get out alive. There are some ugly bits for dungeon completists, though, to be sure.
Oh, and the ghost is pretty nasty as an ongoing problem, I guess. I want to see more how that works in play.
My fantasy about the apartment level was that it would be sort of like the old video game 'berserk', except without evil otto. (I actually included evil otto as a monster in one of my dungeons many moons ago, going through walls and attacking for pretty heavy damage.)
In addition to Arduin there are references to Rappan Athuk, White Plume Mountain, Tanith Lee, and Dave Arneson, plus a bunch of others I'm sure I'm forgetting.
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Post by coffee on Mar 20, 2009 15:31:31 GMT -6
Also, it's good to see I am not the only one with a thing against Rubik's cubes. I could never solve one of those horrid thins. I did once, but quite by accident. I dropped the blamed thing and thus figured out how to take it apart. "Solving" it was then quite easy... ;D ;D ;D
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Post by Melan on Mar 20, 2009 16:04:04 GMT -6
I immediately recognised what the apartment level was supposed to be. (In a generic sense.) As for mercilessness, it is for my standards, but I am not really a "good" player by Gygaxian standards, and from my group, only Premier can be said to have the requisite skills. Plus we are much more used to low level and fairly low-powered gaming; it's really quite huge that one of the PCs has recently hit 9th level after two years of play, and it is also significant that Premier's PC has a set of +1 full plate and the Sword of Tyr Wulos. (Granted, there is a lot of laser abuse going on, but still...)
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