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Post by calithena on Mar 17, 2009 8:28:35 GMT -6
Just hoping some of you will announce the new issue if you haven't already. (I know some of you have, and thank you for that.) Every bit of attention we get helps.
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Post by RandallS on Mar 17, 2009 16:27:20 GMT -6
Done!
I was waiting for the release of the PDF copy to mention it. A good number of RetroRoleplaying: The Blog's readers aren't in the US and they hate paying Lulu's postage. I can't say I blame them.
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Alex Schroeder
Level 4 Theurgist
I like my boring fantasy setting
Posts: 182
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Post by Alex Schroeder on Mar 17, 2009 18:12:44 GMT -6
I posted a review of issue #2 (!) on my website and on EN World, and I submitted it to RPG.net.
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Post by calithena on Mar 17, 2009 19:26:36 GMT -6
Hey, I loved that review. We have different favorites in #2 but the important thing is that you conveyed what was in there and its flavor. People can make up their own mind about what they like and don't like. But it's a lot easier for them to do that if they have the information!
Thank you very much, and I hope a bunch of us follow suit!
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Post by calithena on Mar 17, 2009 20:16:08 GMT -6
Oh, also: the really cool thing to happen now would be if someone who also liked #2 but for different reasons would review it along with kensanata, or alternately if someone stepped forward to review a different issue.
Anyway, thanks again!
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Post by Melan on Mar 18, 2009 0:31:47 GMT -6
Good review. In my defense, The Tower of Birds isn't supposed to illustrate anything (I don't think I have ever done that); it is just an adventure built around a succession of sword&sorcery imagery. I guess the numbering scheme may be hard to get, but it is quite hard to translate a 3D concept to two dimensions, or a map at all... originally, I didn't even have a map at all, just the room notation and a sketch.
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Post by calithena on Mar 18, 2009 5:09:22 GMT -6
I really like your module, Melan, both the horror aspects and the potential player strategies for dealing with the roost in the 3d environment. (Part of why the issue opens with it.) I did find it a little amusing seeing the internet grandfather of the 'circular routes' dungeon theory getting taken to task for being too linear.
I really feel that we're hitting the right balance with the magazine just because (a) almost everyone likes it but (b) they like different things. There are articles I've published just 'for balance' that I thought were 'good enough' but no more that have been big hits with the public, and then there's stuff that I really like that gets a lukewarm reception at best. Find two Fight On! readers and they'll have three different favorites. But the point is we're (a) covering several different 'old school' (and just plain cool) tastes and (b) giving each of those enough that they don't feel that the other stuff is a drag to read.
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Post by Melan on Mar 18, 2009 6:15:26 GMT -6
I did find it a little amusing seeing the internet grandfather of the 'circular routes' dungeon theory getting taken to task for being too linear. I also find it richly ironic, but here is something I have never, ever forgotten: models only serve to draw attention to a phenomenon, not capture the entirety of the play experience. The tower doesn't bring much to the table from the standpoint of a flowchart; if anything, its virtues lie elsewhere (as you have identified them yourself), and of course it may be worthy of criticism from various standpoints. Now Ymmu M'Kursa (and more broadly, the Khosura undercity) is a more relevant illustration of the dungeon-mapping concepts I identified in 2006. Good point on the "different things for different people" approach, too. I really like that diversity of opinions and perspectives refreshing, even if I don't practice all of them.
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Alex Schroeder
Level 4 Theurgist
I like my boring fantasy setting
Posts: 182
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Post by Alex Schroeder on Mar 25, 2009 5:07:47 GMT -6
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Post by calithena on Mar 25, 2009 5:35:53 GMT -6
Great!
I think reviewing single issues as Kensanata is doing is a great way to make the review task manageable. I hope more of you will do this from time to time, especially on rpg.net and enworld. It's a big help.
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glgnfz
Level 3 Conjurer
Posts: 76
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Post by glgnfz on Mar 26, 2009 10:51:47 GMT -6
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Post by ragnorakk on Mar 26, 2009 16:32:07 GMT -6
I've posted about the push - but I believe that anyone reading my blog has probably already read about it eslewhere... still - saturation!
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Post by calithena on Mar 26, 2009 19:38:14 GMT -6
Thanks guys! Every little bit helps.
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