You could also check Tita's House of Games for the Different Worlds edition, although that did not include the continental maps. The multi-volume DW edition of The Tekumel Sourcebook (which I think Tita's completed) is also pretty nice, and includes tiny black-and-white versions of the expanded map set. You may find that set, big and in color, available separately -- but probably not on the laminated paper.
Post by greentongue on Mar 1, 2009 17:58:21 GMT -6
For Original EPT, you can get a character started using the info on my site. For background, you will need to look farther. (Besides I suspect the game you are about to start will have it's own "take".)
If "just off the boat" just begs the question, whaddaya do?
In the last game I ran (recorded for RPGMP3.com) the PCs were from a largely forgotten island where a ship from Tsolyánu had run aground a generation earlier. They were sent by their chief to take a tribute to the God-Emperor, knowing little more than that the Empire was "over in that direction."
It went surprisingly well, although there is growing tension between the party members as one of them (the chief's son, indeed) has suddenly decided that what he wants most in the world is to be a champion in the Hirilakté arena!
If I recall correctly you based the PCs culture in some real-life Polynesian cults or something in that vein, right?
It was partly inspired by the Prince Philip Movement, which sounds rather like an eighties pop band but is actually based on the island of Tanna in Vanuatu. For slightly fuzzy and complicated reasons they believe that Prince Philip, husband of Her Majesty Queen Elizabeth II, is a god.
I would like to listen to the whole thing. I went to RPGMP3.com but can't find it? Is it still available somewhere?
It should still be there. On the forum look in the section for "Whartson Hall." You can also still get it by subscribing (free of charge, of course) to the RPGMP3 Community Podcast, linked on the front page of the site or easily found on iTunes by searching for RPGMP3.
I wouldn't bother with the final episode (part five, if I recall) as it simply became a conversion of characters from EPT to the Guardians of Order system, but in the end we scrapped that and will either continue to use EPT or else switch to Fudge.
Really? Precisely what did your group deem unsatisfactory in GOO's T:EPT that led you into deciding not to use it?
I actually quite like several of the Tri-Stat games, but somehow T:EPT feels like added complication for little return. It's really just down to my changing gaming style, I suspect. In the past I happily played Chivalry & Sorcery and all sorts of games I'd probably struggle with now!
I've gone through similar shifts in preferred style. For me, I think it was a degree of abstract game-focus I found in the GOO offering that contributed to my lack of enthusiasm. I still greatly like Tirikelu, which is a bit more complex than EPT -- but seems to hit more of my "simulation" buttons. YMMV even in that comparison, I reckon; it's somewhat in the eye of the beholder!
Well I have perused the GOO rules and must admit they are not my thing either. My particular gripe is that the character generation system is complicated, takes ages and produces barely-competent characters even at the "high fantasy" level of play.
Oh yes, that and the fact that I don't like the BESM system it is based on. I played in a Anime campaign once and found that a system that uses a 2d6 base but has abstract modifiers in the -10 to +10 range gives the GM an absurd level of control.
For what it's worth, Prof. Barker uses none of the rules systems he or others developed for his campaign. The closest we've ever gotten is using the magic rules from Swords & Glory for spell effects - and that is pretty much because they are so detailed in their descriptions (mundane issues such as exact range, etc. are, to paraphrase Bob Alberti, "the tools of a rules lawyer and unworthy of notice.") Not everybody would be comfortable with this lack of mechanical detail, but it has tended to work.