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Post by chgowiz on Feb 26, 2009 11:59:44 GMT -6
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Post by coffee on Feb 26, 2009 12:32:42 GMT -6
Exactly!
We play because it's fun.
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Post by makofan on Feb 26, 2009 12:39:57 GMT -6
Like, how can you not pull that lever?
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sham
Level 6 Magician
Posts: 385
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Post by sham on Feb 26, 2009 13:38:02 GMT -6
What is the gaming world coming to when it takes EIGHT YEARS to discover that dungeons are fun?
Seriously, WTF?
I'm so comfortable in my dark little dungeon niche that I'm quite actually the clueless one, I suppose.
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Post by coffee on Feb 26, 2009 13:52:04 GMT -6
Apparently, adventuring OUTSIDE the dungeons is fun, too. Who knew?
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Post by makofan on Feb 26, 2009 13:58:56 GMT -6
I try and try, but my players have never been interested in Wilderness stuff. They like city stuff though
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sham
Level 6 Magician
Posts: 385
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Post by sham on Feb 26, 2009 14:53:37 GMT -6
Apparently, adventuring OUTSIDE the dungeons is fun, too. Who knew? But my dungeon is so nice and cozy! The day light hurts my eyes and I feel so lost in the wide open world. Besides, how many 10x10 rooms with an Orc guarding a chest full of gold are there really in the Wilderness? Hmmm? No thanks, don't let the trapdoor hit you in the arse on the way out.
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Post by coffee on Feb 26, 2009 15:25:59 GMT -6
Apparently, adventuring OUTSIDE the dungeons is fun, too. Who knew? But my dungeon is so nice and cozy! The day light hurts my eyes and I feel so lost in the wide open world. Besides, how many 10x10 rooms with an Orc guarding a chest full of gold are there really in the Wilderness? Hmmm? No thanks, don't let the trapdoor hit you in the arse on the way out. Yeah, I think you're right. I'll stay right here in my nice, cozy dungeon, too.
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Post by katana on Feb 26, 2009 16:26:10 GMT -6
Ordering Pizza and pulling all nighters...that was fun.
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sham
Level 6 Magician
Posts: 385
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Post by sham on Feb 28, 2009 2:44:39 GMT -6
I always need to have a d**ned good reason for leaving my dungeon.
1. Green Slime ate my 10' pole.
2. I used my last Iron Spike distracting a Rust Monster.
3. The NPC Cleric got energy drained three levels, fell into a spike-filled pit, then missed his saving throw against an Invisible Death Ray Trap. Most importantly, we ran out of Healing Potions and need a new NPC to power our Staff of Healing.
4. Maxwell, our last cannon fodder Hireling pulled the wrong Iron Level and became about 71" shorter.
5. Bart the Blast-Mage swears if we let him visit the Wizard College he can begin to finally live up to his name and return with the Fireball spell in his arsenal. Sleep just isn't getting it done of late.
6. Besides, after Maxwell got squished and we got tired of arguing with the referee that about the ridiculous 10 gold = 1 pound rule, our move rate has been diminished to 30 feet and we need to unload some treasure.
Otherwise I'm happy here with the Wandering Monsters and grilled Goblin cutlets. I suppose I can stand some fresh air for a few days until we return.
DUNGEONS & Dragons. Imagine that.
I love me some hexcrawl, but I hexcrawl in order to find new dungeons to plunder.
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Post by badger2305 on Feb 28, 2009 8:28:47 GMT -6
I always need to have a d**ned good reason for leaving my dungeon. 1. Green Slime ate my 10' pole. 2. I used my last Iron Spike distracting a Rust Monster. 3. The NPC Cleric got energy drained three levels, fell into a spike-filled pit, then missed his saving throw against an Invisible Death Ray Trap. Most importantly, we ran out of Healing Potions and need a new NPC to power our Staff of Healing. 4. Maxwell, our last cannon fodder Hireling pulled the wrong Iron Level and became about 71" shorter. 5. Bart the Blast-Mage swears if we let him visit the Wizard College he can begin to finally live up to his name and return with the Fireball spell in his arsenal. Sleep just isn't getting it done of late. 6. Besides, after Maxwell got squished and we got tired of arguing with the referee that about the ridiculous 10 gold = 1 pound rule, our move rate has been diminished to 30 feet and we need to unload some treasure. Otherwise I'm happy here with the Wandering Monsters and grilled Goblin cutlets. I suppose I can stand some fresh air for a few days until we return. DUNGEONS & Dragons. Imagine that. I love me some hexcrawl, but I hexcrawl in order to find new dungeons to plunder. Yes, as we used to say on the TML, your post was a keyboard kill. Making laugh so hard I spit coffee all over my 'puter is definitely worthy of an exalt. Thank you.
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blackmoor
Level 4 Theurgist
The First Dungeonmaster
Posts: 115
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Post by blackmoor on Feb 28, 2009 19:50:43 GMT -6
Yeah that was a good one.
Dave Arneson "Dark Lord of Game Design"
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mythmere
Level 5 Thaumaturgist
Posts: 293
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Post by mythmere on Mar 1, 2009 10:38:26 GMT -6
Almost a total bullseye, IMO. But the other reason is to look for a really good hill where you can build your castle.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 1, 2009 13:47:31 GMT -6
What is the gaming world coming to when it takes EIGHT YEARS to discover that dungeons are fun? Seriously, WTF? I'm so comfortable in my dark little dungeon niche that I'm quite actually the clueless one, I suppose. Tragic, isn't it? And I've got friends who still haven't figured it out.
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Post by gkaralunas on Aug 30, 2009 18:20:14 GMT -6
Like, how can you pull that lever?
Because it was fun, just that if a Demon or God showed up the attitude of the party was O'Kay who want's 1st strike?
We played for the fun and (emonital release) of fighting the impossible fight and it was so OD&D that I find it hard to explain it further.
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