Not really Blackmoor, but...
Jul 11, 2024 20:22:32 GMT -6
tombowings, chicagowiz, and 2 more like this
Post by Finarvyn on Jul 11, 2024 20:22:32 GMT -6
I wasn't sure if I should put this in the "tales around the campfire" section or here, but I chose here.
A friend of mine is running a 5E campaign, only heavily influenced by Arneson's castle Blackmoor. (He's calling it Castle Brownstone, but we all know it's really Blackmoor.) Basically, he has designed a dungeon using a lot of the ideas from First Fantasy Campaign and it's a "living dungeon" in that he has a couple of different groups who go into the thing, and as players change the dungeon he is changing what we encounter the next time.
The characters are 5E but the flavor is very much OD&D. We are mapping the dungeon out and don't always get it right. I have been putting together my maps and am trying to sell some to folks from the other adventurer group, who are people I don't know and will probably never get to meet in person. The campaign is being run at a game store but is an "open" table so it's not always the same players each week. No milestone advancing, must be present to earn gold and XP.
I missed the first few sessions but some of the players at the table in my first session had gone into the dungeon the previous week. Four went in, only two came out. That warning has caused my group to become hyper paranoid and we are mostly on the lookout for traps and such. There are a number of empty rooms, whether by design or cleared by the other group we do not know, and when we take too long to deliberate we keep getting caught by wandering monsters.
We start in a town, go into the dungeon, and then have to get out. If we have to end the session still in the dungeon the DM has a table for each character to roll on to see if they get out or die trying, so we have been careful to time things so that we can retrace our steps before the store closes. Today we found zombies and ran away from them and thought we had spiked the door closed, but on our way out we encountered them again and had to run like crazy to get out rather than get trapped. Very exciting, very old school, and brings back fond memories of some of the games we played back in the 1970's.
I thought it would be fun to share the experience, as it's neat to see 5E played so old school. The DM isn't old enough to have played OD&D (I think he started with 2E but I am not certain) but he has spent time trying to educate himself on the experience from the old days and so far he seems to have done an excellent job.
I'm four sessions in and am 2nd level, around halfway to level 3. He's making us earn it.
Can't wait for next Thursday.![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
A friend of mine is running a 5E campaign, only heavily influenced by Arneson's castle Blackmoor. (He's calling it Castle Brownstone, but we all know it's really Blackmoor.) Basically, he has designed a dungeon using a lot of the ideas from First Fantasy Campaign and it's a "living dungeon" in that he has a couple of different groups who go into the thing, and as players change the dungeon he is changing what we encounter the next time.
The characters are 5E but the flavor is very much OD&D. We are mapping the dungeon out and don't always get it right. I have been putting together my maps and am trying to sell some to folks from the other adventurer group, who are people I don't know and will probably never get to meet in person. The campaign is being run at a game store but is an "open" table so it's not always the same players each week. No milestone advancing, must be present to earn gold and XP.
I missed the first few sessions but some of the players at the table in my first session had gone into the dungeon the previous week. Four went in, only two came out. That warning has caused my group to become hyper paranoid and we are mostly on the lookout for traps and such. There are a number of empty rooms, whether by design or cleared by the other group we do not know, and when we take too long to deliberate we keep getting caught by wandering monsters.
We start in a town, go into the dungeon, and then have to get out. If we have to end the session still in the dungeon the DM has a table for each character to roll on to see if they get out or die trying, so we have been careful to time things so that we can retrace our steps before the store closes. Today we found zombies and ran away from them and thought we had spiked the door closed, but on our way out we encountered them again and had to run like crazy to get out rather than get trapped. Very exciting, very old school, and brings back fond memories of some of the games we played back in the 1970's.
I thought it would be fun to share the experience, as it's neat to see 5E played so old school. The DM isn't old enough to have played OD&D (I think he started with 2E but I am not certain) but he has spent time trying to educate himself on the experience from the old days and so far he seems to have done an excellent job.
I'm four sessions in and am 2nd level, around halfway to level 3. He's making us earn it.
Can't wait for next Thursday.
![:)](http://storage.proboards.com/forum/images/smiley/smiley.png)