Post by Finarvyn on Jul 7, 2024 19:52:21 GMT -6
Finally got my group together to play Dragonbane. We had a great time.
** My group had never played Runequest before, and only a few had done Call of Cthulhu, so it was mostly different from what they had experienced before.
** I was unexpectedly nervous about running a game for the group. Worried that I would mess things up (we had an experience with Shadowrun a few years back and they vowed to never play it again) or that they would have rules questions that I wouldn't be able to answer.
** They did have some rules questions and either I answered them quickly or wrote down notes to look up later.
** Seemed odd to do the "low is good" thing but I have no desire to try to "fix" that.
** Funny that the game is so much like 5E in many ways (skills, advantage/disadvantage, etc) but the terminology is all different.
** We felt like I need to tinker a little with spells. Spells have the same "upcast" issue as 5E, which is to say that if you cast a spell higher you get only marginal return for a lot of spell points (slots). In 5E, for example, casting a 3rd level Fireball at 4th level changes 8d6 to 9d6. Not really worth a higher slot. In Dragonbane going from 2 WP to 4 WP to cast a spell moved 2d6 damage to 3d6. Double the points for 1.5x the firepower. I may have to tinker with this.
** Combat seemed deadly due to the low number of HP. (Constitution score equals HP.) We had one character go down but were able to revive her before final death. I like the fear of death but somehow we escape death, so that felt good.
** Monsters auto-hit, which I thought would be a bad thing, but the group was okay with it since some "hits" were actually fear or other conditions and not always HP reduction.
All in all, a successful session and they want to play again.![;)](//storage.proboards.com/forum/images/smiley/wink.png)
** My group had never played Runequest before, and only a few had done Call of Cthulhu, so it was mostly different from what they had experienced before.
** I was unexpectedly nervous about running a game for the group. Worried that I would mess things up (we had an experience with Shadowrun a few years back and they vowed to never play it again) or that they would have rules questions that I wouldn't be able to answer.
** They did have some rules questions and either I answered them quickly or wrote down notes to look up later.
** Seemed odd to do the "low is good" thing but I have no desire to try to "fix" that.
** Funny that the game is so much like 5E in many ways (skills, advantage/disadvantage, etc) but the terminology is all different.
** We felt like I need to tinker a little with spells. Spells have the same "upcast" issue as 5E, which is to say that if you cast a spell higher you get only marginal return for a lot of spell points (slots). In 5E, for example, casting a 3rd level Fireball at 4th level changes 8d6 to 9d6. Not really worth a higher slot. In Dragonbane going from 2 WP to 4 WP to cast a spell moved 2d6 damage to 3d6. Double the points for 1.5x the firepower. I may have to tinker with this.
** Combat seemed deadly due to the low number of HP. (Constitution score equals HP.) We had one character go down but were able to revive her before final death. I like the fear of death but somehow we escape death, so that felt good.
** Monsters auto-hit, which I thought would be a bad thing, but the group was okay with it since some "hits" were actually fear or other conditions and not always HP reduction.
All in all, a successful session and they want to play again.
![;)](http://storage.proboards.com/forum/images/smiley/wink.png)