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Post by derv on Sept 4, 2023 13:32:46 GMT -6
Putting out a draft I'm working on of a systematic approach to solo gaming. Trying to keep it short yet able to cover the major territory. Right now, it's three pages and utilizes the rules from WB:FMAG with suggestions for other sources. It could just as easily be used with Delving Deeper, S&W, or OD&D. Using other rule sets for different genres is also a possibility but would require some adaptation.
If you want to give it a run I'd be interested to hear how it worked for you and if you had any complications or suggestions.
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skars
Level 6 Magician
Posts: 407
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Post by skars on Sept 4, 2023 15:54:01 GMT -6
The solo rules in the strategic review are pretty decent, IMO. I will take a look at what you have put together, thanks!
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Post by derv on Sept 4, 2023 19:10:34 GMT -6
The solo rules in the strategic review are pretty decent, IMO. Absolutely. The Solo Dungeon Adventures article is a recommended tool within the draft. Though I expect some may want to use other tools like the Deck of Many Dungeons or Geomorphs. So, I avoided making any specific prescription for generation. I'm attempting to codify solo campaign play in a procedural manner as a whole, including map movement, dungeon exploration, and general adjudication. Many of the tools are already present in the text of the rules. Where they're not, outside sources like the Solo Dungeon Adventures article will need to be utilized. Look forward to hearing some feedback.
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Post by dicebro on Sept 6, 2023 14:44:27 GMT -6
This is very nice. Thanks
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Post by derv on Sept 6, 2023 18:14:40 GMT -6
This is very nice. Thanks No problem. Let me know if you give it a whirl. I'm looking for feedback on any areas that aren't clear or have holes. Eventually I'll tidy it up and add some art.
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Post by derv on Sept 8, 2023 17:48:08 GMT -6
Some updates to the file including rules for handling evasion. Link still active in OP.
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Post by derv on Oct 7, 2023 12:01:51 GMT -6
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