|
Post by asaki on Jan 18, 2024 10:48:49 GMT -6
Short version, like many players, ChatGPT face challenges in looking at OD&D without bringing baggage from later edition. Yeah, like I said, might need to do all the rolls yourself and just let the AI make the decisions and do role playing.
|
|
|
Post by asaki on Jan 20, 2024 10:27:35 GMT -6
Has anyone been messing with the AI image creation? I did a little bit when it first showed up, but I liked it better when the results were a lot more abstract and a lot less thiefly. I found out that CrAIyon was really good at making weird variations of Fonzie from Happy Days.
|
|
|
Post by plethon on Feb 8, 2024 18:48:58 GMT -6
I've messed around with it, but never for an actual game. Here's an example:
Welcome adventurer! I have created a 10 room dungeon based around the grammarian Galbungus for you to explore. Be careful, as danger awaits around every corner!
The Entrance: As you enter the dungeon, you find yourself in a large, dimly lit chamber. The air is thick with dust and the walls are covered in ancient text. In front of you is a locked door with a riddle etched into it. The riddle reads, "I am the beginning of the end, and the end of time and space. I am essential to creation, and I surround every place. What am I?" The answer is "the letter e."
The Antechamber: Beyond the door, you find yourself in a small antechamber. The room is filled with bookshelves, and a single desk stands in the center. On the desk, there is a book with the words "Grammarian's Handbook" etched onto the cover. However, as soon as you touch the book, the room begins to shake, and the bookshelf on the far wall slides away to reveal a hidden passage.
The Library: You enter a massive library, filled with row upon row of ancient tomes. As you walk down the aisles, you notice that some of the books are glowing faintly. If you choose the wrong book, a trap will be activated, so you must use your grammar skills to identify which books are safe to touch. The safe books contain clues to help you progress through the dungeon.
The Classroom: In this room, you find an old, dusty chalkboard with a series of sentences written on it. Some of the sentences contain grammatical errors, and you must correct them to open the door leading to the next room.
The Hall of Puzzles: As you walk down this long, winding hallway, you come across a series of puzzles that test your knowledge of grammar and syntax. Some of the puzzles involve rearranging words to form coherent sentences, while others require you to identify misplaced modifiers or subject-verb agreement errors.
The Room of Tenses: In this room, you must navigate a series of obstacles that correspond to different tenses. For example, you may need to jump over present participles or avoid future perfect verbs. If you fail to avoid the obstacles, you will be sent back to the beginning of the room.
The Colosseum: As you enter this room, you are confronted by a group of grammarian gladiators who challenge you to a battle of wits. You must answer a series of difficult grammar questions correctly to defeat them and progress to the next room.
The Chamber of Homophones: In this room, you must use your knowledge of homophones (words that sound the same but have different meanings) to navigate a series of traps. For example, you may need to choose between "there" and "their" to open a door or avoid falling into a pit.
The Hall of Infinitives: In this room, you must navigate a maze of infinitives. If you touch an infinitive, you will be teleported back to the beginning of the maze. However, if you can make it to the end, you will be rewarded with a powerful grammarian artifact.
The Final Confrontation: In the final room, you come face to face with Galbungus himself. He challenges you to a battle of grammar, and you must use all of the knowledge and skills you have gained throughout the dungeon to defeat him. If you can prove yourself worthy, Galbungus will reward you with his greatest treasure: the Grammarian's Crown, which grants the wearer incredible linguistic powers.
Edit: It won't create a dungeon with many rooms at once, and it can't actually interconnect rooms. I've also noticed that it always organizes a dungeon to lead up to a 'Boss Battle,' without fail. I'm not sure exactly where this is coming from.
Some other types of prompts I've tried that have worked really well are populating random table, for instance something like "create a 1d20 table of magical fungi,' etc.
|
|
|
Post by plethon on Feb 9, 2024 11:15:29 GMT -6
Ok, this one was pretty cool,
Sure! Here's a 1d20 table of fictional dog breeds specially trained for dungeon exploration: 1. Shadowhound: A breed known for its ability to blend into darkness, making them excellent scouts in dimly lit dungeons. 2. Stoneguard Terrier: These sturdy dogs have a keen sense of smell for detecting traps and hidden passages. 3. Echohound: With highly sensitive ears, these dogs can detect distant sounds, making them perfect for listening at doors or sensing approaching dangers. 4. Labyrinth Shepherd: Bred for their exceptional sense of direction, they can navigate through complex dungeon layouts with ease. 5. Arcane Bloodhound: These dogs possess a natural affinity for magic, able to detect magical auras and illusions within the dungeon. 6. Molehound: Equipped with powerful digging abilities, these dogs can unearth buried treasures or create escape routes. 7. Flame Retriever: Resistant to fire, these dogs can safely explore areas with lava or other fiery hazards. 8. Icebound Husky: Thriving in cold environments, they can help adventurers navigate through icy chambers or freezing traps. 9. Mimic Mutt: Trained to detect mimicry, these dogs can sniff out disguised traps or creatures within the dungeon. 10. Guardian Mastiff: Large and imposing, these dogs serve as formidable protectors, capable of fending off smaller dungeon denizens. 11. Swift Sighthound: Renowned for their speed and agility, they excel at chasing down fleeing foes or retrieving items quickly. 12. Gloomhound: Adapted to low-light environments, they have superior night vision, aiding in exploration during the darkest hours. 13. Toxic Tracker: Immune to poisons and toxins, these dogs can lead adventurers safely through areas riddled with dangerous substances. 14. Rune Runner: Trained to recognize and interact with arcane symbols, they can decipher magical runes or glyphs found within dungeons. 15. Burrow Beagle: Expert diggers, these dogs can uncover buried secrets or dig through collapsed passages. 16. Scenthound Sentinel: With an incredibly acute sense of smell, they can track down hidden enemies or lost items within the dungeon. 17. Webweaver Whippet: Skilled at navigating through webs and sticky traps, they can clear paths for the party with ease. 18. Phantasm Pup: Possessing the ability to see into the ethereal plane, they can detect invisible creatures or illusions lurking within the dungeon. 19. Vault Vizsla: Trained to detect hidden compartments and secret doors, they excel at uncovering concealed treasures. 20. Celestial Shepherd: Blessed with divine protection, these dogs can ward off evil spirits or undead creatures encountered in the dungeon.
|
|
|
Post by plethon on Feb 9, 2024 11:25:40 GMT -6
Here was another set of prompts I thought worked rather well,
Plethon: Thanks. Please create a list of 12 NPC descriptions to populate a small hamlet, each one being just a sentence long.
ChatGPT Of course! Here are 12 NPC descriptions for a small hamlet:
Elderly Widow Martha: Known for her delicious apple pies and sage advice, Martha spends her days tending to her garden and watching over the children of the village. Grizzled Woodsman Hiram: With a weathered face and a steady hand, Hiram is the village's expert hunter and tracker, always willing to share his knowledge of the surrounding forests. Inquisitive Herbalist Elara: Often found wandering through the woods gathering herbs and plants, Elara is the go-to person for remedies and potions, her knowledge of flora unmatched. Jovial Blacksmith Magnus: The heart of the hamlet, Magnus can be heard hammering away in his workshop, his booming laughter echoing through the streets. Timid Orphaned Boy Oliver: Shy and reserved, Oliver spends his days helping Martha and dreaming of adventures beyond the hamlet's borders. Mysterious Stranger Selene: Arriving under the cover of night, Selene keeps to herself, her hooded cloak and quiet demeanor stirring rumors among the villagers. Gregarious Innkeeper Finn: Always ready with a story and a mug of ale, Finn's inn serves as the gathering place for travelers and locals alike. Eccentric Bard Thalia: With a colorful wardrobe and a flair for the dramatic, Thalia entertains the village with her songs and tales of distant lands. Hardworking Farmer Liam: Rising before dawn to tend to his fields, Liam's weathered hands and steadfast determination are the backbone of the hamlet's food supply. Kindly Healer Tobias: Offering aid to both man and beast, Tobias can be found in his modest clinic, his gentle touch and soothing words bringing comfort to all who seek his help. Adventurous Tinkerer Rowan: Constantly tinkering with gadgets and gizmos, Rowan's inventions often leave the villagers scratching their heads in amazement. Wise Village Elder Helena: Respected for her wisdom and guidance, Helena's counsel is sought by all in times of need, her presence bringing a sense of calm to the hamlet. User
Plethon: Ok, now create a one paragraph description for the sheriff of the hamlet, and connect him to 3 of the NPCs
ChatGPT: Sheriff Garrick, a stern but fair man with a weather-beaten face and piercing gaze, serves as the unwavering guardian of the hamlet. With a firm hand, he ensures the safety and order of the community, his imposing figure a constant presence in the village square. Despite his no-nonsense demeanor, Sheriff Garrick shares a close bond with three key figures in the hamlet. He often seeks counsel from Elderly Widow Martha, valuing her years of experience and sharp intuition, and trusts her to keep a watchful eye on the village in his absence. Grizzled Woodsman Hiram, a longtime friend and ally, serves as Garrick's right-hand man, assisting in matters of security and often accompanying him on patrols. Additionally, Sheriff Garrick harbors a soft spot for Timid Orphaned Boy Oliver, seeing in him the potential for a brighter future and taking him under his wing as a protege, teaching him the ways of justice and responsibility in the hope of shaping a better tomorrow for the hamlet.
Plethon: Who is Sherriff Garrick wary of in the village?
ChatGPT: Sheriff Garrick is wary of Mysterious Stranger Selene in the village. Her sudden arrival under the cover of night and her secretive nature stir suspicions and rumors among the villagers. While Garrick respects the privacy of individuals, he can't help but feel uneasy about Selene's mysterious presence and the potential implications it may have for the safety and security of the hamlet. He keeps a close eye on her activities, subtly monitoring her movements to ensure that she poses no threat to the peace and stability of the community.
|
|
|
Post by plethon on Feb 10, 2024 22:06:46 GMT -6
Sorry to keep multiposting, but there's one other neat trick you can use ChatGPT for: coming up with a riddle for a specific answer. For instance, you could ask ChatGTP to "Please create a whimsical riddle with the answer of [X]" where X is what you want the solution to be.
|
|