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Post by tdenmark on Apr 27, 2023 22:38:28 GMT -6
I was recently rereading Unearthed Arcana and being reminded of just what a terrible idea, and name, Comeliness was for an ability. So I thought it'd be fun to try to outdo it with the worst ability score names possible.
Strength --> Thews Intelligence --> IQ (I'm looking at you GURPS) Wisdom --> Gumption Dexterity --> Knack Constitution --> Fettle Charisma --> Pulchritude
Still, none of these are worse than Comeliness. You win Gary.
What are the worst ability score names you can come up with?
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Post by Deleted on Apr 27, 2023 23:29:28 GMT -6
Yes, Pulchritude! LOL!
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Post by waysoftheearth on Apr 28, 2023 6:26:21 GMT -6
The worst? that's a wide open field! I am no expert but, for fun, how about:
Strength --> Thumpingness Intelligence --> Pointy-headedness Wisdom --> Old-fart-thinking. Dexterity --> Fiddly-arsedness Constitution --> Thicknecked-ness. Ness. Charisma --> Cheesey-smiles-dom.
Okay. I'll show myself out now ...
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Post by tombowings on Apr 28, 2023 9:38:34 GMT -6
Fun thread. Here's my version:
Strength --> Testosterone Level Intelligence --> Foxiness Wisdom --> Enlightenment Quotient Dexterity --> Fingeriness Constitution --> Density Charisma --> Smashability
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Post by Starbeard on Apr 29, 2023 14:47:31 GMT -6
Ability Factors A through F.
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Post by tdenmark on Apr 29, 2023 16:28:28 GMT -6
Ability Factors A through F. Roll for initiative, add your Ability Factor D adjustment to the roll.
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Post by tdenmark on Apr 29, 2023 16:31:00 GMT -6
Fun thread. Here's my version: Strength --> Testosterone Level Intelligence --> Foxiness Wisdom --> Enlightenment Quotient Dexterity --> Fingeriness Constitution --> Density Charisma --> Smashability Make a Testosterone check to open the box. If you fail, then make a roll adding your Fingeriness bonus to get in. That sounds naughty.
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Post by waysoftheearth on Apr 29, 2023 16:59:42 GMT -6
Extending on Factors A thru F, we could have meaningless AND difficult to distinguish labels Strength --> hgfhkalfjkds Intelligence --> fjdaklfdasjk Wisdom --> fjdsakldf Dexterity --> fdjaklffda Constitution --> fjdksalffds Charisma --> fdajklfjdf Those would be truly awful
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Post by Finarvyn on Apr 29, 2023 17:59:52 GMT -6
I remember seeing this somewhere, I forget where. Naturally, I had to archive the thing.
Strength is being able to crush a tomato. Intelligence is knowing a tomato is a fruit. Wisdom is knowing not to put a tomato in a fruit salad. Constitution is being able to eat a bad tomato. Dexterity is being able to dodge a tomato. Charisma is being able to sell a tomato-based fruit salad.
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Post by Starbeard on Apr 29, 2023 18:18:19 GMT -6
There's a trend in technical writing to treat language and layout as just another type of computer code. I can actually see someone writing up the rules to D&D as a series of nested logic equations and legitimately thinking it's a good idea. "Finally, the rules interactions are now made explicitly clear!"
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Post by scottenkainen on Apr 29, 2023 19:04:32 GMT -6
I think Starbeard already won.
Though I'm going to point out that Dexterity is a terrible name for an ability score that has far more to do with agility than dexterity...
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Post by waysoftheearth on Apr 29, 2023 20:08:27 GMT -6
There's a trend in technical writing to treat language and layout as just another type of computer code. I can actually see someone writing up the rules to D&D as a series of nested logic equations and legitimately thinking it's a good idea. "Finally, the rules interactions are now made explicitly clear!" Sounds like exactly what Hasbro/WotC are doing with 6th. The notion of D&D encoded as computer code is fatally flawed because: computers don't imagine anything, they merely follow instructions. It's difficult to fathom how the execs at WotC don't seem to get that... must be something to do with fjdsakldf (see above).
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Post by geoffrey on Apr 29, 2023 20:11:50 GMT -6
charisma = id intelligence = ego wisdom = superego
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Post by Deleted on Apr 29, 2023 22:39:29 GMT -6
And the principles of Eros and Thanatos govern all adventuring, said Freud; yeah, if he was gamer they would have been treated as gods! His followers can be forgiven, because the two deities aren't stat'd in Deities and Demigods 1e.
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Post by hamurai on Apr 29, 2023 23:31:31 GMT -6
Ability Factors A through F. Great for use with Traveller-style short character profile (UPP). DM: "You must roll against F." Player: "Great! My rating in F is C." DM: "Oh, sorry, I meant you have to roll against the enemy's F score in ability A." Player: "Ah, well, at least I got A in A." They're not D&D ability names, but the fact that John Harper's "Lasers & Feelings" rpg actually names the two "stats" (represented by a single number) "Lasers" and "Feelings" was confusing at first. The game played reasonably well when you got the idea what the stats are supposed to do, though.
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Post by Starbeard on Apr 30, 2023 1:01:19 GMT -6
And the principles of Eros and Thanatos govern all adventuring, said Freud; yeah, if he was gamer they would have been treated as gods! His followers can be forgiven, because the two deities aren't stat'd in Deities and Demigods 1e. As a naive and pretentious 20 year old I had a lofty ambition to write a whole series of slim RPG games—way ahead of the whole 2010s indie super-lite laser-focus cool-'cause-it's-quirky RPG scene, mind you—where each one was named after a philosopher or theologian, with the rules of course being a representation of their ideas expressed as a game. And yes, I think it was after attempting a rough draft for the Freud game that I was cured of my affliction.
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Post by dicebro on Apr 30, 2023 7:30:29 GMT -6
Strength: muscle Intelligence: smarts Wisdom: zen Dexterity: slipperiness Constitution: fiber Charisma: razzle dazzle
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Post by Zenopus on Apr 30, 2023 10:39:08 GMT -6
All characters have one ability score called "Ability Score"
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Post by hamurai on Apr 30, 2023 13:00:53 GMT -6
All characters have one ability score called "Ability Score" That's close to the Awesomesauce RPG, where you have exactly 1 stat named Awesomesauce: www.drivethrurpg.com/product/107162/Awesomesauce-The-Roleplaying-Game-Troll-Hammer-EditionIt's your generic skill and you can roll as many dice as you have in Awesomesauce, as long as you roll above the enemy's result in combat, you retain your score in Awesomesauce, if you lose, you lose the dice you used.
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Post by Zenopus on Apr 30, 2023 13:41:52 GMT -6
All characters have one ability score called "Ability Score" That's close to the Awesomesauce RPG, where you have exactly 1 stat named Awesomesauce: www.drivethrurpg.com/product/107162/Awesomesauce-The-Roleplaying-Game-Troll-Hammer-EditionIt's your generic skill and you can roll as many dice as you have in Awesomesauce, as long as you roll above the enemy's result in combat, you retain your score in Awesomesauce, if you lose, you lose the dice you used. I was thinking of TWERPS by Jeff and 'Manda Dee, which also did that back in the '80s with a single stat: Strength. But I did have a sense there were more recent RPGs that also took that approach.
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Post by DungeonDevil on May 1, 2023 22:48:47 GMT -6
Gumption? Sisu? Je ne sais quoi? Perspicacity? Hideosity? Limerence? Persiflage? Floccinaucinihilipilification?
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Post by tombowings on May 1, 2023 22:52:57 GMT -6
Another strange way to measure characters' physical and mental capability would be to flip them, making a low score good and a high score bad.
Strength -> Feebleness Intelligence -> Stupidity Wisdom -> Foolishness Constitution -> Fragility Dexterity -> Clumsiness Charisma -> Awkwardness
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Post by tdenmark on May 1, 2023 23:42:46 GMT -6
Gumption? Sisu? Je ne sais quoi? Perspicacity? Hideosity? Limerence? Persiflage? Floccinaucinihilipilification? Hideosity!
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Post by tdenmark on May 1, 2023 23:43:30 GMT -6
Another strange way to measure characters' physical and mental capability would be to flip them, making a low score good and a high score bad. Strength -> Feebleness Intelligence -> Stupidity Wisdom -> Foolishness Constitution -> Fragility Dexterity -> Clumsiness Charisma -> Awkwardness That's a really terrible idea. <-- flip that
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Post by dicebro on May 2, 2023 5:55:11 GMT -6
Another strange way to measure characters' physical and mental capability would be to flip them, making a low score good and a high score bad. Strength -> Feebleness Intelligence -> Stupidity Wisdom -> Foolishness Constitution -> Fragility Dexterity -> Clumsiness Charisma -> Awkwardness That's a really terrible idea. <-- flip that You don’t hear me not agreeing!
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Post by Deleted on May 2, 2023 6:37:46 GMT -6
Another strange way to measure characters' physical and mental capability would be to flip them, making a low score good and a high score bad. Strength -> Feebleness Intelligence -> Stupidity Wisdom -> Foolishness Constitution -> Fragility Dexterity -> Clumsiness Charisma -> Awkwardness milquetoast
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Post by Starbeard on May 2, 2023 11:45:32 GMT -6
This makes me wonder what other language translations use. In Japanese we have:
Kinryoku (physical muscle strength) Chiryoku (wisdom, intellect) Handanryoku (judgment, discernment) Binshoryoku (agile/quick/quickwitted/alertness power) Taikyuryoku (staying power, persistence) Miryoku (charm, glamour)
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Post by Zenopus on May 2, 2023 22:14:34 GMT -6
Gamism Narrativism Simulationism
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Post by tdenmark on May 2, 2023 22:49:17 GMT -6
Gamism Narrativism Simulationism Folks, we have a winner. I remember a brief time I was swept up in The Forge* nonsense until I found myself in the middle of some inane debate whether an RPG about being a sentient toaster was Simulationism. And that's when I left that site never to return. *for those who don't know, The Forge was an independent gaming forum where people talked about indie RPG's, the discussions became quite esoteric. Eventually a sort of orthodoxy developed, it was almost cult-like. There were three Dogmas to this religion: Gamism, Narrativism, and Simulationism.
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Post by DungeonDevil on May 2, 2023 23:31:55 GMT -6
Gumption? Sisu? Je ne sais quoi? Perspicacity? Hideosity? Limerence? Persiflage? Floccinaucinihilipilification? Hideosity! That's what kept me from getting a prom date! It also scares off door-to-door salesmen!
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