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Post by xerxez on Apr 15, 2023 8:28:34 GMT -6
Below is an image of 32 variations of the 6 Basic Talents Score Tallies and starting gold Kaitars. I diced for order of choice among you and the following results were generated: 1st tombowings (92) 2nd skottenkainen (85) 3rd makofan (79) 4th redmonds (53) 5th flightcommander (17) You may choose in this order and then reverse the order to pick up a back up stat block in case your first character is killed. So post your choices in order and take turns doing that, if anyone does not post this by end of weekend I will assign one to keep things moving. Read through your skill choices before choosing a stat block as you may decide to choose a class based on your Professional Skill Choices/Available Powers. I will tell your Talent modifiers after you choose a stat block.  In addition I diced for "original background skills". The following choices were generated. Bear in mind that choosing to play a non-human may affect these skills. tombowings (27); 1 skill from Group 1 makofan (38) 1 from Group 1, 1 from Group 2 flightcommander (01) 1 from Group 1 skottenkainen (56) 1 from Group 1, 1 Group2 redmonds (53) 1 Group 1, 1 group 2 Group 1: Baker Barber Boot maker Brick layer Butcher Carpenter Carpet maker Cook Dyer Farmer Fisherman Glass blower Grocer Mason Merchant Miner Paper/ink maker Perfumer Potter Rope/net maker Sail maker Tailor Tanner Weaver Vintner Group 2 Animal trainer Bird Trainer Fletcher Hunter Jeweler/Goldsmith Mountaineer Sailor Scribe/Accountant Ship Builder Ship Captain Slaver Smith/Armourer Swimmer/Diver Wheel wright (Carts) In addition to these original skills I diced for your Professional Skills. These depend on what class you choose, warrior, priest or magic user. Results: tombowings (97) Choose 5 from among 1st 7 makofan (26) 3 from 1st 4 flightcommander (52) 4 from 1st 5 skottenkainen (21) 3 from 1st 4 redmonds (87) 5 from 1st 6 Example- if makofan plays a warrior, he can choose from any of the first four weapon proficiencies If tombowings plays a magic user he can basically choose any 5 from the list for that class. The lists are not comprehensive but will open new choices through level progress. Warriors- Spearman Mace/Flail Axeman Swordsman Slinger Bola-Slinger Crossbowman Priests- 2 Modern Languages 2 Ancient Languages Produce Light Detect Evil/Good Cure Light Wounds ESP Telepathy Magic Users- Control Self (Body state, fake death, iron grip, hold breath,etc) Illusionist Clairaudience Clairvoyance Telekinesis Astrologer (produce horoscopes, future glimpses) Medium (Communicate with the dead)
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Post by tombowings on Apr 15, 2023 8:57:51 GMT -6
Charbek of the Desert Storm Clan Level 1 human priest Experience: 0 (+5% to earned experience)
Basic Talents Str: 81 - Powerful [+1 to BOTH hit and damage] Int: 79 - Smart [+1 to hit; uses Eyes and spells easily] Con: 90 - Very Healthy [+1 pip per hit die; +1 damage; 70% chance of revivification; healing spells always work] Psy: 72 - Somewhat Psychic [+5% to chances of spells working] Dex: 97 - Dexterous [+1 to BOTH hit and damage] Com: 44 - Average [no particular beauty or lack thereof]
Combat Statistics: Hit Dice: 1 (+1 pip per hit die due to High Constitution) Hit Bonus: +3 Damage Bonus: +3
Background Skills: Merchant
Professional Skills: 2 Modern Languages 2 Ancient Languages Cure Light Wounds ESP Telepathy
Treasure: Gold: 84
Backstory All males of the Desert Storm clan must leave the clan and venture out into the larger world for 5 years as a right of passage. Charbek departed from his home a year and three month ago. Since then, he has served as a caravan guard and seafaring marine (not a sailor), all the while picking a thing or two about bartering and commerce.
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Post by xerxez on Apr 15, 2023 11:03:31 GMT -6
I'm notoriously indecisive, but I think I'll reserve the stat block below so other can start choosing. Str: 81 Int: 79 Con: 90 Psy: 72 Dex: 97 Com: 44 Gold: 84 I will probably play a human priest with the merchant background. He'll have experience as a caravan guard and seafaring marine (not a sailor) who's learnt a thing or two about bartering and commerce. Charbek of the Storm ClanLevel 1 human priest Experience: 0 (+5% to earned experience) Str: 81 - Powerful [+1 to BOTH hit and damage] Int: 79 - Smart [+1 to hit, uses Eyes and spells easily] Con: 90 - Very Healthy [+1 pip per hit die; +1 damage; 70% chance of revivification; healing spells always work] Psy: 72 - Somewhat Psychic [+5% to chances of spells working] Dex: 97 - Dexterous [+1 to Both hit and damage] Com: 44 - Average [no particular beauty or lack thereof] Combat Statistics:Hit Dice: 1 (+1 pip per hit die due to High Constitution) Hit Bonus: +3 Damage Bonus: +3 Background Skills:Merchant Professional Skills:
2 Modern Languages 2 Ancient Languages Cure Light Wounds ESP Telepathy Treasure:Gold: 84 Alright! Love it! I'll get a language list up.You picked a good one and also got good luck on your Professional skills.
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Post by tombowings on Apr 16, 2023 0:59:18 GMT -6
As a priest, can Charbek wield a morning star? Do then come in blunted varities? 
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Post by xerxez on Apr 16, 2023 8:11:37 GMT -6
As a priest, can Charbek wield a morning star? Do then come in blunted varities?  He can, they do. It will cost at least 8 Kaitars in Jakalla. I might note that EPT, to my understanding, has a possible minor discrepancy in that it permits magic users to fight with daggers but forbids priests from doing so while the art in the book depicts a priest of Durrit'lamish with one and the sections on religion infer some of the Change Temples use that method of dispatching sacrificial victims. So it was a house rule of mine that priests may carry and use them for ritual purposes or for common practical uses, though not as a weapon.
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Post by makofan on Apr 16, 2023 9:43:07 GMT -6
I know scottenkainen has not yet posted, but I have two stat blocks in mind, so I will pick my character now, and give you my first and second choice of stat blocks 1st choice: second set of 8, right most, starts with 99 STR 2nd choice: third set of 8, right most, starts with 92 STR either way, I will be a Human Warrior, Bálesh hiJaráshBackgrounds: sail-maker, ship captain Skills: spearman, axeman, swordsman EDIT: those two choices of stat blocks is just to move things along. When we come to pick our second set for backup character, I will probably grab something a bit more daring, but I always like to stick to the basics when learning a new game
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Post by tombowings on Apr 16, 2023 10:14:09 GMT -6
1st choice: second set of 8, right most, starts with 99 STR 2nd choice: third set of 8, right most, starts with 92 STR either way, I will be a Human Warrior Backgrounds: sail-maker, ship captain Skills: spearman, axeman, swordsman If you're going to play a ship captain, let's go ahead and say out guys have been sailing together for a while.
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flightcommander
Level 6 Magician
 
"I become drunk as circumstances dictate."
Posts: 352
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Post by flightcommander on Apr 16, 2023 17:26:00 GMT -6
Without yet choosing a set of stats, I chose the following for my first character. Mi'kímuLevel 1 Human Warrior Str 76 Int 18 Con 90 Psy 34 Dex 96 Com 56 Gold 99 Background: * Rope/net maker Professional Skills * Spearman * Axeman * Swordsman * Slinger Mi'kímu leveraged his childhood experience as a drudge repairing ropes and fishing nets into a crew position aboard naval vessels, where he learned first to use the sling and spear to pepper enemy sailors, and then swordsmanship to accompany boarding actions. His preference for the axe as a close-combat weapon comes from long years hacking away at the hardiest of flora to win their exceedingly tough fibers. I like that there's a sea-faring vibe going on here! I picked these background and skills before I read all of yours — we must travelling the same wavelength 
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Post by xerxez on Apr 16, 2023 18:54:47 GMT -6
I know scottenkainen has not yet posted, but I have two stat blocks in mind, so I will pick my character now, and give you my first and second choice of stat blocks 1st choice: second set of 8, right most, starts with 99 STR 2nd choice: third set of 8, right most, starts with 92 STR either way, I will be a Human Warrior Backgrounds: sail-maker, ship captain Skills: spearman, axeman, swordsman Great sir. I like it. Your Talent adjustments are as follows. 1st block- STR 99 +2 to hit INT 84 +1 to hit, +2 DMG. CON 63 +1 to hit points PSY 58 - DEX 97 +2 to hit, +1 DMG COM 44 Average Start treasure - 49 Kaitars 2nd block- STR 92 +1 to hit INT 62 +1 to hit, easily uses "Eyes" CON 50 - PSY 17 Non Psychic DEX 93 +1 to hit, +1 DMG COM 54 Average Start treasure - 89 Kaitars
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Post by scottenkainen on Apr 16, 2023 19:00:57 GMT -6
I don't have time to finish making a character, but I'll make my initial choices.
N'Rasa the Shatan Level 1 human magician Alignment: Good Sex: Female Experience: 0
Basic Talents Str: 58 - Average Int: 53 - Average Con: 29 - Puny [-1 pip per hit die; 40% chance of revivification; 20% chance that a healing spell or eye will not work] Psy: 34 - Barely Psychic [Group I and II spells only] Dex: 98 - Agile [+2 to hit and +1 to damage] Com: 44 - Average [no particular beauty or lack thereof]
Hit Points: 5 Armor Class: 7
Gold: 1 kaitars
Background Skills: Cook, Sailor
Spells Known: Illusionist, Clairaudience, Clairvoyance
Items : Leather armor, dagger (chlen-hide), backpack, waterskin, tinderbox (flint, steel, tinder), 25' of rope, 5' pole
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Post by makofan on Apr 16, 2023 19:25:40 GMT -6
I believe we all need to be Good, or all need to be Evil, if we adventure together?
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Post by xerxez on Apr 16, 2023 19:45:07 GMT -6
I believe we all need to be Good, or all need to be Evil, if we adventure together? True. We can choose that now or else decide in Jakalla. The characters being outlanders from Tsolyanu I was going to assume that they would come from a backwater sort of tribal shamanistic animism and upon entering the city might get an introduction to the Temples and basic philosophy of Change and Stability. But if everyone here is acquainted with the pantheon and would like to have a choice now, we can do that. When I run EPT, the only Stability Temple who sacrifices humans is Karakan, the Warrior, and those selected for this purpose are always captured enemy warriors and spies and assassin's against the Imperium, these sacrifices not being daily at Karakan's Temple but on high holy days or special occasions.
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Post by makofan on Apr 16, 2023 19:48:00 GMT -6
I just wanted to bring it up as I know scott would not play an evil aligned character so that the others would come to terms with it right away, I find the terms Stability and Change much better than Good/Evil
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Post by xerxez on Apr 16, 2023 19:51:16 GMT -6
I just wanted to bring it up as I know scott would not play an evil aligned character so that the others would come to terms with it right away, I find the terms Stability and Change much better than Good/Evil Stability would be easiest to manage honestly.
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Post by tombowings on Apr 17, 2023 3:08:59 GMT -6
With regards to alignment, I'm curious how well my own notions of Stability and Chaos in EotPT map on to our referee's.
Here are my thoughts:
Stability is the philosophical stance that the state of the cosmos, as it presently stands, is satisfactory enough that any major disruption to the status quo would be more likely to increase the amount of suffering in the world rather than decrease it. Agents of Stability are more likely to defend institutional authority than to subvert it, even in the face of moderate (although not extreme) corruption. That does not, however, preclude them from tinkering at the edges, righting wrongs to bring about a more just society or acquiring institutional power for its own sake.
Change is the opposite philosophical stance. It proposes that the cosmos is sufficiently corrupt that upending the current social order is morally justified. Agents of Change do not act as a single organized body. Some seek to burn down all institutional authority so that another, more virtuous, can rise from the ashes. Others covet personal power to wield selfishly for their own ends. Most fall somewhere in the middle.
An astute reader will notice that neither position is reducible to (or even correlative with) good or evil. Instead, these two foundational philosophies form the boundary of the eternal cosmic battle that is constantly shaping and reshaping the fate of the universe, for better or for worse.
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Post by makofan on Apr 17, 2023 8:57:05 GMT -6
tombowings that is so well said, I am going to steal it for whenever I might eventually run a game 
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Post by scottenkainen on Apr 17, 2023 9:07:09 GMT -6
I am currently concerned about if I can keep up with the campaign; there may be times when I can only post twice a week...
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Post by tombowings on Apr 17, 2023 9:51:03 GMT -6
tombowings that is so well said, I am going to steal it for whenever I might eventually run a game  Feel free to do so.
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Post by xerxez on Apr 17, 2023 13:44:11 GMT -6
tombowings
Simply but eloquently stated, sir.
I would call that a very apt description and that's largely my understanding.
I gather that if a person n Tekumel, especially Tsolyani folk, are true and committed to whichever of the two paths they choose, and loyal to the Clan, cause and Temple, and to law and custom and Imperial power, then by doing whatever that requires of them they perform noble action.
The terms good and evil as to alignment appear in the old rules for an easier take coming from our own culture with its heavily entrenched Dualism and good and evil, if I'm understanding it correctly.
I've run two campaigns of Tekumel at a gaming table and so far both groups of players opted for Stability
I also harbor a notion that on Tekumel, wiser heads in the upper echelons of all or most Temples and political factions realize that ultimately a balance is desirable and whatever the zealots wish and strive for, it is in the best interest of society at large to check fanatic ambitions from time to time. This is just my own thought.
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Post by xerxez on Apr 17, 2023 19:38:22 GMT -6
I am currently concerned about if I can keep up with the campaign; there may be times when I can only post twice a week... That would be fine, skottenkainen, we can find a pace agreeable to the group. Thanks everyone for your interest, I will be posting this week but next Saturday and the following week I think we can get started- I will be back to using a desktop instead of my phone and I'll have plenty of time in the afternoons. I'm on Pacific Northwest time. I'm excited! I will be able to provide some limited visuals as well, like maps and the like. I'll do my best to keep it flowing. 😀
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Post by makofan on Apr 18, 2023 6:24:34 GMT -6
due to my involvement in other games, a slow pace is fine with me
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Post by tombowings on Apr 18, 2023 11:30:24 GMT -6
I have no issues, either.
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Post by dtspurrier1 on Apr 19, 2023 9:34:07 GMT -6
Ok so can I join and which character do I get?
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Post by scottenkainen on Apr 19, 2023 12:28:22 GMT -6
I have chosen a name for my character, N'Rasa, and am going to make her a magic-user, despite her being barely pyschic (the equivalent of level limits for me!). I need a roll to determine how many spells she has access to.
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Post by xerxez on Apr 19, 2023 18:09:41 GMT -6
Ok so can I join and which character do I get? Hi, dtspurrier, I will be posting tonite the choices of Stats left open to you. I have to backtrack a minute and mark down names for those sets already chosen. I prerolled 32 sets of 6 Talents and some have been chosen. Then I will roll for your number of skill choices. Glad to have you.
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Post by xerxez on Apr 19, 2023 20:20:33 GMT -6
I have chosen a name for my character, N'Rasa, and am going to make her a magic-user, despite her being barely pyschic (the equivalent of level limits for me!). I need a roll to determine how many spells she has access to. Skottenkainen Disregard my previous post to you about Stats, I saw you choice. N'Rasa got a 40 for initial magic user skill choices, they are listed in the first post of this thread. She may choose 3 from the first four listed. She will not become eligible for a spell from the Group 1 spell list until she is 2nd level.
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flightcommander
Level 6 Magician
 
"I become drunk as circumstances dictate."
Posts: 352
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Post by flightcommander on Apr 19, 2023 20:24:05 GMT -6
I went ahead and chose a set of stats (4th row, 6th column) and updated my character post. Happy to choose again if necessary.
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Post by xerxez on Apr 19, 2023 20:30:15 GMT -6
Ok so can I join and which character do I get? dtspurrier You may choose any statblock for your character except the following: Farthest right column of 1st group of Statblocks Farthest right column of 2nd group of Statblocks. Farthest right column of third group of Statblocks. And 6th column of fourth group of Statblocks. When you've chosen and picked a class in line with your choice, warrior, magic user or priest, let me know and I will help out choose your background and professional skills. 
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Post by xerxez on Apr 19, 2023 20:36:06 GMT -6
I went ahead and chose a set of stats (4th row, 6th column) and updated my character post. Happy to choose again if necessary. Flightcommander - So sorry, tombowings has already chosen that column! Pick again my friend.
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Post by xerxez on Apr 19, 2023 20:49:40 GMT -6
Everyone, thanks for your patience, I'm writing this all down and will post a separate thread with a full character roster for the party.
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