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Post by Finarvyn on Jan 5, 2023 19:31:20 GMT -6
Hey, Jason -- Night Shift will not be changing until we sell out of the current print run. The new changes will debut with Wasted Lands: The Dreaming Age, coming later this year. As we make other necessary shifts I'll keep everyone posted, and we will publish an explanatory document to make continuing to play as easy as possible. You kind of snuck this in while discussing the OGL in the other thread. Care to tell us more about what this product might be, and when we can expect to see it?
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Post by thegreyelf on Jan 6, 2023 6:08:11 GMT -6
Hey, Jason -- Night Shift will not be changing until we sell out of the current print run. The new changes will debut with Wasted Lands: The Dreaming Age, coming later this year. As we make other necessary shifts I'll keep everyone posted, and we will publish an explanatory document to make continuing to play as easy as possible. You kind of snuck this in while discussing the OGL in the other thread. Care to tell us more about what this product might be, and when we can expect to see it? Hm. It has been awhile since I discussed Wasted Lands here, hasn't it? Wasted Lands: The Dreaming Age is going to be Elf Lair Games' swords-and-sorcery RPG. Our goal moving forward is to have three core games for the O.G.R.E.S. system: a modern game (Night Shift: VSW), a fantasy game (Wasted Lands: TDA), and a science fiction game (12 Parsecs: Adventures Beyond the Solar Federation, or 12 Parsecs: BSF). This will enable us to cover all the bases with our house system. Wasted Lands is a Howardian swords and sorcery game set in a nightmarish Lovecraftian world approximately 1,000 years after the stars changed, sending the Great Old Ones into their eternal slumber. Humanity has thrown off the chains of its oppressors and is battling to build civilizations and take the world from the remaining monstrous servitor races. In it, you will play a character who is destined to write their name into the myths and legends of the future. For example, your (entirely human) warrior may be named Wotan from Hyperborea. Your sorceress from Khem might be named Isis. Your huntress from Fennokarelia may be named Mielikki, etc. One day you will be remembered as gods. The truth is, you are simply heroes from a bygone age. Your journey to "divinity" and legend will be marked by Divine Touchstones, special abilities you gain as you adventure which are tied to the portfolio you choose at character creation (The Hunt, Magic, Destruction, Life, Hearth and Home, etc.) Divine Touchstones, however, are somewhere between core and optional. The game can be played without them as a more traditional classic swords-and-sorcery game. In addition, an appendix will have guidelines for divorcing system from setting, and will include demihuman species like elves, dwarves, etc., for those who want to use the game in their own homebrew world or with a pre-published setting. It will use the exact same rules as Night Shift: VSW and be 100% compatible. The only real "changes" may be some things that first appeared in the Night Companion. The biggest challenge I have is finding someone who can make my ugly, amateurish map look pretty, who I can afford. LOL
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