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Post by Greyharp on Nov 4, 2022 23:59:19 GMT -6
I know that if Gary's B2: The Keep on the Borderlands isn't old school, then I don't want to be old school. B2 is my OD&D. Literally. It was the first D&D book I owned and somehow we managed to play just using the reference charts in that game.
Me too, I started with the Holmes rulebook and B2. Pleased me immensely when I worked out that Holmes was almost completely OD&D.
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Post by rsdean on Nov 5, 2022 3:18:09 GMT -6
Was discussing the OSR with someone whose first RPG was 3rd edition D&D and they called 2nd edition Old School. That caught me by surprise since I'd always considered everything before AD&D to be Old School. Maybe 1st edition AD&D. What do you think? This is a fun discussion, I hope…so funny that you should mention B2. But after thinking about it for several days, I conclude that, to me, modules are the key. Everything before modules is “old school”; after modules is not. Of course, I recognize that everything from the original box through 2nd edition is broadly mechanically similar. odd74.proboards.com/thread/13386/dave-arnesons-true-genius-reviewThis means, I suppose, that I agree with the secondary thesis of the Kuntz book Dave Arneson’s True Genius.
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Post by geoffrey on Nov 5, 2022 8:16:56 GMT -6
I know that if Gary's B2: The Keep on the Borderlands isn't old school, then I don't want to be old school. B2 is my OD&D. Literally. It was the first D&D book I owned and somehow we managed to play just using the reference charts in that module. That is awesome. My take on Gary's A/D&D works: His rule books are better than his novels and short stories. His modules are better than his rule books. B2 is better than any of the other modules. Consequently, I'd say you began your D&D right in the uttermost center of the target.
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Post by Mordorandor on Nov 5, 2022 9:25:49 GMT -6
It must have been summer, 1983. I would've been 10 years old. We were moving (again), this time to Nebraska. We were in a bookstore at the mall. (Was it a Waldenbooks then? Who knows.) My mom asked me to pick a book for the ride. I saw the rotating display-stand of AD&D modules. There was Lost Caverns of Tsojcanth. The cost must have been prohibitive for my mom at the time. She asked me to choose a different "book." Glad she did. I'd have been like, "what the ...! What kind of book is this?" But I was fascinated by this Dungeons & Dragons game that looked like a book. After we moved, a neighborhood kid introduced me to the Moldvay Basic booklet. He let me borrow it for a week or so. I was hooked! A year later, Christmas, 1984, I received the three hardback books for AD&D, with the new covers. I was 12 and oblivious to all the variations in D&D. I vaguely remember believing "Advanced" meant something like "more rules, more complexity." I followed AD&D into its second edition, and then into its 3rd. It was then I was beginning to long for more simplicity, more of a game-y, board game approach, that I harkened back to B/X and discovered OD&D.
I'd say I was always on the revamped/newer sides of the old-school material. Lost Caverns of Advanced being a revamp of the OD&D Lost Caverns. B/X being a revamp of the OD&D set. My AD&D books with revamped cover art from the prior art.
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Post by tdenmark on Nov 5, 2022 17:44:46 GMT -6
Consequently, I'd say you began your D&D right in the uttermost center of the target. B2 = still the greatest adventure module of all time. I can't count how many times I've run through it.
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Post by Piper on Nov 6, 2022 9:47:28 GMT -6
i’m not a fan of labels, so I’ll harken back to a definition of pornography I heard way back in the ‘60s.
“I can’t define it, but I’ll know it when I see it.”
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Deleted
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Post by Deleted on Nov 6, 2022 14:58:06 GMT -6
I'd add Judges Guild's Book of Treasure Maps to the 1979 porno collection! Did I just say that? Sheesh!
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